Skip to content

[TOSG-4] fix audio error - #10

Open
Ayielin wants to merge 1 commit into
developmentfrom
fix/sfx-exception
Open

[TOSG-4] fix audio error#10
Ayielin wants to merge 1 commit into
developmentfrom
fix/sfx-exception

Conversation

@Ayielin

@Ayielin Ayielin commented Aug 31, 2024

Copy link
Copy Markdown
Collaborator

No description provided.

audioPlayer.PlayOnce(rollArray[i], audioManager.SFXVol);
//Debug.Log(i);

if (armourJingle.Length > i && armourJingle[i] != null)

Copy link
Copy Markdown
Collaborator Author

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Just going for the simple solution here while we aim for stability, but we should really refactor this audio system later if we get the chance

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

1 participant