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Copy pathgame.cpp
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280 lines (250 loc) · 7.62 KB
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#include <graphics.h>
#include <dos.h>
#include <time.h>
#include <stdlib.h>
int card1; //Create card 1
int card2; //Create card 2
int card3; //Create card 3
int card4; //Create card 4
int cardType1; //Create card Type 1
int cardType2; //Create card Type 2
int cardType3; //Create card Type 3
int cardType4; //Create card Type 4
bool cardS1 = false; //Set Card 1 close
bool cardS2 = false; //Set Card 2 close
bool cardS3 = false; //Set Card 3 close
bool cardS4 = false; //Set Card 4 close
int round = 1; //set Round
int Player = 0; // Player Score
int Ai = 0; // AI Score
void my_sleep(unsigned msec) {
struct timespec req, rem;
int err;
req.tv_sec = msec / 1000;
req.tv_nsec = (msec % 1000) * 1000000;
while ((req.tv_sec != 0) || (req.tv_nsec != 0)) {
if (nanosleep(&req, &rem) == 0)
break;
err = errno;
// Interrupted; continue
if (err == EINTR) {
req.tv_sec = rem.tv_sec;
req.tv_nsec = rem.tv_nsec;
}
// Unhandleable error (EFAULT (bad pointer), EINVAL (bad timeval in tv_nsec), or ENOSYS (function not supported))
break;
}
}
void setScore(int player, int cardType, int score){
if (player == 0){
if (cardType == 1){
Player+=score;
}else if (cardType == 2){
Player-=score;
}else if (cardType == 3){
Player+=score*3;
}else if (cardType == 4){
Player=0;
}
}else{
if (cardType == 1){
Ai+=score;
}else if (cardType == 2){
Ai-=score;
}else if (cardType == 3){
Ai+=score*3;
}else if (cardType == 4){
Ai=0;
}
}
}
void drawMenu(){
outtextxy(10,10,"Card Game With AI");
outtextxy(10,25,"Press Number For Choose Card");
}
void drawCards(){
if (cardS1 == true){
char text[20] = "";
sprintf(text, "%d", card1);
outtextxy(70,190,text);
char cardType[20] = "";
sprintf(cardType, "cards/cardType%d.jpg", cardType1);
readimagefile(cardType,20,100,150,300);
}else{
readimagefile("cards/card.jpg",20,100,150,300);
}
if (cardS2 == true){
char text[20] = "";
sprintf(text, "%d", card2);
outtextxy(220,190,text);
char cardType[20] = "";
sprintf(cardType, "cards/cardType%d.jpg", cardType2);
readimagefile(cardType,160,100,300,300);
}else{
readimagefile("cards/card.jpg",160,100,300,300);
}
if (cardS3 == true){
char text[20] = "";
sprintf(text, "%d", card3);
outtextxy(370,190,text);
char cardType[20] = "";
sprintf(cardType, "cards/cardType%d.jpg", cardType3);
readimagefile(cardType,310,100,450,300);
}else{
readimagefile("cards/card.jpg",310,100,450,300);
}
if (cardS4 == true){
char text[20] = "";
sprintf(text, "%d", card4);
outtextxy(520,190,text);
char cardType[20] = "";
sprintf(cardType, "cards/cardType%d.jpg", cardType4);
readimagefile(cardType,460,100,600,300);
}else{
readimagefile("cards/card.jpg",460,100,600,300);
}
}
void runWinAnim(){
while(1){
readimagefile("win/coinAnim1.bmp",550,10,600,70);
my_sleep(100);
readimagefile("win/coinAnim2.bmp",550,10,600,70);
my_sleep(100);
readimagefile("win/coinAnim3.bmp",550,10,600,70);
my_sleep(100);
readimagefile("win/coinAnim4.bmp",550,10,600,70);
my_sleep(100);
readimagefile("win/coinAnim5.bmp",550,10,600,70);
my_sleep(100);
readimagefile("win/coinAnim6.bmp",550,10,600,70);
my_sleep(100);
readimagefile("win/coinAnim7.bmp",550,10,600,70);
my_sleep(100);
}
}
void runLoseAnim(){
while(1){
readimagefile("lose/coinAnim1.bmp",550,10,600,70);
my_sleep(100);
readimagefile("lose/coinAnim2.bmp",550,10,600,70);
my_sleep(100);
readimagefile("lose/coinAnim3.bmp",550,10,600,70);
my_sleep(100);
