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Various effects are missing #4

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@Tasosgemah

Some effects are missing like the noise in the screens where you see the various animal stats.

Also, in some levels you can go near the glass of the dome, normally this glass has a reflection of your character, not so in this compilation.

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  1. BitJager-dev commented on Oct 21, 2026

    @BitJager-dev

    Two of the missing effects are fixed in #7:

    Both compared against Mupen64Plus-Next.

    Still open: the dome glass reflection. I couldn't find which level or surface this is. @Tasosgemah, which level shows it?

  2. Tasosgemah commented on Oct 21, 2026

    @Tasosgemah
    Author

    2. Still open: the dome glass reflection. I couldn't find which level or surface this is. @Tasosgemah, which level shows it?

    The first snow themed map (Snow Joke i think it's called) has several places where you can go near the glass dome and see your reflection.

  3. BitJager-dev commented on Oct 21, 2026

    @BitJager-dev

    Thanks! I loaded Snow Joke in both the recomp and the original (Mupen64Plus-Next) and looked at the ice walls near the start, but I couldn't find a spot with the reflection yet. Could you post a screenshot, or describe a spot (for example: which way from the start, which animal you were)? Then I can compare both at the same place.

  4. Tasosgemah commented on Oct 21, 2026

    @Tasosgemah
    Author

    The moment the map starts you just go right and you should bump at the glass after a few meters, it's impossible to miss.

    Image

    Also, you say you are using Mupen64plus-next, i also use that and posted this picture with it. But in order to have correct/accurate graphics, you also need to use Parallel RDP as the graphics plugin. The default is GlideN64 and i don't know if that shows the effect, it's an old, obsolete plugin that i wouldn't trust and i know for sure it doesn't show everything correctly in this game.

  5. BitJager-dev commented on Oct 21, 2026

    @BitJager-dev

    Thanks, found it. The dome reflection is fixed in #7 as well. The game replays the frame's objects under a mirror projection when the camera is near a reflecting wall (render_ship_window_projection_replay, despite the name). The recomp had turned that off. At your spot in Snow Joke the microchip's reflection now shows in the glass, like the original with ParaLLEl-RDP (GlideN64 shows it too).

    You were right about the plugin. I've switched my reference to ParaLLEl-RDP.

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