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fix(toggle-animation): remove collapsed content before animation reset #17965
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1e7d58c
fix(expansion-panel): render collapse synchronously to avoid flicker
teodosiah 0c6aa54
test(expansion-panel): cover body removal before close player reset
teodosiah 2a42ddb
Merge branch 'master' into thristodorova/fix-17964
teodosiah 0343f08
Merge branch 'master' into thristodorova/fix-17964
teodosiah 4ddb29d
fix(*): render collapsed content before resetting animation players
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -1,5 +1,5 @@ | ||
| import { AnimationReferenceMetadata } from '@angular/animations'; | ||
| import { Directive, ElementRef, EventEmitter, inject, OnDestroy } from '@angular/core'; | ||
| import { ChangeDetectorRef, Directive, ElementRef, EventEmitter, inject, OnDestroy } from '@angular/core'; | ||
| import { noop, Subject } from 'rxjs'; | ||
| import { takeUntil } from 'rxjs/operators'; | ||
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@@ -65,6 +65,13 @@ export abstract class ToggleAnimationPlayer implements ToggleAnimationOwner, OnD | |
| closeAnimation: growVerOut | ||
| }; | ||
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| /** | ||
| * Renders the owner synchronously when its close animation is done. Optional, as the player can be | ||
| * created outside of a view, e.g. as a provider. | ||
| */ | ||
| private readonly _toggleAnimationCdr = inject(ChangeDetectorRef, { optional: true }); | ||
| private _toggleAnimationDestroyed = false; | ||
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| private closeInterrupted = false; | ||
| private openInterrupted = false; | ||
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@@ -85,6 +92,7 @@ export abstract class ToggleAnimationPlayer implements ToggleAnimationOwner, OnD | |
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| /** @hidden @internal */ | ||
| public ngOnDestroy() { | ||
| this._toggleAnimationDestroyed = true; | ||
| this.destroy$.next(); | ||
| this.destroy$.complete(); | ||
| } | ||
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@@ -151,6 +159,11 @@ export abstract class ToggleAnimationPlayer implements ToggleAnimationOwner, OnD | |
| if (!(type === ANIMATION_TYPE.OPEN ? this.openInterrupted : this.closeInterrupted)) { | ||
| targetEmitter.emit(); | ||
| } | ||
| if (type === ANIMATION_TYPE.CLOSE && !this._toggleAnimationDestroyed) { | ||
|
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| // Render the collapsed state synchronously, so that the content is removed before resetting the player | ||
| // clears the animation styles; otherwise (e.g. zoneless) it is painted at full height for a frame. | ||
| this._toggleAnimationCdr?.detectChanges(); | ||
| } | ||
| this.cleanUpPlayer(type); | ||
| } | ||
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This is also redudant. From my understanding this is a guard to skip a change detection cycle if an animation is already destroyed but something else triggers it. Angular has alread marked the view destroyed and thus,
cdr.detectChanges()is no-op.Just leave a comment why this
detectChangesis needed.