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The host can choose declared fixed match options before launch. Publish those values with room capabilities, validate them on each peer, and adopt the host values before frame 0 while preserving local display settings. The options lock once the match begins. This lets n64lle offer 16:9, 21:9 and 32:9 for netplay without Fit or per-peer camera drift.
Also fix native Linux launcher compilation and Windows portable startup: use the Windows wide environment API and link the portable stub's compiler runtime statically so extraction can start with a clean PATH.
Validation: actual host-option adoption fixtures pass, including all three choices, invalid-value refusal and local-scale retention. Windows/Linux native builds pass. The exact Windows portable starts its packaged hub and runner with only Windows system directories on PATH; every observed child exits 0. Actual-source absent/empty/Unicode/6000-character environment tests pass, and the stub imports only Windows system DLLs. Fresh independent review accepts these API/link/launch changes.
Combined n64lle validation passes default Accurate mixed 4x/16x rollback:8,050 matching Windows states/178 episodes and 3,170 Linux states/70 episodes, zero desyncs or safety failures. These are same-build UDP tests and host-option fixtures, not public-Internet lobby qualification.
Evidence:
G:/Temp/Codex/n64lle/netplay-local-scale-20261030(portable-clean-path-result.json,win-stub-verdict.json,validation/local-scale-final-audit.json). Tracking beads-3qv.3.1 and beads-hn9l.2.104; paired packaging beads-hn9l.2.109. Engine137, SDK47, Smash14. Owner combined visual/play approval remains pending; keep draft until that handoff.