diff --git a/.codacy.yml b/.codacy.yml deleted file mode 100644 index 44c0e92e..00000000 --- a/.codacy.yml +++ /dev/null @@ -1,4 +0,0 @@ ---- -exclude_paths: - - "README.md" - - "**/README.md" \ No newline at end of file diff --git a/.github/workflows/project-submission.yml b/.github/workflows/project-submission.yml deleted file mode 100644 index d01ee8b5..00000000 --- a/.github/workflows/project-submission.yml +++ /dev/null @@ -1,18 +0,0 @@ -name: Project Submission - -on: - pull_request_target: - branches: [ "main" ] - types: [opened, reopened] - - # Allows you to run this workflow manually from the Actions tab - workflow_dispatch: - -permissions: - pull-requests: write - issues: write - -# A workflow run is made up of one or more jobs that can run sequentially or in parallel -jobs: - call-submission-workflow: - uses: the-csharp-academy/base-repo/.github/workflows/project-submission.yml@main diff --git a/.gitignore b/.gitignore index 154e1272..3e168525 100644 --- a/.gitignore +++ b/.gitignore @@ -1,477 +1,3 @@ -## Ignore Visual Studio temporary files, build results, and -## files generated by popular Visual Studio add-ons. -## -## Get latest from https://github.com/github/gitignore/blob/main/VisualStudio.gitignore - -# User-specific files -*.rsuser -*.suo -*.user -*.userosscache -*.sln.docstates - -# User-specific files (MonoDevelop/Xamarin Studio) -*.userprefs - -# Mono auto generated files -mono_crash.* - -# Build results -[Dd]ebug/ -[Dd]ebugPublic/ -[Rr]elease/ -[Rr]eleases/ -x64/ -x86/ -[Ww][Ii][Nn]32/ -[Aa][Rr][Mm]/ -[Aa][Rr][Mm]64/ -bld/ -[Bb]in/ -[Oo]bj/ -[Ll]og/ -[Ll]ogs/ - -# Visual Studio 2015/2017 cache/options directory -.vs/ -# Uncomment if you have tasks that create the project's static files in wwwroot -#wwwroot/ - -# Visual Studio 2017 auto generated files -Generated\ Files/ - -# MSTest test Results -[Tt]est[Rr]esult*/ -[Bb]uild[Ll]og.* - -# NUnit -*.VisualState.xml -TestResult.xml -nunit-*.xml - -# Build Results of an ATL Project -[Dd]ebugPS/ -[Rr]eleasePS/ -dlldata.c - -# Benchmark Results -BenchmarkDotNet.Artifacts/ - -# .NET -project.lock.json -project.fragment.lock.json -artifacts/ - -# Tye -.tye/ - -# ASP.NET Scaffolding -ScaffoldingReadMe.txt - -# StyleCop -StyleCopReport.xml - -# Files built by Visual Studio -*_i.c -*_p.c -*_h.h -*.ilk -*.meta -*.obj -*.iobj -*.pch -*.pdb -*.ipdb -*.pgc -*.pgd -*.rsp -*.sbr -*.tlb -*.tli -*.tlh -*.tmp -*.tmp_proj -*_wpftmp.csproj -*.log -*.tlog -*.vspscc -*.vssscc -.builds -*.pidb -*.svclog -*.scc - -# Chutzpah Test files -_Chutzpah* - -# Visual C++ cache files -ipch/ -*.aps -*.ncb -*.opendb -*.opensdf -*.sdf -*.cachefile -*.VC.db -*.VC.VC.opendb - -# Visual Studio profiler -*.psess -*.vsp -*.vspx -*.sap - -# Visual Studio Trace Files -*.e2e - -# TFS 2012 Local Workspace -$tf/ - -# Guidance Automation Toolkit -*.gpState - -# ReSharper is a .NET coding add-in -_ReSharper*/ -*.[Rr]e[Ss]harper -*.DotSettings.user - -# TeamCity is a build add-in -_TeamCity* - -# DotCover is a Code Coverage Tool -*.dotCover - -# AxoCover is a Code Coverage Tool -.axoCover/* -!.axoCover/settings.json - -# Coverlet is a free, cross platform Code Coverage Tool -coverage*.json -coverage*.xml -coverage*.info - -# Visual Studio code coverage results -*.coverage -*.coveragexml - -# NCrunch -_NCrunch_* -.*crunch*.local.xml -nCrunchTemp_* - -# MightyMoose -*.mm.* -AutoTest.Net/ - -# Web workbench (sass) -.sass-cache/ - -# Installshield output folder -[Ee]xpress/ - -# DocProject is a documentation generator add-in -DocProject/buildhelp/ -DocProject/Help/*.HxT -DocProject/Help/*.HxC -DocProject/Help/*.hhc -DocProject/Help/*.hhk -DocProject/Help/*.hhp -DocProject/Help/Html2 -DocProject/Help/html - -# Click-Once directory -publish/ - -# Publish Web Output -*.