Fix: UFlowNodeAddOn never overrides GetParentNode() - #390
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Fix UFlowNodeAddOn missing GetParentNode() override UFlowNodeBase::GetParentNode() is declared PURE_VIRTUAL. Under CHECK_PUREVIRTUALS=0 that macro expands to a body that only fatal-errors if actually called, so a subclass that never overrides it still compiles. Under CHECK_PUREVIRTUALS=1 it expands to =0, a genuine pure virtual, and any concrete class that leaves it unoverridden fails to compile as abstract. UFlowNode overrides GetParentNode(). UFlowNodeAddOn overrides every other pure virtual it inherits from UFlowNodeBase but missed this one, so every concrete UFlowNodeAddOn subclass is abstract under CHECK_PUREVIRTUALS=1, including the built-in predicate addons (AND, OR, NOT, RequireGameplayTags, CompareValues) and any project-defined addon. Add the same override UFlowNode already has, reusing GetFlowNodeSelfOrOwner() which UFlowNodeAddOn already resolves correctly to the owning top-level node.
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Fix UFlowNodeAddOn missing GetParentNode() override
UFlowNodeBase::GetParentNode() is declared PURE_VIRTUAL. Under CHECK_PUREVIRTUALS=0 that macro expands to a body that only fatal-errors if actually called, so a subclass that never overrides it still compiles. Under CHECK_PUREVIRTUALS=1 it expands to =0, a genuine pure virtual, and any concrete class that leaves it unoverridden fails to compile as abstract.
UFlowNode overrides GetParentNode(). UFlowNodeAddOn overrides every other pure virtual it inherits from UFlowNodeBase but missed this one, so every concrete UFlowNodeAddOn subclass is abstract under CHECK_PUREVIRTUALS=1, including the built-in predicate addons (AND, OR, NOT, RequireGameplayTags, CompareValues) and any project-defined addon.
Add the same override UFlowNode already has, reusing GetFlowNodeSelfOrOwner() which UFlowNodeAddOn already resolves correctly to the owning top-level node.