Skip to content

feat: route stereo video through eye cameras#2

Draft
juelg wants to merge 1 commit intomainfrom
feat/stereo-eye-camera-routing
Draft

feat: route stereo video through eye cameras#2
juelg wants to merge 1 commit intomainfrom
feat/stereo-eye-camera-routing

Conversation

@juelg
Copy link
Copy Markdown

@juelg juelg commented Apr 30, 2026

Summary

  • add dedicated IRISStereoLeft and IRISStereoRight Unity layers
  • enable the existing left/right eye anchor cameras in IRISScene.unity
  • route those cameras so they render only the matching stereo layer
  • exclude the stereo layers from the center eye camera
  • pin com.intuitiverobotslab.iris-viz to the companion stereo-surface commit

Why

The stereo imagery should not rely on a custom eye-mask UI shader. The more standard path is to keep the mono window UI on the center camera and let left/right eye cameras render only the eye-specific stereo surfaces.

Companion dependency

This PR expects IRIS-Viz commit f59927ca446f0b58ffdc78539ae873fb082ec561 from the companion PR branch and pins that exact hash in Packages/packages-lock.json.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

1 participant