Fighting Current Game
Nicole Nageli
Grapple onto goblin sharks and collect bioluminescent jellyfish while navigating through hydrothermal vents and deep-sea dangers.
https://youtube.com/shorts/4C9OVRw37CQ?feature=share
add cel shader & jellyfish high score, find out why sharks get stuck sometimes, make left menu buttons work
Estimated Challenge - 5: 1, I have already made a grappling hook but need to fine tune it for this project
Estimated Challenge - 5: 2, can add a sphere collider that’s a trigger, moving towards the player when activated (never mind, did jellyfish collection score instead)
Estimated Challenge - 5: 2, we’ve made a playerShoot feature before
Estimated Challenge -5: 5 The plan is to have a trigger for prefab tiles and once the player passes past them, to put them in front of the player as a new obstacle. Also, it’s a trench environment, so I need to add walls on the side but not a floor. If the player falls too deep, then they die? Hydrothermal vents are physical obstacles that you need to aim in between to get past, maybe they can erupt randomly. Could make it so the environment can get faster as the player progresses?
Windlands
Windlands 2 | PSVR2 REVIEW
Subnautica
Subnautica | Part 32 | DEEPEST POINT IN THE GAME!!
Temple Run/Subway Surfers
https://www.youtube.com/watch?v=T8kJT3cVycc&list=PLZ1b66Z1KFKiR-IVN688Jo0BbOh4aV6Dt&index=12
Burning Match into water.wav by TRNGLE -- https://freesound.org/s/368014/ -- License: Attribution 3.0
Sound by me from my short film https://youtu.be/utO5xCmCkEU?si=j8fdqH3wrto9BAp0