this is a screenshot from the genesis-code extension page known-issues section:
wine is not required for SGDK on macOS to work, only a working gcc.
i use an M series mac, so it's arm64, thus WINE is very unreliable and slow. so i build gcc and then simply use my makefile no different than any other windows/linux x86 build.
here is a tutorial i wrote on how to set up SGDK for linux or mac natively without WINE:
https://github.com/garrettjwilke/sgdk-setup
if you could please provide an option to just run a makefile it would be amazing because it always just tries to run WINE anyways, which doesnt make sense because as long as the $GDK variable is set up, it should compile any game correctly.
this is a screenshot from the genesis-code extension page known-issues section:
wine is not required for SGDK on macOS to work, only a working gcc.
i use an M series mac, so it's arm64, thus WINE is very unreliable and slow. so i build gcc and then simply use my makefile no different than any other windows/linux x86 build.
here is a tutorial i wrote on how to set up SGDK for linux or mac natively without WINE:
https://github.com/garrettjwilke/sgdk-setup
if you could please provide an option to just run a makefile it would be amazing because it always just tries to run WINE anyways, which doesnt make sense because as long as the
$GDKvariable is set up, it should compile any game correctly.