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Render rows of glyphs in sidebar score tables - #84
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Perlkonig merged 1 commit intoSep 24, 2026
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A sidebar score entry from gameslib may now be a list of status values (text or glyphs) rather than a single value, so a score section can show each player a row of coloured pieces. resolveSidebarScores resolves such lists entry by entry, and GameStatus (game and Lab) draws them with the same glyph rendering the status table uses, so custom palettes apply. Mega-Volcano and Tintas use this for their new spoiler-tagged colour aids, and other games can use it too. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01XB8BRhXCX8rrWsJKVx8nA8
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I'm going to merge this. It appears to be backwards compatible, but there are some legacy quirks that I will address once your Mega-Volcano and Tintas PRs land and are working. |
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A sidebar score entry from gameslib may now be a list of status values (text or glyphs) rather than a single value, so a score block can show each player a row of colored pieces.
resolveSidebarScoresresolves such lists entry by entry, andGameStatus(game and Lab) draws them with the same glyph rendering the status table uses, so custom palettes apply. Mega-Volcano and Tintas would use this for their new color aids