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Add Crosshairs turbulence and concealed fire variants - #485

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Perlkonig merged 1 commit into
AbstractPlay:developfrom
samtcifihi:crosshairs-turbulence-concealed-fire-squashed
Sep 23, 2026
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Perlkonig merged 1 commit into
AbstractPlay:developfrom
samtcifihi:crosshairs-turbulence-concealed-fire-squashed

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Turbulence: entering a cloud costs an additional height, applied after the maneuver's normal height change; a plane already at height 0 crashes instead. Planes are exempt until they first occupy a non-cloud cell, so clouds on a starting hex can't trap every entering plane.

Concealed fire: planes may shoot from inside a cloud, though shots still cannot enter or pass through cloud cells.

I've tested them both on the developer playground, including continuing to play states from existing games.

Both variants are marked experimental pending dev-server testing before they're exposed in production.

Turbulence: entering a cloud costs an additional height, applied
after the maneuver's normal height change; a plane already at
height 0 crashes instead. Planes are exempt until they first
occupy a non-cloud cell, so clouds on a starting hex can't trap
every entering plane.

Concealed fire: planes may shoot from inside a cloud, though
shots still cannot enter or pass through cloud cells.

Both variants are marked experimental pending dev-server testing
before they're exposed in production.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01BK3bL3XekxLsqgRWgYBv7W
@Perlkonig
Perlkonig merged commit 4ba7043 into AbstractPlay:develop Sep 23, 2026
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@samtcifihi
samtcifihi deleted the crosshairs-turbulence-concealed-fire-squashed branch September 26, 2026 23:30
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3 participants