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[help] Dissonance Only Working if Host Runs Game from Unity Editor #296

Description

@NetKing2464

Context

Multiplayer game using NFGO + Steam as transport. Game runs perfect with Dissonance as long as the host runs the game within the Editor.

When run outside the editor in a game build (same pc) audio does not work, client shows Connection Status as Degraded.

Have you seen this issue before?

  • Dissonance version used: e.g. v9.0.6 (2024-10-21) (check Assets/Dissonance/changelog)

  • Unity version: e.g. 2021.3.11f1 Personal (check Help > About Unity)

  • Windows 11
    Windows, x86_64 + Windows, x86_64 Development Build

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