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glass: light bounces through windows, sharper reflections
CI
#50:
Commit
83e7581
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Icehunter
27s
main
main
27s
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lighting: make bumpy surfaces block their own shine correctly
CI
#49:
Commit
6a7a772
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58s
main
main
58s
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glass: color light as it passes through windows
CI
#48:
Commit
3ca732a
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main
main
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lighting: make bumpy surfaces block their own shine correctly
CI
#47:
Commit
52b8c08
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Icehunter
23s
feature/microfacet-normal-mapping
feature/microfacet-normal-mapping
23s
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reflections: full size world reflections, better glass and metal
CI
#46:
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a22bc29
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main
24s
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water: one medium above and below the surface
CI
#45:
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bbe6f2c
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main
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sky: fade far terrain into the air, calm far block detail
CI
#44:
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11d4e46
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main
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gi: keep lamp shadow history and size sun rays to the window
CI
#43:
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584c43c
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30s
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main
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reflections: show the player in water, floors and walls
CI
#42:
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3a676a6
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main
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fog: gate sun glow behind terrain past the shadow map
CI
#41:
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ee3fbc2
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main
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release: version 0.3.0
Release
#4:
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v0.3.0
v0.3.0
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release: version 0.3.0
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#40:
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render: true camera stills, off until asked
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#39:
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b3c7c50
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main
26s
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light: bounce light, lamp shadows and world reflections
CI
#38:
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c167f83
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main
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water: reflect the real clouds, drop the fake layer
CI
#37:
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e691173
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main
32s
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biomes: name every biome and give it a number
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#36:
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5b57b46
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main
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shadows: untie traced shadows from the raster ones
CI
#35:
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83e5e8e
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main
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voxel: take emitter size and penumbra from the shapes
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#34:
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efdea31
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main
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clouds: sunset light on cloud bases, plain settings text
CI
#33:
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443b1af
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main
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clouds: add Ultra resolution and make it the default
CI
#32:
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ef261cf
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main
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fog: skip shadow checks where the shadow map is empty
CI
#31:
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e4cb269
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main
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clouds: warm the clouds at sunrise and sunset
CI
#30:
Commit
c3ee097
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main
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View workflow file
fog: move mist with the wind, soften shaft edges
CI
#29:
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7bec3ee
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main
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fog: mist now has real shape
CI
#28:
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3f85b89
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37s
main
main
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fog: rewrite opaque fog, add local mist
CI
#27:
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b190fc7
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main
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