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So when I used your original code, using STLExporter to find triangles slowed down the performance significantly. I prompted an AI to give me a way to find the STL triangles without using STLExporter, and the resulting function works straight off the Geometry instead. I'm totally willing to share it with the project.
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andrewgremlich commentedon Mar 22, 2026
Finally got around to this!
#23
AngyDev commentedon Mar 23, 2026
Thank you very much!! I'll have a look in the next few days.
andrewgremlich commentedon Mar 23, 2026
All good! Let me know what you think and I can get to any fixes.
andrewgremlich commentedon Apr 19, 2026
Rock on! 🤘