fix: resync magic block to client after entity-spawn cancel#514
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tastybento merged 1 commit intodevelopfrom May 3, 2026
Merged
fix: resync magic block to client after entity-spawn cancel#514tastybento merged 1 commit intodevelopfrom
tastybento merged 1 commit intodevelopfrom
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When a magic-block roll produces a mob, handleEntitySpawn cancels the triggering BlockBreakEvent at EventPriority.HIGHEST. The client has already played the "block disappearing" animation by then and predicted the block as gone, but never receives a corrective block-update packet, so the magic block appears transparent until the chunk resyncs (e.g. on relog). Send a block change to the mining player immediately after the cancel so the client repaints the actual server-side block state. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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Summary
handleEntitySpawncancels the triggeringBlockBreakEventatEventPriority.HIGHEST. By that point the client has already played the "block disappearing" animation and predicted the block as gone, but the server never sends a corrective block-update packet.Player#sendBlockChange.Test plan
EntitySpawnEvent-triggered) and for null-player paths (minion breaks).🤖 Generated with Claude Code