I build software across the stack, from interactive web products and developer tools to 3D experiences, automation, and low-level systems.
I'm a developer who enjoys understanding how things work and then building them into useful, coherent products. My work spans frontend engineering, backend services, API integrations, developer tooling, 3D interfaces, and operating-system experiments.
I care about the details that make software feel complete: clear architecture, thoughtful interaction design, reliable workflows, maintainable code, useful documentation, and repeatable builds. I move between product-level work and systems-level exploration, learning by shipping, testing, and refining real projects.
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A personal AI workspace focused on conversation, user-controlled memory, and agent-oriented workflows. Focus: product engineering, chat UX, API integration, web application architecture. |
An interactive Three.js sculpting studio with procedural 3D forms and synchronized camera perspectives. Focus: Three.js, interactive graphics, 3D interaction design, browser rendering. |
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A dark, cyberpunk-inspired web experience built around a distinctive visual identity. Focus: frontend implementation, visual systems, responsive interface design. |
A from-scratch x86_64 operating-system project using C, NASM, Multiboot2, and GRUB, exploring kernel fundamentals and hardware-facing systems work. Status: experimental and actively developed. |
- NEXUS_PRO / Odysseus — a software-building workspace with project management, agent workflows, previewing, and authentication.
- Bounty Servant — a developer-tooling project for discovering, prioritizing, and organizing open-source bounty opportunities.
- Dedus Mobile OS — ARM64 kernel research, early boot, serial shell, device-tree discovery, and memory-management experiments. This is research-stage work, not a consumer-ready phone OS.
- KRA TaxSmart — tax-workflow product exploration.
- LUMINA_01 — an AI video-editing product concept.
- Browse all repositories for current experiments and shipped work.
Languages: JavaScript, TypeScript, Python, Java, C, x86 Assembly / NASM, SQL, HTML, CSS
Web and backend: Node.js, Django, REST APIs, authentication, database-backed applications
Graphics and interaction: Three.js, WebGL concepts, 3D interface design, Godot prototyping
Systems: Linux, Fedora, x86_64 boot flows, Multiboot2, GRUB, QEMU, kernel experiments
Engineering practices: Git, GitHub Actions, CI/CD, debugging, documentation, integration testing, responsive design
I choose tools based on the constraints of the project rather than trying to force every problem into the same stack.
- Build end to end: connect the interface, application logic, data, and deployment.
- Design for use: make workflows understandable, accessible, and responsive.
- Explore the fundamentals: learn what happens below the framework when the problem calls for it.
- Ship in iterations: use version control, automated checks, small changes, and clear documentation.
- Be honest about status: distinguish working deployments from prototypes and research projects.
The projects above are best explored in their live builds and source repositories. Their READMEs contain current implementation details, build instructions, and available project media.
Built with curiosity, careful iteration, and a bias toward making things work.

