diff --git a/build/Stride.Tests.Simple.slnf b/build/Stride.Tests.Simple.slnf index ddd615bef2..a1a7d19673 100644 --- a/build/Stride.Tests.Simple.slnf +++ b/build/Stride.Tests.Simple.slnf @@ -14,7 +14,7 @@ "..\\sources\\editor\\Stride.Core.Assets.Editor.Tests\\Stride.Core.Assets.Editor.Tests.csproj", "..\\sources\\editor\\Stride.GameStudio.Tests\\Stride.GameStudio.Tests.csproj", "..\\sources\\presentation\\Stride.Core.Presentation.Quantum.Tests\\Stride.Core.Presentation.Quantum.Tests.csproj", - "..\\sources\\presentation\\Stride.Core.Presentation.Tests\\Stride.Core.Presentation.Tests.csproj", + "..\\sources\\presentation\\Stride.Core.Presentation.Wpf.Tests\\Stride.Core.Presentation.Wpf.Tests.csproj", "..\\sources\\presentation\\Stride.Core.Quantum.Tests\\Stride.Core.Quantum.Tests.csproj", "..\\sources\\shaders\\Stride.Shaders.Tests\\Stride.Shaders.Tests.csproj", "..\\sources\\tools\\Stride.Templates.Tests\\Stride.Templates.Tests.csproj" diff --git a/build/Stride.slnx b/build/Stride.slnx index 95fb3c504a..0a4810917e 100644 --- a/build/Stride.slnx +++ b/build/Stride.slnx @@ -152,29 +152,38 @@ - - - - + + + + + + + + + - + + + - - - - + + + + + + diff --git a/docs/asset-system/README.md b/docs/asset-system/README.md index 4f5da3c631..602e0d1a0c 100644 --- a/docs/asset-system/README.md +++ b/docs/asset-system/README.md @@ -33,10 +33,10 @@ flowchart LR | Runtime type | `DataContract`-decorated class | Engine feature assembly (e.g. `Stride.Graphics`) | `sources/engine/` | | Asset class | `Asset` subclass | `Stride.Assets` or feature assembly (e.g. `Stride.Assets.Models`) | `sources/engine/` | | Compiler | `AssetCompilerBase` subclass | Same assembly as the asset class | `sources/engine/` (same folder as asset class) | -| Editor Tier 2 | `AssetViewModel` subclass | `Stride.Assets.Presentation` | `sources/editor/Stride.Assets.Presentation/ViewModel/` | -| Editor Tier 3 VM | `AssetEditorViewModel` subclass | `Stride.Assets.Presentation` | `sources/editor/Stride.Assets.Presentation/AssetEditors/` | -| Editor Tier 3 View | `IEditorView` XAML control | `Stride.Assets.Presentation` | `sources/editor/Stride.Assets.Presentation/AssetEditors/` | -| Template | `.sdtpl` YAML file | `Stride.Assets.Presentation` | `sources/editor/Stride.Assets.Presentation/Templates/Assets/` | +| Editor Tier 2 | `AssetViewModel` subclass | `Stride.Assets.Presentation.Wpf` | `sources/editor/Stride.Assets.Presentation.Wpf/ViewModel/` | +| Editor Tier 3 VM | `AssetEditorViewModel` subclass | `Stride.Assets.Presentation.Wpf` | `sources/editor/Stride.Assets.Presentation.Wpf/AssetEditors/` | +| Editor Tier 3 View | `IEditorView` XAML control | `Stride.Assets.Presentation.Wpf` | `sources/editor/Stride.Assets.Presentation.Wpf/AssetEditors/` | +| Template | `.sdtpl` YAML file | `Stride.Assets.Presentation.Wpf` | `sources/editor/Stride.Assets.Presentation.Wpf/Templates/Assets/` | ## Choose a Base Class for the Asset diff --git a/docs/asset-system/editor.md b/docs/asset-system/editor.md index 3370b8c5d7..ba8f1bda11 100644 --- a/docs/asset-system/editor.md +++ b/docs/asset-system/editor.md @@ -56,7 +56,7 @@ Keep the ViewModel thin — business logic belongs in the asset class itself, no ### Assembly Placement -`Stride.Assets.Presentation` (`sources/editor/Stride.Assets.Presentation/`). This assembly is editor-only and must not be referenced by runtime or compiler assemblies. +`Stride.Assets.Presentation.Wpf` (`sources/editor/Stride.Assets.Presentation.Wpf/`). This assembly is editor-only and must not be referenced by runtime or compiler assemblies. ## Tier 3: Full Custom Editor diff --git a/docs/asset-system/registration.md b/docs/asset-system/registration.md index 809edaa473..98c5de544f 100644 --- a/docs/asset-system/registration.md +++ b/docs/asset-system/registration.md @@ -78,12 +78,12 @@ Field reference: - **`AssetTypeName`** — the simple class name of the `Asset` subclass. Namespace is not required and is ignored. - **`Scope`** — always `Asset` for standard asset templates. - **`Group`** — the menu group in GameStudio's Add Asset dialog. Existing groups (exact strings): `Animation`, `Font`, `Material`, `Media`, `Miscellaneous`, `Model`, `Physics`, `Physics-Bepu`, `Scene`, `Script`, `Sprite`, `Texture`, `UI`. Use an existing group or introduce a new one. -- **`Order`** — controls sort position within the group. Inspect existing `.sdtpl` files in `sources/editor/Stride.Assets.Presentation/Templates/Assets/` for reference values. +- **`Order`** — controls sort position within the group. Inspect existing `.sdtpl` files in `sources/editor/Stride.Assets.Presentation.Wpf/Templates/Assets/` for reference values. Place the `.sdtpl` file in: ``` -sources/editor/Stride.Assets.Presentation/Templates/Assets/%%Group%%/%%AssetName%%.sdtpl +sources/editor/Stride.Assets.Presentation.Wpf/Templates/Assets/%%Group%%/%%AssetName%%.sdtpl ``` The directory name under `Assets/` does not have to match the `Group` string exactly — the directory is just for organisation. The file is embedded automatically via the wildcard include already present in `Stride.Assets.Presentation.csproj` — no manual `.csproj` edit is needed for engine assets. diff --git a/docs/editor/README.md b/docs/editor/README.md index 01cee358ac..21f819cf83 100644 --- a/docs/editor/README.md +++ b/docs/editor/README.md @@ -8,7 +8,7 @@ Stride's editor is built on a ViewModel layer that sits above Quantum and the as flowchart TD A["ITransactionStack + Operation
Stride.Core.Design · Stride.Core.Transactions
sources/core/Stride.Core.Design/Transactions/
Shared interface and base type — each consumer creates its own instance"] B["IUndoRedoService
