Issue Type: Bug
"User Uncaught Exceptions" not always selected by default.
I think it's critical, and it should break on it by default.
"Uncaught Exceptions" is always selected.
Extension version: 0.2.3
VS Code version: Code 1.65.2 (c722ca6c7eed3d7987c0d5c3df5c45f6b15e77d1, 2022-03-10T14:33:55.248Z)
OS version: Windows_NT x64 6.1.7601
Restricted Mode: No
System Info
| Item |
Value |
| GPU Status |
2d_canvas: unavailable_software gpu_compositing: disabled_software multiple_raster_threads: enabled_on oop_rasterization: disabled_off opengl: disabled_off rasterization: disabled_software skia_renderer: enabled_on video_decode: disabled_software vulkan: disabled_off webgl: unavailable_software webgl2: unavailable_software |
| Load (avg) |
undefined |
| Memory (System) |
7.41GB (3.14GB free) |
| Process Argv |
--crash-reporter-id d068a291-e2ce-4726-851f-8253022ad348 |
| Screen Reader |
no |
| VM |
0% |
Issue Type: Bug
"User Uncaught Exceptions" not always selected by default.
I think it's critical, and it should break on it by default.
"Uncaught Exceptions" is always selected.
Extension version: 0.2.3
VS Code version: Code 1.65.2 (c722ca6c7eed3d7987c0d5c3df5c45f6b15e77d1, 2022-03-10T14:33:55.248Z)
OS version: Windows_NT x64 6.1.7601
Restricted Mode: No
System Info
gpu_compositing: disabled_software
multiple_raster_threads: enabled_on
oop_rasterization: disabled_off
opengl: disabled_off
rasterization: disabled_software
skia_renderer: enabled_on
video_decode: disabled_software
vulkan: disabled_off
webgl: unavailable_software
webgl2: unavailable_software