Add idle factory alert#108
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…power. - New separate sprite for Storm Spike to differentiate from Storm Column.
…t of) a flat health increase rather than a percentage damage reduction.
- Fix attached Mini Drone not being cloaked by Tib Stealth.
- Increased Titan HP from 102k to 110k. Reduced gun damage vs infantry. - Fix Covenant infantry powers not being targetable on Temple Prime in MQ. - Fixed Colony Spike allowing defenses to be built in radius. - Allow Guardian Drone to fire while shielded.
- Intervention mission update. - Tweaked Raider Buggy sprite. - Exterminator/Void Engine frequency multiplier options in co-op missions.
- Fix Archer APC moving close to target under fog unnecessarily.
…o 88k. Reduced damage. - Reduced Battle Drone cost from 800 to 600. Reduced HP from 52k to 40k. Reduced damage. - Reduced Battle Drone upgrade cost from 1250 to 750. - Increased duration of ARC backup radar from 15s to 40s. - Increased Jackknife damage by 20%. - Increased Wolverine damage vs buildings. - Enforcer no longer slowed when damaged. Reduced damage falloff (increased damage at max range). - Extra co-op income sharing options. - Fixed support powers gained by Spy infiltration only being acquirable once. - Tooltip corrections.
- Allow refund when upgrading to actors with lower cost.
- Allow draft releases to be ignored by version check. - Tooltip correction.
- Removed Tesla Track radar jamming.
- Cyborg Armor upgrade requires Covenant level 2. - Removed tech requirements from Covenant level dependent upgrades.
- Speculative fix for Deliverance mission. - Removed debugging. - Fixed Artillery/Spectre not being slowed by crushing fences.
…Disc. - Nod Covenant levels also gained from capturing buildings.
- Reduced cost of Allied HQ from 1800 to 1500. No longer grants access to Tanya. - Tech Center no longer grants access to Ore Purifier (requires Allied HQ). - Fixed Commando/Tanya prioritising vehicles in attack anything stance when infantry are in range. - Increased Custodian range, rate of fire and vision range. - Reduced cost of Coalition, Doctrine, Covenant and Allegiance upgrades from 500 to 300.
+improved artwork
- Minor mission tweaks.
+Moved Archer functionality back to SPY IFV
- Replaced Archer with Delphis in missions & test map. Added to campaign AI compositions. - Reduced Delphis damage vs infantry & buildings. Increased debuff structure damage multiplier from +15% to +60%. - Tooltip update. - Yaml fix.
+Update GDI Airfield sprites and cameo +Update GDI Naval Yard cameo
- Fix JumpJet/Bombardier not being healable when landed. - Updated logo.
- Encyclopedia corrections.
…um-vee and Guardian Drone. Reduced duration from 4s to 2s and 2s to 1s respectively. - Increased Jackknife dive speed from 250 to 320.
- AI builds Raider Buggies and Custodians.
Adds a visual alert for idle unit-producing factories. When a factory's production queue is empty for 5 seconds, the tab number and sidebar icon blink to draw attention. A paused queue does not trigger the blinking.
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Adds a visual alert for idle unit-producing factories. When a factory's production queue is empty for 5 seconds, the tab number and sidebar icon blink to draw attention. A paused queue does not trigger the blinking.
Behavior:
IdleAlertDelay,IdleAlertGroups,IdleAlertBlinkRateDepends on engine PR: Inq8/OpenRA#1