Fix curved edges - #29
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Edge thickness
… limit for multi-channel edges
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Changed
Fixed
LineMaterial'sworldUnitsmode assumes a perspective camera — its fragment shader traces a view ray from the camera origin and discards anything farther than half a width from the segment, which under this app's orthographic camera discards along the whole segment. Widths are now screen-space, sized against a shared resolution uniform kept on the frustum size (so the numbers still mean world units), retargeted on resize and for the PNG export.