Skip to content

feat: hide world seed from clients - #2

Open
McMelonTV wants to merge 2 commits into
mainfrom
t3code/hide-world-seed-client
Open

feat: hide world seed from clients#2
McMelonTV wants to merge 2 commits into
mainfrom
t3code/hide-world-seed-client

Conversation

@McMelonTV

Copy link
Copy Markdown
Member

Summary

  • Remove world seed data from client-facing game state and packets.
  • Simplify networking and game state handling around server-owned world generation.
  • Clean up obsolete server, AI, rendering, asset, and deployment code.

Testing

  • Not run.

- Generate game seeds server-side when games start
- Keep the world hidden until the authoritative start packet arrives
…d-client

# Conflicts:
#	src/ui/screens/game_creation_screen.go
#	src/ui/screens/game_screen.go
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

1 participant