Verify Neverwinter Nights - #744
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Verifying Neverwinter Nights (1991) (SSI)
Checklist
Have adequate installation instructions been provided to match any config files in the DOSZ?
I removed the config file from the DOSZ because it isn't needed. It will be created when starting the game.
I also removed
CHKLIST.MS, which is apparently a Microsoft Anti-Virus file unrelated to the game.Have any official patches been applied, if necessary?
No official patches according to PCGamingWiki.
Is the game data in the root of the ZIP (unless game does not work that way)?
Yes.
For games which include CD images, is there a smaller installation variant that offers the same features but needs less files?
Not applicable.
Is the entry in the right variant file (i.e. Freeware)?
Yes.
Have digital versions (Steam, GOG) been checked for matching?
It isn't on GOG/Steam.
Can the game benefit from using embedded data or embedded patches in the datfile?
I added a small embedded patch to
GAME.EXEto help a TDC version match with it.Can DoDAT build the game from the install media?
Not applicable.
If the game requires a yml in the DOSZ, has it been added to the yml folder in the repo?
Not applicable.
Are there .PIF or .ICO or Win32 .EXE files that could be excluded?
Yes, I removed a PIF file which had someone's arbitrary drive path from 1998.
Do the file timestamps match the installation media?
Yes.
Does the DOSZ run standalone?
Yes.
For CD games, can the game be set up to run without a CD mounted?
Not applicable.
Can the game benefit from using CHDtoOGG?
Not applicable.
Is the game creating a swap file in the .pure.zip that could be avoided by increasing memory size? Or is it creating other bloated files that could be prevented by adding them in the DOSZ?
No.
Does the DOSC contain problematic data (i.e. copyright issue)?
No.
Does the DOSC have copy protection removed, if possible?
Not applicable.
Is the game running at the correct speed? Is CPU year specified?
cpu_year: 1991was set, but I changed to 1985 to slow down the game.Is the DOSC auto-running and skipping past any obstructions? Is it updated to use WAITMODECHANGE if possible?
Yes.
Does the game have MT-32 support? If so, is it correctly using MT-32 (old) or CM-32L (new), going by the Vogons Wiki?
No.
Does the game have General MIDI support?
No.
Is the game set up to run with the best quality graphics options by default?
Not applicable.
For certain old games only - are the graphics/audio improved by specifying video_card: pcjr, tandy, or generic_cga?
Not
video_card, buttandy_soundworked to improve the music along with the EGA graphics.Does the game have a mouse cursor that benefits from enabling input_directmouse?
Not applicable.
Does a game with separate episodes/executables have the options named and ordered properly in the DOSZ? Do they use the run_utility feature?
Not applicable.
Does the game share saves with a sequel, expansion, etc? If so, is it updated to use the .savename feature?
Not applicable.
Summary of changes
GAME.EXEcpu_year: 1985Comment
The link for this game is now down, but I don't know if it's temporary, so I didn't change it in the dat. It can also be found here:
https://archive.org/details/NWNOffline
Or using a small embedded patch, it can match with TDC#23 entry: Neverwinter Nights v2.20 (1993)(Strategic Simulations, Inc.) [Role-Playing (RPG)]
Both seem to be the last version from 1994-05-17, but for some reason a small part of the code is different.