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Copy pathlibonefunc2.cpp
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82 lines (75 loc) · 1.91 KB
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#include "libone.hh"
void Libone::my_move(WINDOW *my_win)
{
getdirection(my_win);
nodelay(my_win, true);
keypad(my_win, true);
wmove(my_win, my_snake[my_snake.size()-1].pos_y, my_snake[my_snake.size()-1].pos_x);
waddch(my_win, ' ');
wrefresh(my_win);
my_snake.pop_back();
if (directions == 'l')
my_snake.insert(my_snake.begin(),snakebody(my_snake[0].pos_x-1,my_snake[0].pos_y));
else if(directions == 'r')
my_snake.insert(my_snake.begin(),snakebody(my_snake[0].pos_x+1,my_snake[0].pos_y));
else if(directions == 'u')
my_snake.insert(my_snake.begin(),snakebody(my_snake[0].pos_x,my_snake[0].pos_y-1));
else if(directions == 'd')
my_snake.insert(my_snake.begin(),snakebody(my_snake[0].pos_x,my_snake[0].pos_y+1));
wmove(my_win, my_snake[0].pos_y,my_snake[0].pos_x);
waddch(my_win, 'x');
wrefresh(my_win);
}
void Libone::getdirection(WINDOW *my_win)
{
int ch = wgetch(my_win);
if (ch == KEY_LEFT)
directions = 'l';
else if (ch == KEY_RIGHT)
directions = 'r';
else if (ch == KEY_UP)
directions = 'u';
else if (ch == KEY_DOWN)
directions = 'd';
else if (ch == 27)
{
delwin(my_win);
refresh();
endwin();
exit (0);
}
}
void Libone::heavygo(WINDOW *my_win)
{
while (42)
{
my_move(my_win);
eat(my_win);
usleep(110000);
}
}
void Libone::game_over(WINDOW *my_win)
{
wmove(my_win, user_x / 2, user_y / 2);
wprintw(my_win, "Game over");
wrefresh(my_win);
sleep(4);
delwin(my_win);
refresh();
endwin();
exit (0);
}
void Libone::limit(WINDOW *my_win)
{
int i = 1;
while (i != my_snake.size())
{
if (my_snake[0].pos_x == my_snake[i].pos_x &&
my_snake[0].pos_y == my_snake[i].pos_y)
game_over(my_win);
i++;
}
if(my_snake[0].pos_x== 0 || my_snake[0].pos_x== user_x-1
|| my_snake[0].pos_y == 0 || my_snake[0].pos_y == user_y - 2)
game_over(my_win);
}