Stride.Core.Presentation
sources/presentation/Stride.Core.Presentation/Services/
Wraps stack with naming, dirtiable sync, and save-point tracking"] - C["SelectionService
Stride.Core.Assets.Editor
sources/editor/Stride.Core.Assets.Editor/Services/
Separate unbounded stack; records selection snapshots"] + C["SelectionService
Stride.Core.Assets.Editor.Wpf
sources/editor/Stride.Core.Assets.Editor.Wpf/Services/
Separate unbounded stack; records selection snapshots"] A -. "uses" .-> B A -. "uses" .-> C diff --git a/docs/editor/custom-editor.md b/docs/editor/custom-editor.md index 7a1ab44a6c..2ac13b4e50 100644 --- a/docs/editor/custom-editor.md +++ b/docs/editor/custom-editor.md @@ -177,6 +177,6 @@ private async Task DoSomethingAsync() | File | Path | |---|---| -| `%%AssetName%%EditorViewModel.cs` | `sources/editor/Stride.Assets.Presentation/AssetEditors/%%EditorName%%/ViewModels/` | -| `%%AssetName%%EditorView.xaml` | `sources/editor/Stride.Assets.Presentation/AssetEditors/%%EditorName%%/Views/` | -| `%%AssetName%%EditorView.xaml.cs` | `sources/editor/Stride.Assets.Presentation/AssetEditors/%%EditorName%%/Views/` | +| `%%AssetName%%EditorViewModel.cs` | `sources/editor/Stride.Assets.Presentation.Wpf/AssetEditors/%%EditorName%%/ViewModels/` | +| `%%AssetName%%EditorView.xaml` | `sources/editor/Stride.Assets.Presentation.Wpf/AssetEditors/%%EditorName%%/Views/` | +| `%%AssetName%%EditorView.xaml.cs` | `sources/editor/Stride.Assets.Presentation.Wpf/AssetEditors/%%EditorName%%/Views/` | diff --git a/docs/editor/editors.md b/docs/editor/editors.md index c164268452..02338874e5 100644 --- a/docs/editor/editors.md +++ b/docs/editor/editors.md @@ -2,7 +2,7 @@ ## Overview -All concrete asset editors live in `Stride.Assets.Presentation` under `sources/editor/Stride.Assets.Presentation/AssetEditors/`. Most editor folders contain a `ViewModels/` subdirectory and a `Views/` subdirectory; ScriptEditor and VisualScriptEditor are exceptions where files sit flat at the folder root. The table below is the entry point for locating any existing editor. +All concrete asset editors live in `Stride.Assets.Presentation.Wpf` under `sources/editor/Stride.Assets.Presentation.Wpf/AssetEditors/`. Most editor folders contain a `ViewModels/` subdirectory and a `Views/` subdirectory; ScriptEditor and VisualScriptEditor are exceptions where files sit flat at the folder root. The table below is the entry point for locating any existing editor. ## Editors diff --git a/docs/editor/navigation.md b/docs/editor/navigation.md index 15e9331839..7f5bb15865 100644 --- a/docs/editor/navigation.md +++ b/docs/editor/navigation.md @@ -8,10 +8,10 @@ | Type | Assembly | Purpose | |---|---|---| -| `SelectionService` | `Stride.Core.Assets.Editor`
`sources/editor/Stride.Core.Assets.Editor/Services/` | Owns the navigation stack; exposes `NavigateBackward` / `NextSelection`; registers observable collections to track | +| `SelectionService` | `Stride.Core.Assets.Editor.Wpf`
`sources/editor/Stride.Core.Assets.Editor.Wpf/Services/` | Owns the navigation stack; exposes `NavigateBackward` / `NextSelection`; registers observable collections to track | | `SelectionState` | same | Snapshot of all registered collection states at a point in time; `HasValidSelection()` checks whether the referenced objects still exist | | `SelectionScope` | same | A group of `INotifyCollectionChanged` collections tracked together as a unit; always obtained from `RegisterSelectionScope()`, never constructed directly | -| `SelectionOperation` | `sources/editor/Stride.Core.Assets.Editor/Services/SelectionOperation.cs` | `Operation` subclass pairing a previous and next `SelectionState`; `Rollback` restores previous, `Rollforward` restores next | +| `SelectionOperation` | `sources/editor/Stride.Core.Assets.Editor.Wpf/Services/SelectionOperation.cs` | `Operation` subclass pairing a previous and next `SelectionState`; `Rollback` restores previous, `Rollforward` restores next | ## How It Works @@ -49,4 +49,4 @@ The two systems share `ITransactionStack` and `Operation` from `Stride.Core.Tran ## Assembly Placement -`SelectionService`, `SelectionState`, `SelectionScope`, and `SelectionOperation` all live in `Stride.Core.Assets.Editor` at `sources/editor/Stride.Core.Assets.Editor/Services/`. +`SelectionService`, `SelectionState`, `SelectionScope`, and `SelectionOperation` all live in `Stride.Core.Assets.Editor.Wpf` at `sources/editor/Stride.Core.Assets.Editor.Wpf/Services/`. diff --git a/docs/editor/projects.md b/docs/editor/projects.md index 7b53a7d8cf..a58a1cd2a3 100644 --- a/docs/editor/projects.md +++ b/docs/editor/projects.md @@ -22,14 +22,14 @@ Assembly names match project names throughout; the "same" shorthand in the Assem | `Stride.Core.Presentation` | same | No | MVVM base classes (`ViewModelBase`, `DispatcherViewModel`), service interfaces (`IDispatcherService`), commands, dirtiables | | `Stride.Core.Presentation.Wpf` | same | Yes | WPF controls, converters, behaviors, `WpfDispatcherService` | | `Stride.Core.Presentation.Quantum` | same | No | Quantum-to-ViewModel binding — `INodePresenter`, node presenter updater infrastructure; platform-agnostic layer consumed by the WPF property grid | -| `Stride.Core.Presentation.Graph` | same | Yes | Node-graph visualization controls (used by GraphicsCompositor editor) | -| `Stride.Core.Presentation.Dialogs` | same | Yes | Dialog services and file picker implementations | -| `Stride.Core.Assets.Editor` | same | Yes* | Base editor infrastructure: `AssetEditorViewModel`, `IEditorView`, `AssetsEditorPlugin`, `SelectionService`, `IUndoRedoService`, registration