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To update the application version, modify the __version__ string in src/core/__version__.py.
Note that any changes to code, configuration, or dependencies require a version increment to pass CI checks.
A tool designed to parse and analyze performance logs from Counter-Strike 2.
This utility processes the CSV files created by the CS2 engine to provide a detailed breakdown of how your hardware is performing. It is specifically built to highlight the difference between "Smooth" FPS (averages) and "Frame" FPS (instantaneous reality), which is crucial for users on low-spec systems where stutters are more frequent.
src/main.py: The main entry point for the application.src/config.json: Configuration file for thresholds and column names.src/core/: Subfolder containing the core logic and modules.
- Python 3.7+
- pandas
- numpy
- tqdm
- colorama
Install the necessary dependencies via pip:
pip install pandas numpy tqdm coloramaThis script parses CSV logs specifically generated by the cl_showfps 4 command in Counter-Strike 2. Please note that cl_showfps 4 is a heavy profiling tool. On low-spec systems, the overhead of logging data every frame can cause a noticeable drop in your actual game performance (the Observer Effect).
Run the script from your terminal by pointing it to your CSV log:
python src/main.py your_match_log.csvTo skip the glossary and see only the data report, use the brief flag:
python src/main.py your_match_log.csv --brief- Frame FPS: Instantaneous speed. Best for finding stutters.
- Smooth FPS: Trailing average. This is what you see in the HUD.
- Frame MS: Time to render one frame (ms). Lower is better.
- Server Frame MS: Server tick processing time. High values indicate Server Lag.
- Median: The middle performance value (50th percentile).
- 1% Low: Performance at the 1st percentile. Used to check general fluidity.
- 0.1% Low: The absolute worst hitches (e.g., teleports or engine hangs).
- Std Dev (Jitter): Consistency check. High values indicate "Micro-stutter."
- Stutters: Any frame that took longer than 50ms to render (a visible freeze).