ok ok so heres the build instructions.
first, default kade engine build obv. here if you don't know
next, we gotta do some video shit or what ever.
just do these things in the cmd window:
haxelib install actuate
haxelib git extension-webm https://github.com/KadeDev/extension-webm
lime rebuild extension-webm windows
you can change windows to mac or linux
alright you got everything you need to build now.
just do like
lime test windows -release
or what ever platform, be it linux or mac or smth lol!
btw special thanks to GWebDev for obviously video support, chad man.
Every push to master builds an Android APK (arm64) through GitHub Actions (Actions tab → Android Build → artifacts).
To build locally, use Haxe 4.3.7 and these libraries:
haxelib install hxcpp-4.3.175.zip
haxelib install lime 8.3.2
haxelib install openfl 9.5.2
haxelib install flixel 6.2.0
haxelib install flixel-addons 4.0.1
haxelib git flixel-ui https://github.com/HaxeFlixel/flixel-ui ff2f30148cb1a7c9b10373aa89cf1e0d7aafb648
haxelib install hscript
haxelib install actuate 1.9.0
haxelib git hxvlc https://github.com/MAJigsaw77/hxvlc 6f78d992b6f311717514f51343ae4dfd0d694bd2
hxcpp-4.3.175.zip comes from the hxcpp releases.
Then run lime build android -final with the Android SDK, JDK 17 and NDK r28c.
Mobile controls are touch only:
- Gameplay uses a 4-lane hitbox that lights up only while touched (or stays hidden with Invisible Hitbox); the pause button sits in the top right corner.
- In menus, tap an option to select it and tap it again to confirm; dragging steps through options and values.
- The back button in the top left corner (or the Android back button) goes back.
- Story cutscenes play through hxvlc (libVLC) using the same
.webmfiles; tap to skip.