attributes; *project targets WPF but ViewModel base classes are platform-agnostic | -| `Stride.Assets.Presentation` | same | Yes | All concrete asset editors (ViewModels + Views), `StrideDefaultAssetsPlugin`, node presenter updaters | -| `Stride.Editor` | same | Yes | Core editor wiring and game-editor infrastructure | +| `Stride.Core.Presentation.Wpf.Graph` | same | Yes | Node-graph visualization controls (used by GraphicsCompositor editor) | +| `Stride.Core.Presentation.Wpf.Dialogs` | same | Yes | Dialog services and file picker implementations | +| `Stride.Core.Assets.Editor.Wpf` | same | Yes* | Base editor infrastructure: `AssetEditorViewModel`, `IEditorView`, `AssetsEditorPlugin`, `SelectionService`, `IUndoRedoService`, registration attributes; *project targets WPF but ViewModel base classes are platform-agnostic | +| `Stride.Assets.Presentation.Wpf` | same | Yes | All concrete asset editors (ViewModels + Views), `StrideDefaultAssetsPlugin`, node presenter updaters | +| `Stride.Editor.Wpf` | same | Yes | Core editor wiring and game-editor infrastructure | | `Stride.GameStudio` | same | Yes | Shell, `AssetEditorsManager`, `PluginService`, main window | ## Where to Put New Code -- **New ViewModel code** → `Stride.Assets.Presentation`, under `sources/editor/Stride.Assets.Presentation/AssetEditors/%%EditorName%%/ViewModels/` +- **New ViewModel code** → `Stride.Assets.Presentation.Wpf`, under `sources/editor/Stride.Assets.Presentation.Wpf/AssetEditors/%%EditorName%%/ViewModels/` - **New View / XAML code** → same project, `AssetEditors/%%EditorName%%/Views/` diff --git a/docs/editor/undo-redo.md b/docs/editor/undo-redo.md index 82ba1faf17..ae53f6bab0 100644 --- a/docs/editor/undo-redo.md +++ b/docs/editor/undo-redo.md @@ -13,7 +13,7 @@ Two layers sit between a mutation and the undo/redo stack: | Transaction core | `Stride.Core.Design`
`sources/core/Stride.Core.Design/Transactions/` | `ITransactionStack`, `Transaction`, `Operation`, `IMergeableOperation` | Generic bounded stack and reversible operation primitives | | Presentation service | `Stride.Core.Presentation`
`sources/presentation/Stride.Core.Presentation/` | `IUndoRedoService`, `DirtyingOperation`, `AnonymousDirtyingOperation`, `IDirtiable`, `DirtiableManager` | Service wrapper with human-readable names, dirty-flag integration, and save snapshots | -Editor-specific operations (`ContentValueChangeOperation`) live in `Stride.Core.Assets.Editor` (`sources/editor/Stride.Core.Assets.Editor/Quantum/`) and extend the base model with Quantum node references. +Editor-specific operations (`ContentValueChangeOperation`) live in `Stride.Core.Assets.Editor.Wpf` (`sources/editor/Stride.Core.Assets.Editor.Wpf/Quantum/`) and extend the base model with Quantum node references. ## `IUndoRedoService` @@ -61,7 +61,7 @@ using (var transaction = UndoRedoService.CreateTransaction()) For operations used in multiple places or that benefit from consecutive-edit merging, subclass `DirtyingOperation`: ```csharp -// sources/editor/Stride.Assets.Presentation/YourFeature/%%OperationName%%Operation.cs +// sources/editor/Stride.Assets.Presentation.Wpf/YourFeature/%%OperationName%%Operation.cs using Stride.Core.Presentation.Dirtiables; using Stride.Core.Transactions; @@ -108,7 +108,7 @@ internal sealed class %%OperationName%%Operation : DirtyingOperation, IMergeable `DirtyingOperation` declares `protected abstract void Undo()` and `protected abstract void Redo()` — implement only those two. The `Dirtiables` constructor parameter is forwarded to the base class and used by `DirtiableManager`. -`IMergeableOperation` is optional. For the canonical implementation, see `ContentValueChangeOperation` at `sources/editor/Stride.Core.Assets.Editor/Quantum/ContentValueChangeOperation.cs` — it merges consecutive value edits on the same Quantum node index. +`IMergeableOperation` is optional. For the canonical implementation, see `ContentValueChangeOperation` at `sources/editor/Stride.Core.Assets.Editor.Wpf/Quantum/ContentValueChangeOperation.cs` — it merges consecutive value edits on the same Quantum node index. ## `IDirtiable` and Dirty Flags @@ -135,5 +135,5 @@ Manual `PushOperation` is only required for mutations that bypass the node graph | `ITransactionStack`, `Transaction`, `Operation`, `IMergeableOperation` | `Stride.Core.Design` | `sources/core/Stride.Core.Design/Transactions/` | | `IUndoRedoService`, `DirtyingOperation`, `AnonymousDirtyingOperation` | `Stride.Core.Presentation` | `sources/presentation/Stride.Core.Presentation/Services/` and `Dirtiables/` | | `IDirtiable`, `DirtiableManager` | `Stride.Core.Presentation` | `sources/presentation/Stride.Core.Presentation/Dirtiables/` | -| `ContentValueChangeOperation` | `Stride.Core.Assets.Editor` | `sources/editor/Stride.Core.Assets.Editor/Quantum/` | -| Your custom operation | `Stride.Assets.Presentation` | `sources/editor/Stride.Assets.Presentation/YourFeature/` | +| `ContentValueChangeOperation` | `Stride.Core.Assets.Editor.Wpf` | `sources/editor/Stride.Core.Assets.Editor.Wpf/Quantum/` | +| Your custom operation | `Stride.Assets.Presentation.Wpf` | `sources/editor/Stride.Assets.Presentation.Wpf/YourFeature/` | diff --git a/docs/launcher/cross-platform.md b/docs/launcher/cross-platform.md index 86f2c677cd..f7ac8bb5e8 100644 --- a/docs/launcher/cross-platform.md +++ b/docs/launcher/cross-platform.md @@ -46,7 +46,7 @@ Both paths are implemented: ## Settings paths -All config paths go through `EditorPath` (linked file from `Stride.Core.Assets.Editor`). `EditorPath.UserDataPath` resolves to: +All config paths go through `EditorPath` (linked file from `Stride.Core.Assets.Editor.Wpf`). `EditorPath.UserDataPath` resolves to: - `%LocalAppData%\Stride\` on Windows - `$XDG_DATA_HOME/Stride/` (or `~/.local/share/Stride/`) on Linux diff --git a/docs/launcher/projects.md b/docs/launcher/projects.md index 069a10a1ba..f8b1528119 100644 --- a/docs/launcher/projects.md +++ b/docs/launcher/projects.md @@ -53,7 +53,7 @@ A few source files are linked (``) into `Str | Linked file | Origin | Used for | |---|---|---| -| `Editor/EditorPath.cs` | [sources/editor/Stride.Core.Assets.Editor/EditorPath.cs](../../sources/editor/Stride.Core.Assets.Editor/EditorPath.cs) | Resolves `EditorPath.UserDataPath`, `EditorPath.DefaultTempPath`, etc. for settings and the single-instance lock | +| `Editor/EditorPath.cs` | [sources/editor/Stride.Core.Assets.Editor.Wpf/EditorPath.cs](../../sources/editor/Stride.Core.Assets.Editor.Wpf/EditorPath.cs) | Resolves `EditorPath.UserDataPath`, `EditorPath.DefaultTempPath`, etc. for settings and the single-instance lock | | `Packages/PackageSessionHelper.Solution.cs` | [sources/assets/Stride.Core.Assets/PackageSessionHelper.Solution.cs](../../sources/assets/Stride.Core.Assets/PackageSessionHelper.Solution.cs) | Parses `.sln` files to discover the Stride version used by a recent project | | `Stride.Core.MostRecentlyUsedFiles.projitems` (Shared) | [sources/editor/Stride.Core.MostRecentlyUsedFiles](../../sources/editor/Stride.Core.MostRecentlyUsedFiles/) | Reads the Game Studio MRU list to populate the "Recent projects" tab | diff --git a/docs/launcher/settings.md b/docs/launcher/settings.md index 7d76c3d2b1..817d3abaae 100644 --- a/docs/launcher/settings.md +++ b/docs/launcher/settings.md @@ -44,7 +44,7 @@ The MRU list is wrapped in `MostRecentlyUsedFileCollection` from the shared [Str ## EditorPath -Path resolution goes through [Stride.Core.Assets.Editor.EditorPath](../../sources/editor/Stride.Core.Assets.Editor/EditorPath.cs), linked directly into the launcher project. On Windows this resolves to `%LocalAppData%\Stride\`; on Linux/macOS it follows XDG conventions. +Path resolution goes through [Stride.Core.Assets.Editor.EditorPath](../../sources/editor/Stride.Core.Assets.Editor.Wpf/EditorPath.cs), linked directly into the launcher project. On Windows this resolves to `%LocalAppData%\Stride\`; on Linux/macOS it follows XDG conventions. ## First-install tasks diff --git a/docs/quantum/README.md b/docs/quantum/README.md index 87387316af..90267d3187 100644 --- a/docs/quantum/README.md +++ b/docs/quantum/README.md @@ -9,8 +9,8 @@ flowchart TD A["Stride.Core.Quantum
sources/presentation/Stride.Core.Quantum/
Live node graph over .NET objects"] B["Stride.Core.Assets.Quantum
sources/assets/Stride.Core.Assets.Quantum/
Override tracking, base-asset linking"] C["Stride.Core.Presentation.Quantum
sources/presentation/Stride.Core.Presentation.Quantum/
INodePresenter — property grid view model"] - D["Stride.Core.Assets.Editor
sources/editor/Stride.Core.Assets.Editor/Quantum/
IAssetNodePresenter, AssetNodePresenterUpdaterBase"] - E["Stride.Assets.Presentation
sources/editor/Stride.Assets.Presentation/NodePresenters/
Concrete updaters per asset type"] + D["Stride.Core.Assets.Editor.Wpf
sources/editor/Stride.Core.Assets.Editor.Wpf/Quantum/
IAssetNodePresenter, AssetNodePresenterUpdaterBase"] + E["Stride.Assets.Presentation
sources/editor/Stride.Assets.Presentation.Wpf/NodePresenters/
Concrete updaters per asset type"] A --> B B --> C diff --git a/docs/quantum/property-grid.md b/docs/quantum/property-grid.md index a4dbf87f1f..0fef3a6828 100644 --- a/docs/quantum/property-grid.md +++ b/docs/quantum/property-grid.md @@ -52,7 +52,7 @@ When a property grid opens for an asset, `AssetNodePresenterFactory` runs the fo The tree is rebuilt whenever a node's value changes (so `UpdateNode` is called again for affected nodes, and `FinalizeTree` is called again for the whole tree). -**Updater registration:** Updaters are NOT auto-discovered. You must register your updater explicitly in the plugin class for your assembly. For engine assets in `Stride.Assets.Presentation`, register in `StrideDefaultAssetsPlugin` (`sources/editor/Stride.Assets.Presentation/StrideDefaultAssetsPlugin.cs`) inside its constructor: +**Updater registration:** Updaters are NOT auto-discovered. You must register your updater explicitly in the plugin class for your assembly. For engine assets in `Stride.Assets.Presentation`, register in `StrideDefaultAssetsPlugin` (`sources/editor/Stride.Assets.Presentation.Wpf/StrideDefaultAssetsPlugin.cs`) inside its constructor: ```csharp // In StrideDefaultAssetsPlugin constructor: @@ -64,7 +64,7 @@ RegisterNodePresenterUpdater(new %%AssetName%%AssetNodeUpdater()); Subclass `AssetNodePresenterUpdaterBase` and override `UpdateNode` and/or `FinalizeTree`. Note that the public `UpdateNode(INodePresenter)` and `FinalizeTree(INodePresenter)` methods (which the framework calls) are `sealed` in `AssetNodePresenterUpdaterBase`. Only the `protected` overloads that take `IAssetNodePresenter` are open for override — these are what you implement: ```csharp -// sources/editor/Stride.Assets.Presentation/NodePresenters/Updaters/%%AssetName%%AssetNodeUpdater.cs +// sources/editor/Stride.Assets.Presentation.Wpf/NodePresenters/Updaters/%%AssetName%%AssetNodeUpdater.cs using Stride.Core.Assets.Editor.Quantum.NodePresenters; using Stride.Core.Assets.Editor.Quantum.NodePresenters.Keys; using Stride.Assets.