feat: compile shaders#723
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* It does not produce usable output for DirectX unfortunately
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Compile shaders from hlsl source files, if they are available.
The shader compilation tries to load the shader compilation dependency at runtime to not make it a dependency on running OAT.
As an effort to make it cross-platform, the following compilers are used, depending on the platform:
While the official directx sdk will probably have better results, both will probably not result in the exact same bytecode as vanilla so... gotta see