[Pp]ublish.xml -*.azurePubxml -# Note: Comment the next line if you want to checkin your web deploy settings, -# but database connection strings (with potential passwords) will be unencrypted -*.pubxml -*.publishproj - -# Microsoft Azure Web App publish settings. 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+using System.Collections.Generic; +using System.Text; + +namespace MathGameAcademy +{ + internal class Calculator + { + public static int MathCalculation(int[] random, char _operator) + { + switch (_operator) + { + case '+': + return (random[0] + random[1]); + case '-': + return (random[0] - random[1]); + case '*': + return (random[0] * random[1]); + case '/': + if (random[1] == 0) + { + throw new DivideByZeroException("Cannot divide by zero."); + } + return (random[0] / random[1]); + default: + throw new ArgumentException("Invalid operator."); + } + } + } +} diff --git a/MathGameAcademy/MathGameAcademy.csproj b/MathGameAcademy/MathGameAcademy.csproj new file mode 100644 index 00000000..ed9781c2 --- /dev/null +++ b/MathGameAcademy/MathGameAcademy.csproj @@ -0,0 +1,10 @@ + + + + Exe + net10.0 + enable + enable + + + diff --git a/MathGameAcademy/Program.cs b/MathGameAcademy/Program.cs new file mode 100644 index 00000000..b81c6696 --- /dev/null +++ b/MathGameAcademy/Program.cs @@ -0,0 +1,239 @@ +using System.Diagnostics.Metrics; + +namespace MathGameAcademy +{ + class Program + { + private static List gameList = new List(); + private static List operatorList = new List(); + + private static List gameHistory = new List(); + + private static int GameRound = 0; + static void Main(string[] args) + { + bool playAgain = false; + do + { + GameRound++; + Console.WriteLine("Welcome to the Math Game!"); + Console.WriteLine("How many rounds do you want to play? (Enter a number between 5 and 10):"); + int roundsInt = GetInteger(5, 10); + int pointsInt = 0; + Random random = new Random(); + char _operator = GetOperator(); + if (_operator == 'r') + { + int opInt = random.Next(1, 5); + switch (opInt) + { + case 1: + _operator = '+'; + break; + case 2: + _operator = '-'; + break; + case 3: + _operator = '*'; + break; + case 4: + _operator = '/'; + break; + } + } + for (int i = 0; i < roundsInt; i++) + { + int[] randomNumbers = new int[2]; + + randomNumbers[0] = random.Next(1, 101); + randomNumbers[1] = random.Next(1, 101); + + if (_operator == '/') + { + do + { + randomNumbers[1] = random.Next(1, 51); + if (randomNumbers[1] == 1 || randomNumbers[1] == 2) + { + randomNumbers[1] = random.Next(1, 51); // to make probability of 1 and 2 lower, since they are more likely to be factors of other numbers + } + do + { + randomNumbers[0] = random.Next(1, 101); + } while (randomNumbers[0] < randomNumbers[1]); + + } while (randomNumbers[0] % randomNumbers[1] != 0); + } + + + int resultGuess = GetNumber(randomNumbers, _operator); + int correctResult = Calculator.MathCalculation(randomNumbers, _operator); + if (resultGuess == correctResult) + { + Console.WriteLine("Correct!"); + pointsInt++; + Console.WriteLine($"You have {pointsInt} points of {roundsInt} possible points."); + } + else + { + Console.WriteLine($"Incorrect! The correct answer is {correctResult}"); + Console.WriteLine($"You have {pointsInt} points of {roundsInt} possible points."); + } + gameList.Add(new int[] { randomNumbers[0], randomNumbers[1], resultGuess, correctResult }); + operatorList.Add(_operator); + } + + Console.WriteLine("Game Finished!"); + Console.WriteLine("You got {0} points out of {1} possible