fix: skip chest particles that require typed data instead of crashing#516
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tastybento merged 1 commit intodevelopfrom May 3, 2026
Merged
fix: skip chest particles that require typed data instead of crashing#516tastybento merged 1 commit intodevelopfrom
tastybento merged 1 commit intodevelopfrom
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Particle.DUST is the only particle type for which we can construct the required DustOptions data. Previously, any other particle type fell to particleData = null, and spawnParticle would throw IllegalArgumentException when the configured particle required non-void data (e.g. ITEM, BLOCK, ENTITY_EFFECT). Detect particles with non-void getDataType(), log a warning naming the configured particle, and return early instead of spawning. DUST and particles with Void data still work as before. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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Summary
chestParticle()previously only constructed particle data forParticle.DUST. For every other particle type,particleDatastayednull, andWorld#spawnParticlewould throwIllegalArgumentExceptionif the configured particle required non-void data (e.g.ITEM,BLOCK,ENTITY_EFFECT).getDataType()is non-Void, log a warning naming the configured particle, and return early instead of spawning.DUSTand particles whose data type isVoidcontinue to work unchanged.Test plan
ITEM) and confirm a warning is logged instead of an exception.DUSTand confirm the existing rarity-colored dust still spawns.FLAME) and confirm it still spawns.🤖 Generated with Claude Code