%%AssetName%%; @@ -197,6 +197,6 @@ root[sizeCategory][nameof(TextureAsset.Height)] | Type | Assembly | Location | |---|---|---| | `INodePresenter`, `INodePresenterUpdater` interfaces | `Stride.Core.Presentation.Quantum` | `sources/presentation/Stride.Core.Presentation.Quantum/Presenters/` | -| `IAssetNodePresenter`, `AssetNodePresenterUpdaterBase` | `Stride.Core.Assets.Editor` | `sources/editor/Stride.Core.Assets.Editor/Quantum/NodePresenters/` | -| Attached property key classes (`NumericData`, `DisplayData`, `CategoryData`) | `Stride.Core.Assets.Editor` | `sources/editor/Stride.Core.Assets.Editor/Quantum/NodePresenters/Keys/` | -| Your `%%AssetName%%AssetNodeUpdater` | `Stride.Assets.Presentation` | `sources/editor/Stride.Assets.Presentation/NodePresenters/Updaters/` | +| `IAssetNodePresenter`, `AssetNodePresenterUpdaterBase` | `Stride.Core.Assets.Editor.Wpf` | `sources/editor/Stride.Core.Assets.Editor.Wpf/Quantum/NodePresenters/` | +| Attached property key classes (`NumericData`, `DisplayData`, `CategoryData`) | `Stride.Core.Assets.Editor.Wpf` | `sources/editor/Stride.Core.Assets.Editor.Wpf/Quantum/NodePresenters/Keys/` | +| Your `%%AssetName%%AssetNodeUpdater` | `Stride.Assets.Presentation.Wpf` | `sources/editor/Stride.Assets.Presentation.Wpf/NodePresenters/Updaters/` | diff --git a/sources/core/Stride.Core.Design/Properties/AssemblyInfo.cs b/sources/core/Stride.Core.Design/Properties/AssemblyInfo.cs index d0d856f7cf..a1cd472d63 100644 --- a/sources/core/Stride.Core.Design/Properties/AssemblyInfo.cs +++ b/sources/core/Stride.Core.Design/Properties/AssemblyInfo.cs @@ -8,4 +8,4 @@ [assembly: InternalsVisibleTo("Stride.Engine.Step1")] [assembly: InternalsVisibleTo("Stride.Core.Tests")] [assembly: InternalsVisibleTo("Stride.Core.Design.Tests")] -[assembly: InternalsVisibleTo("Stride.Core.Presentation.Tests")] +[assembly: InternalsVisibleTo("Stride.Core.Presentation.Wpf.Tests")] diff --git a/sources/core/Stride.Core.Translation/TranslationManager.cs b/sources/core/Stride.Core.Translation/TranslationManager.cs index f6760ed1ac..5215bde278 100644 --- a/sources/core/Stride.Core.Translation/TranslationManager.cs +++ b/sources/core/Stride.Core.Translation/TranslationManager.cs @@ -3,6 +3,7 @@ using System.Globalization; using System.Reflection; +using System.Runtime.CompilerServices; namespace Stride.Core.Translation; @@ -25,16 +26,16 @@ private sealed class TranslationManagerImpl : ITranslationManager /// public CultureInfo CurrentLanguage { - get => CultureInfo.CurrentUICulture; + get; set { - if (Equals(CultureInfo.CurrentUICulture, value)) + if (value is null || Equals(field, value)) return; - CultureInfo.CurrentUICulture = CultureInfo.DefaultThreadCurrentUICulture = value; + field = CultureInfo.CurrentUICulture = CultureInfo.DefaultThreadCurrentUICulture = value; OnLanguageChanged(); } - } + } = CultureInfo.CurrentUICulture; /// public event EventHandler? LanguageChanged; @@ -45,6 +46,7 @@ public CultureInfo CurrentLanguage /// public string GetString(string text) { + EnsureUICulture(); return GetString(text, Assembly.GetCallingAssembly()); } @@ -52,12 +54,14 @@ public string GetString(string text) public string GetString(string text, Assembly assembly) { ArgumentNullException.ThrowIfNull(assembly); + EnsureUICulture(); return GetProvider(assembly)?.GetString(text) ?? text; } /// public string GetPluralString(string text, string textPlural, long count) { + EnsureUICulture(); return GetPluralString(text, textPlural, count, Assembly.GetCallingAssembly()); } @@ -65,12 +69,14 @@ public string GetPluralString(string text, string textPlural, long count) public string GetPluralString(string text, string textPlural, long count, Assembly assembly) { ArgumentNullException.ThrowIfNull(assembly); + EnsureUICulture(); return GetProvider(assembly)?.GetPluralString(text, textPlural, count) ?? text; } /// public string GetParticularString(string context, string text) { + EnsureUICulture(); return GetParticularString(context, text, Assembly.GetCallingAssembly()); } @@ -78,12 +84,14 @@ public string GetParticularString(string context, string text) public string GetParticularString(string context, string text, Assembly assembly) { ArgumentNullException.ThrowIfNull(assembly); + EnsureUICulture(); return GetProvider(assembly)?.GetParticularString(context, text) ?? text; } /// public string GetParticularPluralString(string context, string text, string textPlural, long count) { + EnsureUICulture(); return GetParticularPluralString(context, text, textPlural, count, Assembly.GetCallingAssembly()); } @@ -91,6 +99,7 @@ public string GetParticularPluralString(string context, string text, string text public string GetParticularPluralString(string context, string text, string textPlural, long count, Assembly assembly) { ArgumentNullException.ThrowIfNull(assembly); + EnsureUICulture(); return GetProvider(assembly)?.GetParticularPluralString(context, text, textPlural, count) ?? text; } @@ -107,6 +116,16 @@ public void RegisterProvider(ITranslationProvider provider) return provider; } + [MethodImpl(MethodImplOptions.AggressiveInlining)] + private void EnsureUICulture() + { +#if DEBUG + if (CultureInfo.CurrentUICulture != CurrentLanguage) + System.Diagnostics.Debugger.Break(); +#endif // DEBUG + CultureInfo.CurrentUICulture = CurrentLanguage; + } + private void OnLanguageChanged() { LanguageChanged?.Invoke(this, EventArgs.Empty); diff --git a/sources/editor/Stride.Assets.Presentation/AssemblyReloading/GameStudioAssemblyReloader.cs b/sources/editor/Stride.Assets.Presentation.Wpf/AssemblyReloading/GameStudioAssemblyReloader.cs similarity index 100% rename from sources/editor/Stride.Assets.Presentation/AssemblyReloading/GameStudioAssemblyReloader.cs rename to sources/editor/Stride.Assets.Presentation.Wpf/AssemblyReloading/GameStudioAssemblyReloader.cs diff --git