points.", pointsInt, roundsInt); + gameHistory.Add(new int[] {GameRound, pointsInt, roundsInt }); + + bool runMenu = true; + while (runMenu) + { + PrintSeparator(); + Console.WriteLine("Do you want to see the game history? Type 'h': "); + Console.WriteLine("Do you want to delete the game history? Type 'd': "); + Console.WriteLine("Do you want to play again? Type 'p': "); + Console.WriteLine("Do you want to stop the game? Type 's': "); + string userInputMenu; + do + { + Console.Write("Enter a valid choice: "); + userInputMenu = Console.ReadLine().Trim().ToLower(); + PrintSeparator(); + } while (userInputMenu != "h" && userInputMenu != "d" && userInputMenu != "p" && userInputMenu != "s"); + + switch (userInputMenu) + { + case "h": + int roundCounter = 0; + if (gameList.Count == 0) + { + Console.WriteLine("No game history available."); + break; + } + else if (gameList.Count != operatorList.Count) + { + Console.WriteLine("Game history is corrupted. Please delete the game history."); + break; + } + else + { + foreach(int[] game in gameHistory) + { + Console.WriteLine($"Game {game[0]}: {game[1]} points out of {game[2]} possible points."); + } + foreach (int[] game in gameList) + { + var op = operatorList[roundCounter]; + Console.WriteLine($"Round {roundCounter+1}: {game[0]} {op} {game[1]} = {game[2]} (Correct answer: {game[3]})"); + roundCounter++; + } + } + + break; + + case "d": + gameList.Clear(); + operatorList.Clear(); + Console.WriteLine("Game history deleted."); + break; + + case "p": + playAgain = true; + runMenu = false; + PrintSeparator(); + PrintSeparator(); + break; + + case "s": + playAgain = false; + runMenu = false; + break; + + default: + Console.WriteLine("Invalid input. Please enter exactly 'h', 'd', 'p' or 's':"); + break; + } + } + + }while (playAgain); + + } + private static void PrintSeparator() + { + Console.WriteLine(new string('-', 30)); + } + private static int GetInteger(int min, int max) + { + int rounds; + bool check; + do + { + check = int.TryParse(Console.ReadLine(), out rounds); + if (!check || rounds < min || rounds > max) + { + check = false; + Console.WriteLine($"Invalid input. Please enter a number between {min} and {max}."); + } + } while (check == false); + return rounds; + } + //private static bool YesOrNo(string message) + //{ + // Console.WriteLine(message); + // char choice; + // bool check; + // do + // { + // check = char.TryParse(Console.ReadLine(), out choice); + + // if (!check || (choice != 'y' && choice != 'Y' && choice != 'n' && choice != 'N')) + // { + // check = false; + // Console.WriteLine("Invalid input. Please enter exactly 'y' or 'n':"); + // } + // } while (check == false); + + // if (choice == 'y' || choice == 'Y') + // { + // return true; + // } + // return false; + //} + + private static int GetNumber(int[] random, char _operator) + { + Console.WriteLine($"What is {random[0]}{_operator}{random[1]}?"); + bool check; + int result; + do + { + check = int.TryParse(Console.ReadLine(), out result); + if(!check) + { + Console.WriteLine("Invalid input. Please enter a valid integer."); + } + } while (check == false); + return result; + } + private static char GetOperator() + { + Console.WriteLine("Type an operator or random r (+, -, *, /, r):"); + char _operator; + bool check; + do + { + check = char.TryParse(Console.ReadLine(), out _operator); + if (!check || (_operator != '+' && _operator != '-' && _operator != '*' && _operator != '/' && _operator != 'r')) + { + check = false; + Console.WriteLine("Invalid operator. Please choose one of the following: +, -, *, /, r"); + } + } while (check == false); + return _operator; + } + + } + +}