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Play flags DEX optimization below 25% for 0.2.0 (43). Turn on R8 and resource shrinking, and the Sentry Android Gradle plugin so the R8 mapping uploads and Java stack traces stay readable. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Native builds are needed for these targets:
Changed fingerprint inputs:
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Compared with the latest main build. A bundle that grows more than 1% fails. |
R8 ran out of memory at the template's 2 GB during a local release build. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Production keeps all four ABIs. Moves the EAS env var set on 2026-10-22 into the repo; this file is part of the fingerprint, so it rides the next native build. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Play Console flags 0.2.0 (43) for DEX optimization below 25% (obfuscation 2%, optimization not measured), with a Feb 2027 deadline. Release builds never ran R8.
expo-build-properties:enableMinifyInReleaseBuildsandenableShrinkResourcesInReleaseBuilds.@sentry/react-native:experimental_android.enableAndroidGradlePlugin, so each build uploads its R8 mapping and Java stack traces stay readable.SENTRY_AUTH_TOKENis already set in every EAS environment.app.config.ts: Gradle heap to 4 GB. R8 ran out of memory at the template's 2 GB.eas.json: development and preview Android builds compilearm64-v8a,x86_64only, for faster builds. Production keeps all four ABIs. This replaces the same EAS env vars set ondevelopmentandpreview; delete those after the build ships.This moves the native fingerprint. Hold until the next native build (#207) so current installs keep getting OTA updates.
:app:minifyReleaseWithR8passes locally with no missing classes. Before merging: smoke a release build on a device. R8 can strip classes that native modules look up by name; the local modules inmodules/have no keep rules.Made with Claude Opus 5.5 in Claude Code (T3 Code).
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