a/sources/editor/Stride.Assets.Presentation/AssemblyReloading/ReloadAssembliesOperation.cs b/sources/editor/Stride.Assets.Presentation.Wpf/AssemblyReloading/ReloadAssembliesOperation.cs similarity index 100% rename from sources/editor/Stride.Assets.Presentation/AssemblyReloading/ReloadAssembliesOperation.cs rename to sources/editor/Stride.Assets.Presentation.Wpf/AssemblyReloading/ReloadAssembliesOperation.cs diff --git a/sources/editor/Stride.Assets.Presentation/AssemblyReloading/UnloadAssembliesOperation.cs b/sources/editor/Stride.Assets.Presentation.Wpf/AssemblyReloading/UnloadAssembliesOperation.cs similarity index 100% rename from sources/editor/Stride.Assets.Presentation/AssemblyReloading/UnloadAssembliesOperation.cs rename to sources/editor/Stride.Assets.Presentation.Wpf/AssemblyReloading/UnloadAssembliesOperation.cs diff --git a/sources/editor/Stride.Assets.Presentation/AssetEditors.cd b/sources/editor/Stride.Assets.Presentation.Wpf/AssetEditors.cd similarity index 100% rename from sources/editor/Stride.Assets.Presentation/AssetEditors.cd rename to sources/editor/Stride.Assets.Presentation.Wpf/AssetEditors.cd diff --git a/sources/editor/Stride.Assets.Presentation/AssetEditors/AssetCompositeGameEditor/Services/AssetCompositeHierarchyEditorController.cs b/sources/editor/Stride.Assets.Presentation.Wpf/AssetEditors/AssetCompositeGameEditor/Services/AssetCompositeHierarchyEditorController.cs similarity index 100% rename from sources/editor/Stride.Assets.Presentation/AssetEditors/AssetCompositeGameEditor/Services/AssetCompositeHierarchyEditorController.cs rename to sources/editor/Stride.Assets.Presentation.Wpf/AssetEditors/AssetCompositeGameEditor/Services/AssetCompositeHierarchyEditorController.cs diff --git a/sources/editor/Stride.Assets.Presentation/AssetEditors/AssetCompositeGameEditor/ViewModels/AssetCompositeEditorViewModel.cs b/sources/editor/Stride.Assets.Presentation.Wpf/AssetEditors/AssetCompositeGameEditor/ViewModels/AssetCompositeEditorViewModel.cs similarity index 100% rename from sources/editor/Stride.Assets.Presentation/AssetEditors/AssetCompositeGameEditor/ViewModels/AssetCompositeEditorViewModel.cs rename to sources/editor/Stride.Assets.Presentation.Wpf/AssetEditors/AssetCompositeGameEditor/ViewModels/AssetCompositeEditorViewModel.cs diff --git a/sources/editor/Stride.Assets.Presentation/AssetEditors/AssetCompositeGameEditor/ViewModels/AssetCompositeHierarchyEditorViewModel.cs b/sources/editor/Stride.Assets.Presentation.Wpf/AssetEditors/AssetCompositeGameEditor/ViewModels/AssetCompositeHierarchyEditorViewModel.cs similarity index 100% rename from sources/editor/Stride.Assets.Presentation/AssetEditors/AssetCompositeGameEditor/ViewModels/AssetCompositeHierarchyEditorViewModel.cs rename to sources/editor/Stride.Assets.Presentation.Wpf/AssetEditors/AssetCompositeGameEditor/ViewModels/AssetCompositeHierarchyEditorViewModel.cs diff --git a/sources/editor/Stride.Assets.Presentation/AssetEditors/AssetCompositeGameEditor/ViewModels/AssetCompositeItemViewModel.cs b/sources/editor/Stride.Assets.Presentation.Wpf/AssetEditors/AssetCompositeGameEditor/ViewModels/AssetCompositeItemViewModel.cs similarity index 100% rename from sources/editor/Stride.Assets.Presentation/AssetEditors/AssetCompositeGameEditor/ViewModels/AssetCompositeItemViewModel.cs rename to sources/editor/Stride.Assets.Presentation.Wpf/AssetEditors/AssetCompositeGameEditor/ViewModels/AssetCompositeItemViewModel.cs diff --git a/sources/editor/Stride.Assets.Presentation/AssetEditors/AssetCompositeGameEditor/ViewModels/IEditorDesignPartViewModel.cs b/sources/editor/Stride.Assets.Presentation.Wpf/AssetEditors/AssetCompositeGameEditor/ViewModels/IEditorDesignPartViewModel.cs similarity index 100% rename from sources/editor/Stride.Assets.Presentation/AssetEditors/AssetCompositeGameEditor/ViewModels/IEditorDesignPartViewModel.cs rename to sources/editor/Stride.Assets.Presentation.Wpf/AssetEditors/AssetCompositeGameEditor/ViewModels/IEditorDesignPartViewModel.cs diff --git a/sources/editor/Stride.Assets.Presentation/AssetEditors/AssetCompositeGameEditor/ViewModels/IEditorGamePartViewModel.cs b/sources/editor/Stride.Assets.Presentation.Wpf/AssetEditors/AssetCompositeGameEditor/ViewModels/IEditorGamePartViewModel.cs similarity index 100% rename from sources/editor/Stride.Assets.Presentation/AssetEditors/AssetCompositeGameEditor/ViewModels/IEditorGamePartViewModel.cs rename to sources/editor/Stride.Assets.Presentation.Wpf/AssetEditors/AssetCompositeGameEditor/ViewModels/IEditorGamePartViewModel.cs diff --git a/sources/editor/Stride.Assets.Presentation/AssetEditors/AssetCompositeGameEditor/Views/AssetCompositeHierarchyTreeViewHelper.cs b/sources/editor/Stride.Assets.Presentation.Wpf/AssetEditors/AssetCompositeGameEditor/Views/AssetCompositeHierarchyTreeViewHelper.cs similarity index 100% rename from sources/editor/Stride.Assets.Presentation/AssetEditors/AssetCompositeGameEditor/Views/AssetCompositeHierarchyTreeViewHelper.cs rename to sources/editor/Stride.Assets.Presentation.Wpf/AssetEditors/AssetCompositeGameEditor/Views/AssetCompositeHierarchyTreeViewHelper.cs diff --git a/sources/editor/Stride.Assets.Presentation/AssetEditors/AssetHighlighters/AssetHighlighter.cs b/sources/editor/Stride.Assets.Presentation.Wpf/AssetEditors/AssetHighlighters/AssetHighlighter.cs similarity index 100% rename from sources/editor/Stride.Assets.Presentation/AssetEditors/AssetHighlighters/AssetHighlighter.cs rename to sources/editor/Stride.Assets.Presentation.Wpf/AssetEditors/AssetHighlighters/AssetHighlighter.cs diff --git a/sources/editor/Stride.Assets.Presentation/AssetEditors/AssetHighlighters/AssetHighlighterAttribute.cs