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2 changes: 2 additions & 0 deletions src/SUMMARY.md
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- [Station Events](design/station-events.md)
---
- [Jobs](design/jobs.md)
- [Animal Control](design/jobs/animal-control.md)
- [Bartender](design/jobs/bartender.md)
- [Coroner](design/jobs/coroner.md)
- [Detective](design/jobs/detective.md)
- [Forensic Scientist](design/jobs/forensic-scientist.md)
- [Hazardous Materials Responder](design/jobs/hazmat.md)
- [Overseer](design/jobs/overseer.md)
- [Peacekeeper](design/jobs/peacekeeper.md)
- [Psychologist](design/jobs/psychologist.md)
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23 changes: 23 additions & 0 deletions src/design/jobs/animal-control.md
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# Animal Control

{{#template ../../templates/unimplemented.md}}

Animal Control is a **Custodial** job who has access to the custodial equipment room and the supply rooms.
Tasked with keeping the station clean, especially of the various pests and occasional escaped experiment from the monkey experimentation program.


## Tricks and Traps

Mousetraps, Beartraps, these are the essential tools of the job. Shakers of rat poison can be used to contaminate food that pests might try to eat.
A tranquilizer rifle can put to sleep rogue experiments or station pets that are causing trouble without needing to kill them outright.
This rifle is air powered and comes with a box of Animal Tranquilizer darts. Animal Tranquilizer will near-instantly put to sleep animals.
It also raises the [Calm](../emotions/calm.md) level of humans hit by one while the chemicals are in their blood stream, potentially putting them to sleep if they are already at maximum calm from other sources.
As part of the custodial team, the Animal Control job also has access to the same basic janitorial cleaning tools to make themselves busy while no animals are about, or clean up after the animals.


## Deft Ears

One of the hardest parts of the job is finding the animals, when they could be hiding underneath tables, in vents, or anywhere else.
The Animal Control technician can close their eyes, and focus on the sounds around them. While doing this, they are blinded, but hear movement around them, even through close walls.
These signs of movement are indicated visually in the area they triggered to the Animal Control technician. Item use, powered machines and heavy breathing from injured entities are also detected by them in this manner.
Use this ability to track down animals... Or people, nobody is stopping you from using it on people.
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# Hazardous Materials Responder

{{#template ../../templates/unimplemented.md}}

The Hazardous Materials Responder is a **Custodial** job who has access to the custodial equipment room and the supply rooms.
Their Hazmat suit is rated against radiation, disease and corrosion, making them the go to for responding to issues like Miasma and Ferrofungus. Other than that, they're generally expected to keep the station clean.


## Sanitization

The Hazardous Materials Suit is a combination Eva Suit, Radiation Suit and Biosuit, allowing them to combat and clean up hazardous threats even in spaced areas, as uncommon as it may be.
A suit alone defends against these threats, but it does not help combat them.
The Hazardous Materials Responder has a unique toolbox of items to deal with filthy rooms and invasive plants.
- A machete that makes swift work of Ferrofungus growing around the station.
- A Sanitation Override Chip that can be inserted into an atmospherics control panel to force all connected vents to spew up slightly corrosive, yet cleaning foam for a 30 second long cleaning cycle, eradicating any dirt, blood, spills and miasma in a room.
- A Remote Tractor Gun which can grab dangerous objects at a distance and move them into disposals chutes, or other convenient locations. Not recommended for use on live organics as tractor radiation has been proven to cause damage to organic materials.


## Iron Constitution

The Hazardous Materials Responder has seen some shit. They've seen it all. They're unphased by pretty much any and all sights on the station. They've also been exposed to a few leaks before.
On a long cooldown, the Hazardous Materials Responder can tap into their constitution to recover from a small amount of caustic, poison and radiation damage, as their body naturally fights back against it.
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