readimagefile("lose/coinAnim4.bmp",550,10,600,70);
my_sleep(100);
readimagefile("lose/coinAnim5.bmp",550,10,600,70);
my_sleep(100);
readimagefile("lose/coinAnim6.bmp",550,10,600,70);
my_sleep(100);
readimagefile("lose/coinAnim7.bmp",550,10,600,70);
my_sleep(100);
}
}
void playAI(){
bool wait = true;
while (wait){
int selectedCard = rand();
if (selectedCard == 1 && cardS1 == false){
cardS1 = true; //open Card 1
round++; //up round
setScore(1, cardType1, card1); //set AI Score
wait = false;
}else if (selectedCard == 2 && cardS2 == false){
cardS2 = true; //open Card 1
round++; //up round
setScore(1, cardType2, card2); //set AI Score
wait = false;
}else if (selectedCard == 3 && cardS3 == false){
cardS3 = true; //open Card 1
round++; //up round
setScore(1, cardType3, card3); //set AI Score
wait = false;
}else if (selectedCard == 4 && cardS4 == false){
cardS4 = true; //open Card 1
round++; //up round
setScore(1, cardType4, card4); //set AI Score
wait = false;
}
}
drawCards(); //draw cards
}
void drawScores(){
char PlayerScore[20] = "";
sprintf(PlayerScore, "Player Score %d", Player);
outtextxy(10,370,PlayerScore);
char AiScore[20] = "";
sprintf(AiScore, "Ai Score %d", Ai);
outtextxy(10,390,AiScore);
}
int main()
{
int gd = DETECT, gm;
srand(time(NULL));
card1 = rand() % 100; //Set card1 value
card2 = rand() % 100; //Set card2 value
card3 = rand() % 100; //Set card3 value
card4 = rand() % 100; //Set card4 value
cardType1 = card1 = rand() % 4 + 1; //Set card1 type
cardType2 = card1 = rand() % 4 + 1; //Set card2 type
cardType3 = card1 = rand() % 4 + 1; //Set card3 type
cardType4 = card1 = rand() % 4 + 1; //Set card4 type
initwindow(620, 480, "Card game with Ai in C");
settextstyle(DEFAULT_FONT, HORIZ_DIR, 2); //set Font Directoin and Font Size for text style
drawMenu(); //run drawMenu void for draw Texts
drawCards(); //run drawCards void for draw Cards
while(round != 5){ //start loop for rounds
char key = getch(); //key pressed key
if (key != 49 && key != 50 && key != 51 && key != 52){ //check selected card
cleardevice(); //clear screen
drawMenu(); //run drawMenu void for draw Texts
drawCards(); //draw cards
outtextxy(10,350,"Please use 1-2-3-4 Keys."); //print if not choose card
}else{ //else
cleardevice(); //clear screen
drawMenu(); //run drawMenu void for draw Texts
if (key == 49 && cardS1 == false){
cardS1 = true; //open Card 1
setScore(0, cardType1, card1); //Set player score
round++; //up round
playAI();
}else if (key == 50 && cardS2 == false){
cardS2 = true; //open Card 2
setScore(0, cardType2, card2); //Set player score
round++; //up round
playAI();
}else if (key == 51 && cardS3 == false){
cardS3 = true; //open Card 3
setScore(0, cardType3, card3); //Set player score
round++; //up round
playAI();
}else if (key == 52 && cardS4 == false){
cardS4 = true; //open Card 4
setScore(0, cardType4, card4); //Set player score
round++; //up round
playAI();
}else{
outtextxy(10,350,"This card already opened please try another.");
}
drawCards(); //run drawCards void for draw Cards
drawScores(); //run drawScores void for draw Scores
}
}
cleardevice(); //clear screen
drawMenu(); //run drawMenu void for draw Texts
drawCards(); //run drawCards void for draw Cards
drawScores(); //run drawScores void for draw Scores
if (Ai > Player){
setcolor(4);
outtextxy(10,350,"Ai Win.");
runLoseAnim(); //run coin animation
}else if(Player > Ai){
setcolor(2);
outtextxy(10,350,"Player Win.");
runWinAnim(); //run coin animation
}else{
outtextxy(10,350,"No one Win.");
}
getch(); //wait last key press
closegraph(); //exit
return 0;
}