b/sources/editor/Stride.Assets.Presentation.Wpf/AssetEditors/AssetHighlighters/AssetHighlighterAttribute.cs similarity index 100% rename from sources/editor/Stride.Assets.Presentation/AssetEditors/AssetHighlighters/AssetHighlighterAttribute.cs rename to sources/editor/Stride.Assets.Presentation.Wpf/AssetEditors/AssetHighlighters/AssetHighlighterAttribute.cs diff --git a/sources/editor/Stride.Assets.Presentation/AssetEditors/AssetHighlighters/MaterialAssetHighlighter.cs b/sources/editor/Stride.Assets.Presentation.Wpf/AssetEditors/AssetHighlighters/MaterialAssetHighlighter.cs similarity index 100% rename from sources/editor/Stride.Assets.Presentation/AssetEditors/AssetHighlighters/MaterialAssetHighlighter.cs rename to sources/editor/Stride.Assets.Presentation.Wpf/AssetEditors/AssetHighlighters/MaterialAssetHighlighter.cs diff --git a/sources/editor/Stride.Assets.Presentation/AssetEditors/AssetHighlighters/ModelAssetHighlighter.cs b/sources/editor/Stride.Assets.Presentation.Wpf/AssetEditors/AssetHighlighters/ModelAssetHighlighter.cs similarity index 100% rename from sources/editor/Stride.Assets.Presentation/AssetEditors/AssetHighlighters/ModelAssetHighlighter.cs rename to sources/editor/Stride.Assets.Presentation.Wpf/AssetEditors/AssetHighlighters/ModelAssetHighlighter.cs diff --git a/sources/editor/Stride.Assets.Presentation/AssetEditors/AssetHighlighters/TextureAssetHighlighter.cs b/sources/editor/Stride.Assets.Presentation.Wpf/AssetEditors/AssetHighlighters/TextureAssetHighlighter.cs similarity index 100% rename from sources/editor/Stride.Assets.Presentation/AssetEditors/AssetHighlighters/TextureAssetHighlighter.cs rename to sources/editor/Stride.Assets.Presentation.Wpf/AssetEditors/AssetHighlighters/TextureAssetHighlighter.cs diff --git a/sources/editor/Stride.Assets.Presentation/AssetEditors/CameraOrientation.cs b/sources/editor/Stride.Assets.Presentation.Wpf/AssetEditors/CameraOrientation.cs similarity index 100% rename from sources/editor/Stride.Assets.Presentation/AssetEditors/CameraOrientation.cs rename to sources/editor/Stride.Assets.Presentation.Wpf/AssetEditors/CameraOrientation.cs diff --git a/sources/editor/Stride.Assets.Presentation/AssetEditors/EntityComponentSourceCodeResolver.cs b/sources/editor/Stride.Assets.Presentation.Wpf/AssetEditors/EntityComponentSourceCodeResolver.cs similarity index 100% rename from sources/editor/Stride.Assets.Presentation/AssetEditors/EntityComponentSourceCodeResolver.cs rename to sources/editor/Stride.Assets.Presentation.Wpf/AssetEditors/EntityComponentSourceCodeResolver.cs diff --git a/sources/editor/Stride.Assets.Presentation/AssetEditors/EntityHierarchyEditor/EditorRenderMode.cs b/sources/editor/Stride.Assets.Presentation.Wpf/AssetEditors/EntityHierarchyEditor/EditorRenderMode.cs similarity index 100% rename from sources/editor/Stride.Assets.Presentation/AssetEditors/EntityHierarchyEditor/EditorRenderMode.cs rename to sources/editor/Stride.Assets.Presentation.Wpf/AssetEditors/EntityHierarchyEditor/EditorRenderMode.cs diff --git a/sources/editor/Stride.Assets.Presentation/AssetEditors/EntityHierarchyEditor/EntityFactories/AudioEntityFactory.cs b/sources/editor/Stride.Assets.Presentation.Wpf/AssetEditors/EntityHierarchyEditor/EntityFactories/AudioEntityFactory.cs similarity index 100% rename from sources/editor/Stride.Assets.Presentation/AssetEditors/EntityHierarchyEditor/EntityFactories/AudioEntityFactory.cs rename to sources/editor/Stride.Assets.Presentation.Wpf/AssetEditors/EntityHierarchyEditor/EntityFactories/AudioEntityFactory.cs diff --git a/sources/editor/Stride.Assets.Presentation/AssetEditors/EntityHierarchyEditor/EntityFactories/CameraEntityFactory.cs b/sources/editor/Stride.Assets.Presentation.Wpf/AssetEditors/EntityHierarchyEditor/EntityFactories/CameraEntityFactory.cs similarity index 100% rename from sources/editor/Stride.Assets.Presentation/AssetEditors/EntityHierarchyEditor/EntityFactories/CameraEntityFactory.cs rename to sources/editor/Stride.Assets.Presentation.Wpf/AssetEditors/EntityHierarchyEditor/EntityFactories/CameraEntityFactory.cs diff --git a/sources/editor/Stride.Assets.Presentation/AssetEditors/EntityHierarchyEditor/EntityFactories/EntityFactory.cs b/sources/editor/Stride.Assets.Presentation.Wpf/AssetEditors/EntityHierarchyEditor/EntityFactories/EntityFactory.cs similarity index 100% rename from sources/editor/Stride.Assets.Presentation/AssetEditors/EntityHierarchyEditor/EntityFactories/EntityFactory.cs rename to sources/editor/Stride.Assets.Presentation.Wpf/AssetEditors/EntityHierarchyEditor/EntityFactories/EntityFactory.cs diff --git a/sources/editor/Stride.Assets.Presentation/AssetEditors/EntityHierarchyEditor/EntityFactories/EntityFactoryCategory.cs b/sources/editor/Stride.Assets.Presentation.Wpf/AssetEditors/EntityHierarchyEditor/EntityFactories/EntityFactoryCategory.cs similarity index 100% rename from sources/editor/Stride.Assets.Presentation/AssetEditors/EntityHierarchyEditor/EntityFactories/EntityFactoryCategory.cs rename to sources/editor/Stride.Assets.Presentation.Wpf/AssetEditors/EntityHierarchyEditor/EntityFactories/EntityFactoryCategory.cs diff --git a/sources/editor/Stride.Assets.Presentation/AssetEditors/EntityHierarchyEditor/EntityFactories/IEntityFactory.cs b/sources/editor/Stride.Assets.Presentation.Wpf/AssetEditors/EntityHierarchyEditor/EntityFactories/IEntityFactory.cs similarity index 100% rename from sources/editor/Stride.Assets.Presentation/AssetEditors/EntityHierarchyEditor/EntityFactories/IEntityFactory.cs rename to sources/editor/Stride.Assets.Presentation.Wpf/AssetEditors/EntityHierarchyEditor/EntityFactories/IEntityFactory.cs