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Gamestorming

A sampler platter of game ideas. Each subfolder is a standalone prototype with its own README.

Projects developed with assistance of Claude.

Games

Game Description Play
autobattler TFT-style Pathfinder 2e autobattler with a full-fidelity PF2e Remaster rules engine. C#.
coinshot First-person Mistborn traversal. Steel-push and iron-pull on metal anchors to fly through a city. Play in browser
combat-proto 3D melee combat prototype. For Honor directional stance meets Sekiro posture/deflection. Greybox.
delve PF2e roguelite combat proof. HD-2D tactical encounters on generated maps, full Remaster rules engine. C#.
drifter Roguelite dice combat on a barren alien planet. Pixel art cards, physical 3D dice.
end-of-the-line Logistics incremental with sentient trains. Rail network expansion inside a 3-day time loop.
green-bean First-person barista simulator. Ring up orders, print tickets, assemble drinks via tactile mini-games. Play in browser
heirloom First-person rural life sim in mid-2000s Washington. Pay the land bills, rebuild grandpa's '69 Camaro.
life-magic Idle game powered by your heartbeat. Tick speed scales with real heart rate. Play in browser
mythos Lane-combat card game with city building. Norse mythology, summon units, destroy the Grand Lodge. Play in browser
redshift Zero-g Newtonian spaceship time-trial racer. 6DOF flight with ghost replays.
skeleton-crew 2–4 player co-op roguelike ship sim. First-person, multiplayer, FTL meets friendslop.
spacefarm 2D top-down sci-fi farming aboard an alien ship. First-contact survival, crew of 16.
the-maw-of-rrrbl Builder-incremental. Place marble track pieces in 3D, earn Sparks, feed The Maw.
war-tactics WWII isometric squad-tactics roguelike. Shooting minigames, permadeath, and medal pickups. Play in browser
worldseed Terraform an alien planet by farming exotic crops. Manage power and deploy nanobot bees.
zenith Dueling card game. Houses vie for the king's favor through spellsword duels. Arena-style 3D client planned.

Shared code

  • godot-base — shared addon (state machine, save, audio, input, transitions, UI scaffolding). See its README for the module list and install instructions.
  • designs — design documents for game concepts that don't have a project folder yet.

Conventions

  • Godot 4.6, GDScript with explicit type annotations (no := with untyped sources)
  • Autoloads live in scripts/autoload/ and never declare class_name
  • snake_case file names; objects placed in .tscn scenes, not spawned from scripts
  • Each project is self-contained; cross-project reuse goes through godot-base

Adding a new game

  1. Create a new folder at the root (e.g. my-game/)
  2. Put the full Godot project inside it (with its own project.godot)
  3. Add a README.md and an entry to the games matrix in .github/workflows/build-all.yml (if web-exportable)
  4. Add a row to the table above

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A study in Godot

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