Context
Multiplayer game using NFGO + Steam as transport. Game runs perfect with Dissonance as long as the host runs the game within the Editor.
When run outside the editor in a game build (same pc) audio does not work, client shows Connection Status as Degraded.
Have you seen this issue before?
-
Dissonance version used: e.g. v9.0.6 (2024-10-21) (check Assets/Dissonance/changelog)
-
Unity version: e.g. 2021.3.11f1 Personal (check Help > About Unity)
-
Windows 11
Windows, x86_64 + Windows, x86_64 Development Build
Context
Multiplayer game using NFGO + Steam as transport. Game runs perfect with Dissonance as long as the host runs the game within the Editor.
When run outside the editor in a game build (same pc) audio does not work, client shows Connection Status as Degraded.
Have you seen this issue before?
Dissonance version used: e.g. v9.0.6 (2024-10-21) (check Assets/Dissonance/changelog)
Unity version: e.g. 2021.3.11f1 Personal (check Help > About Unity)
Windows 11
Windows, x86_64 + Windows, x86_64 Development Build