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Android: threaded WebGL, 2D render-thread backpressure, % sizes under MasonKit
- #174
#174
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triniwiz
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NativeScript/canvas:master
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fix/android-layout-and-gl-thread
NativeScript/canvas:fix/android-layout-and-gl-thread
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Sep 30, 2026
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Android: threaded WebGL, 2D render-thread backpressure, % sizes under MasonKit
#174
triniwiz
merged 9 commits into
master
NativeScript/canvas:master
from
fix/android-layout-and-gl-thread
NativeScript/canvas:fix/android-layout-and-gl-thread
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Commits
Commits on Sep 30, 2026
fix(core): destroy the Vulkan swapchain and its image views on drop
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fix(canvas): hand a % size to MasonKit on Android and iOS too
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perf(android): create WebGL EGL contexts at low GPU priority
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feat(webgl): run Android WebGL contexts on a dedicated thread
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fix(2d): stop a lagging render thread merging frames without limit
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perf(2d): draw Android canvases into a multisampled offscreen, 8 bits a channel
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perf(webgl): skip a detaching context's queued presents
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fix(2d): opaque surfaces are RGB888x over an RGB8 buffer
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perf: read the canvases-behind count from shared memory
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