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fix(ui): upload device hero images so they actually render - #20
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`_deviceTexture()` pushed the freshly created `ImTextureData` straight into `ImGui::GetPlatformIO().Textures`, but `UpdateTexturesEndFrame()` resizes that list to 0 each frame and refills it from the font atlases plus the registered user textures. The entry was therefore gone before the renderer backend could honour `ImTextureStatus_WantCreate`, and the texture was never uploaded: - Release: the product image area is blank; every device falls back to nothing. - Debug: `IM_ASSERT(tex_id != ImTextureID_Invalid && "ImDrawCmd is referring to ImTextureData that wasn't uploaded to graphics system...")` fires. `ImGui::RegisterUserTexture()` (imgui 1.92+) adds it to `g.UserTextures`, which is what the per-frame rebuild reads from, so the upload request survives. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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_deviceTexture()pushed the freshly createdImTextureDatastraight intoImGui::GetPlatformIO().Textures, butUpdateTexturesEndFrame()resizes thatlist to 0 each frame and refills it from the font atlases plus the registered
user textures. The entry was therefore gone before the renderer backend could
honour
ImTextureStatus_WantCreate, and the texture was never uploaded:IM_ASSERT(tex_id != ImTextureID_Invalid && "ImDrawCmd is referring to ImTextureData that wasn't uploaded to graphics system...")fires.ImGui::RegisterUserTexture()(imgui 1.92+) adds it tog.UserTextures, whichis what the per-frame rebuild reads from, so the upload request survives.