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ThirdHandAlgorithms
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VampireDrama
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Boss encounters: vampire-hunter arena fights
- #22
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Boss encounters: vampire-hunter arena fights
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Commits
Commits on Jul 13, 2026
add vampire-hunter boss encounters with telegraphed area-denial attacks
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Commits on Jul 14, 2026
confine boss to its arena instead of chasing across the level
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append boss arena on top of the full city instead of replacing a band
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boss plants and faces the player before shooting
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clamp boss to the top of the arena so it can't escape through the exit
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give the boss a random wander instead of fleeing to keep distance
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make the boss hunt the player and hold spots longer
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fix melee whiffing on moving humans/boss
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replace deprecated FindObjectOfType/FindObjectsOfType calls
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lower boss arrow damage from 6 to 3
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melee targets the tile a mover is closest to, not the one it left
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add boss intro cutscene: pan, walk-in, dialogue, then fight
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make the boss arrow attack purely ranged with a melee blind spot
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add Unity .meta files for the new boss scripts
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boss walks in to the 'B' marker tile from the template
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make boss encounters data-driven with a random roster
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make the player invulnerable while frozen by a cutscene
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add Unity .meta files for BossDefinition and BossRoster
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give each boss a fixed body prefab via the roster
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add a separate BossPrefabs array for boss body art
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point level-1 bosses at the Human5 boss prefab
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