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Rendering modernization - #232
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* Overlays, robots, holograms, screen text, GUI screen borders and manual images draw from cached meshes * Adapter, disassembler and net splitter overlays render with the chunk instead of every frame * Use native shaders on modern OpenGL contexts instead of fixed-function emulation * Remove the legacy texture font option; the hex font has been the default since 1.3.2
* Screens draw their text in one pass instead of character by character every frame * Only the lines that change are re-sent to the GPU
* Machine status lights, robots and holograms render through Angelica's batching * Holograms need Angelica 2.2.36 or newer
* Reuse upgrade mount state per render depth instead of rebuilding collections * Check the April 1 date once a minute instead of every frame
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Optimize OC screen, hologram, robot, and machine rendering
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