English version is here.
๏ผใฏใ๏ผใใฏใชใใฏใใใใจใ: ใใใใ ใใใใ ใฏใใพใใพใ
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... ใจใใ: ใฒใใใใ ใใใ ใคใใใ ใซ 1ใใใ ใใ ใคใใใใใพใ -
... ใจ ... ใณใใใใ: ใใใจ ใใชใใงใ๏ผใณใใใใใฏ ใใใใใพใ๏ผ -
... ใจใใใใใ: ใฒใใใใ ใใจใฉใผใใ ใคใใใ ใซ 1ใใใ ใใ ใคใใใใใพใ -
... ใจ ... ใณใใใใใใใ: ใใใจ ใใชใใงใ๏ผใณใใใใใฏ ใใใใใพใ๏ผ
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... ใใใใใใใ -
ใใฃใจ -
ใใ ... ใชใ -
ใใ ... ใชใ / ใงใชใใใฐ -
... ใพใงใใใใใ -
... ใใจใใ: ใใใใ ใใ ใใใใใใพใ๏ผใชใใทใงใณใฏ ใฉใใงใ ใใฃใใใงใ๏ผ
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... ใจใใใฆใพใค: ใฒใใใใ ใใซใ ใใใใ ใใ ใใใ๏ผในใใผใน ใพใใฏ ใใใใใใง ใใใใใ ใใใพใ๏ผใ 1ใค ใซใ ใใใใใใพใ -
ใใใ:... ใจใใใฆใพใคใใญใใฏใฎ ใใใใ ใฏใใใพใ
๏ผใในใฆ ใคใใใพใ๏ผ
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Scratch ใงใฏ ใใใใ ใจ ใใใ ใฏ ใในใคใใใพใใใ C++ ใงใฏ ใในใคใใใพใ๏ผ๏ผ"APPLE" ใจ "apple" ใฏ ใใจใชใใพใ๏ผ
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ใใใใใใ ใใใใ ใใฃใใฃใใใฎ ใใญใใฏใฏ ใใชใใ ใใฃใใฃใใใฎ ใใชใซ ใใใใใใซ ใใฆใใ ใใ๏ผ๏ผใพใใ ใใชใซใฏ ใใใชใใง๏ผ
๏ผใในใฆ ใคใใใพใ๏ผ
ใใญใใฏใใคใใ: ใใใใฎใพใจใพใใ ใฆใใใงใใพใ
when :Flag: clicked: specify entry point
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say ...: output a line to standard output -
say ... for ... secs: same as above (secs is ignored) -
think ...: output a line to standard error -
think ... for ... secs: same as above (secs is ignored)
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repeat ... -
forever -
if ... then -
if ... then / else -
repeat until ... -
stop ...: terminate script (the option is ignored)
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ask ... and wait: input a value from standard input (values are split by spaces and returns) -
answer: storage forask ... and waitblock
(every operator is supported.)
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Note that Scratch is case-insensitive, but C++ is case-sensitive (that is, "APPLE" is not equal to "apple".)
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Make sure that hexagonal blocks (condition blocks) are put in hexagonal holes only (not circular ones).
(every manipulation of data is supported.)
Make a Block: define procedures