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Releases: CodinGame/codingame-game-engine

v4.7.7

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@CGjupoulton CGjupoulton released this 28 Apr 16:26

🎁 Features

  • Added Timebank mode. Contributed by eulerscheZahl
  • Updated timeout handling, including a 3-strike rule. Contributed by eulerscheZahl
  • Added a method to Player to get execution time for current frame.

v4.5.0

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@CGjupoulton CGjupoulton released this 03 Apr 13:08

🎁 Features

  • Upgraded configuration to use Java 17

🐞 Bug fix

  • Removed "missing welcome_en.html file" warning.
  • Fixed the putMetadata function's signature

v4.4.4

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@CGjupoulton CGjupoulton released this 05 Jan 16:30

🐞 Bug fix

  • Fixed Text not displaying or duplicating backslash characters in the viewer
  • Removed "missing welcome_en.html file" warning.

v4.4.3

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@CGjupoulton CGjupoulton released this 08 Sep 09:28

🐞 Bug fix

  • Included more information in Buffer capacity reached erro log.

v4.4.2

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@CGjupoulton CGjupoulton released this 03 Apr 08:51

🐞 Bug fix

  • Fixed BufferedGroup width calculation when no children occupy coordinates 0,0

v4.4.1

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@CGjupoulton CGjupoulton released this 03 Apr 08:50

🐞 Bug fix

  • Fixed zIndex not getting updated

v4.4.0

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@CGjupoulton CGjupoulton released this 27 Sep 07:31

🎁 Features

  • PIXI.js updated to v6.5.3

🐞 Bug fix

  • Fixed canvas mode fallback

v4.3.2

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@CGjupoulton CGjupoulton released this 19 Sep 08:10

🐞 Bug fix

  • Enforce dependencies between certain viewer modules.

v4.3.1

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@CGjupoulton CGjupoulton released this 16 Sep 16:23

🐞 Bug fix

  • Fixed EndScreenModule issue with logo size.
  • Fixed CameraModule issues. Contributed by Butanium

v4.3.0

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@CGjupoulton CGjupoulton released this 22 Jun 13:37

🎁 Features

  • BufferedGroups can now be used as masks.

🐞 Bug fix

  • Children with equal zIndices are now rendered by order of insertion in Groups and BufferedGroups.