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Add idle factory alert#108

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schultzp2020 wants to merge 3244 commits into
Inq8:devfrom
schultzp2020:feature/idle-factory-alert
Closed

Add idle factory alert#108
schultzp2020 wants to merge 3244 commits into
Inq8:devfrom
schultzp2020:feature/idle-factory-alert

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@schultzp2020
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Adds a visual alert for idle unit-producing factories. When a factory's production queue is empty for 5 seconds, the tab number and sidebar icon blink to draw attention. A paused queue does not trigger the blinking.

Behavior:

  • Tab numbers blink when their factory is idle and not currently selected
  • Sidebar icons blink when any factory in that group is idle and the group is not currently selected
  • Completed items (gold) take priority over idle blink
  • Paused/disabled queues do not trigger alerts
  • Configurable via YAML: IdleAlertDelay, IdleAlertGroups, IdleAlertBlinkRate
  • Player-toggleable via Settings > Display > "Idle Factory Alert" checkbox (default: on)

Depends on engine PR: Inq8/OpenRA#1

…power.

- New separate sprite for Storm Spike to differentiate from Storm Column.
…t of) a flat health increase rather than a percentage damage reduction.
- Fix attached Mini Drone not being cloaked by Tib Stealth.
- Increased Titan HP from 102k to 110k. Reduced gun damage vs infantry.
- Fix Covenant infantry powers not being targetable on Temple Prime in MQ.
- Fixed Colony Spike allowing defenses to be built in radius.
- Allow Guardian Drone to fire while shielded.
- Intervention mission update.
- Tweaked Raider Buggy sprite.
- Exterminator/Void Engine frequency multiplier options in co-op missions.
- Fix Archer APC moving close to target under fog unnecessarily.
…o 88k. Reduced damage.

- Reduced Battle Drone cost from 800 to 600. Reduced HP from 52k to 40k. Reduced damage.
- Reduced Battle Drone upgrade cost from 1250 to 750.
- Increased duration of ARC backup radar from 15s to 40s.
- Increased Jackknife damage by 20%.
- Increased Wolverine damage vs buildings.
- Enforcer no longer slowed when damaged. Reduced damage falloff (increased damage at max range).
- Extra co-op income sharing options.
- Fixed support powers gained by Spy infiltration only being acquirable once.
- Tooltip corrections.
- Allow refund when upgrading to actors with lower cost.
- Allow draft releases to be ignored by version check.
- Tooltip correction.
- Removed Tesla Track radar jamming.
- Cyborg Armor upgrade requires Covenant level 2.
- Removed tech requirements from Covenant level dependent upgrades.
- Speculative fix for Deliverance mission.
- Removed debugging.
- Fixed Artillery/Spectre not being slowed by crushing fences.
…Disc.

- Nod Covenant levels also gained from capturing buildings.
- Reduced cost of Allied HQ from 1800 to 1500. No longer grants access to Tanya.
- Tech Center no longer grants access to Ore Purifier (requires Allied HQ).
- Fixed Commando/Tanya prioritising vehicles in attack anything stance when infantry are in range.
- Increased Custodian range, rate of fire and vision range.
- Reduced cost of Coalition, Doctrine, Covenant and Allegiance upgrades from 500 to 300.
darkademic and others added 29 commits February 14, 2026 18:38
+improved artwork
+Moved Archer functionality back to SPY IFV
- Replaced Archer with Delphis in missions & test map. Added to campaign AI compositions.
- Reduced Delphis damage vs infantry & buildings. Increased debuff structure damage multiplier from +15% to +60%.
- Tooltip update.
- Yaml fix.
+Update GDI Airfield sprites and cameo
+Update GDI Naval Yard cameo
- Fix JumpJet/Bombardier not being healable when landed.
- Updated logo.
…um-vee and Guardian Drone. Reduced duration from 4s to 2s and 2s to 1s respectively.

- Increased Jackknife dive speed from 250 to 320.
- AI builds Raider Buggies and Custodians.
Adds a visual alert for idle unit-producing factories. When a factory's
production queue is empty for 5 seconds, the tab number and sidebar icon
blink to draw attention. A paused queue does not trigger the blinking.
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3 participants