diff --git a/sources/editor/Stride.Assets.Presentation/AssetEditors/EntityHierarchyEditor/EntityFactories/LightEntityFactory.cs b/sources/editor/Stride.Assets.Presentation.Wpf/AssetEditors/EntityHierarchyEditor/EntityFactories/LightEntityFactory.cs similarity index 100% rename from sources/editor/Stride.Assets.Presentation/AssetEditors/EntityHierarchyEditor/EntityFactories/LightEntityFactory.cs rename to sources/editor/Stride.Assets.Presentation.Wpf/AssetEditors/EntityHierarchyEditor/EntityFactories/LightEntityFactory.cs diff --git a/sources/editor/Stride.Assets.Presentation/AssetEditors/EntityHierarchyEditor/EntityFactories/ModelEntityFactory.cs b/sources/editor/Stride.Assets.Presentation.Wpf/AssetEditors/EntityHierarchyEditor/EntityFactories/ModelEntityFactory.cs similarity index 100% rename from sources/editor/Stride.Assets.Presentation/AssetEditors/EntityHierarchyEditor/EntityFactories/ModelEntityFactory.cs rename to sources/editor/Stride.Assets.Presentation.Wpf/AssetEditors/EntityHierarchyEditor/EntityFactories/ModelEntityFactory.cs diff --git a/sources/editor/Stride.Assets.Presentation/AssetEditors/EntityHierarchyEditor/EntityFactories/NavigationEntityFactory.cs b/sources/editor/Stride.Assets.Presentation.Wpf/AssetEditors/EntityHierarchyEditor/EntityFactories/NavigationEntityFactory.cs similarity index 100% rename from sources/editor/Stride.Assets.Presentation/AssetEditors/EntityHierarchyEditor/EntityFactories/NavigationEntityFactory.cs rename to sources/editor/Stride.Assets.Presentation.Wpf/AssetEditors/EntityHierarchyEditor/EntityFactories/NavigationEntityFactory.cs diff --git a/sources/editor/Stride.Assets.Presentation/AssetEditors/EntityHierarchyEditor/EntityFactories/ParticleSystemEntityFactory.cs b/sources/editor/Stride.Assets.Presentation.Wpf/AssetEditors/EntityHierarchyEditor/EntityFactories/ParticleSystemEntityFactory.cs similarity index 100% rename from sources/editor/Stride.Assets.Presentation/AssetEditors/EntityHierarchyEditor/EntityFactories/ParticleSystemEntityFactory.cs rename to sources/editor/Stride.Assets.Presentation.Wpf/AssetEditors/EntityHierarchyEditor/EntityFactories/ParticleSystemEntityFactory.cs diff --git a/sources/editor/Stride.Assets.Presentation/AssetEditors/EntityHierarchyEditor/EntityFactories/TwoDimensionEntityFactory.cs b/sources/editor/Stride.Assets.Presentation.Wpf/AssetEditors/EntityHierarchyEditor/EntityFactories/TwoDimensionEntityFactory.cs similarity index 100% rename from sources/editor/Stride.Assets.Presentation/AssetEditors/EntityHierarchyEditor/EntityFactories/TwoDimensionEntityFactory.cs rename to sources/editor/Stride.Assets.Presentation.Wpf/AssetEditors/EntityHierarchyEditor/EntityFactories/TwoDimensionEntityFactory.cs diff --git a/sources/editor/Stride.Assets.Presentation/AssetEditors/EntityHierarchyEditor/Game/EditorGameCameraPreviewService.cs b/sources/editor/Stride.Assets.Presentation.Wpf/AssetEditors/EntityHierarchyEditor/Game/EditorGameCameraPreviewService.cs similarity index 100% rename from sources/editor/Stride.Assets.Presentation/AssetEditors/EntityHierarchyEditor/Game/EditorGameCameraPreviewService.cs rename to sources/editor/Stride.Assets.Presentation.Wpf/AssetEditors/EntityHierarchyEditor/Game/EditorGameCameraPreviewService.cs diff --git a/sources/editor/Stride.Assets.Presentation/AssetEditors/EntityHierarchyEditor/Game/EditorGameComponentChangeWatcherService.cs b/sources/editor/Stride.Assets.Presentation.Wpf/AssetEditors/EntityHierarchyEditor/Game/EditorGameComponentChangeWatcherService.cs similarity index 100% rename from sources/editor/Stride.Assets.Presentation/AssetEditors/EntityHierarchyEditor/Game/EditorGameComponentChangeWatcherService.cs rename to sources/editor/Stride.Assets.Presentation.Wpf/AssetEditors/EntityHierarchyEditor/Game/EditorGameComponentChangeWatcherService.cs diff --git a/sources/editor/Stride.Assets.Presentation/AssetEditors/EntityHierarchyEditor/Game/EditorGameComponentGizmoService.cs b/sources/editor/Stride.Assets.Presentation.Wpf/AssetEditors/EntityHierarchyEditor/Game/EditorGameComponentGizmoService.cs similarity index 100% rename from sources/editor/Stride.Assets.Presentation/AssetEditors/EntityHierarchyEditor/Game/EditorGameComponentGizmoService.cs rename to sources/editor/Stride.Assets.Presentation.Wpf/AssetEditors/EntityHierarchyEditor/Game/EditorGameComponentGizmoService.cs diff --git a/sources/editor/Stride.Assets.Presentation/AssetEditors/EntityHierarchyEditor/Game/EditorGameCubemapService.cs b/sources/editor/Stride.Assets.Presentation.Wpf/AssetEditors/EntityHierarchyEditor/Game/EditorGameCubemapService.cs similarity index 100% rename from sources/editor/Stride.Assets.Presentation/AssetEditors/EntityHierarchyEditor/Game/EditorGameCubemapService.cs rename to sources/editor/Stride.Assets.Presentation.Wpf/AssetEditors/EntityHierarchyEditor/Game/EditorGameCubemapService.cs diff --git a/sources/editor/Stride.Assets.Presentation/AssetEditors/EntityHierarchyEditor/Game/EditorGameEntityCameraService.cs b/sources/editor/Stride.Assets.Presentation.Wpf/AssetEditors/EntityHierarchyEditor/Game/EditorGameEntityCameraService.cs similarity index 100% rename from sources/editor/Stride.Assets.Presentation/AssetEditors/EntityHierarchyEditor/Game/EditorGameEntityCameraService.cs rename to sources/editor/Stride.Assets.Presentation.Wpf/AssetEditors/EntityHierarchyEditor/Game/EditorGameEntityCameraService.cs diff --git a/sources/editor/Stride.Assets.Presentation/AssetEditors/EntityHierarchyEditor/Game/EditorGameEntitySelectionService.cs b/sources/editor/Stride.Assets.Presentation.Wpf/AssetEditors/EntityHierarchyEditor/Game/EditorGameEntitySelectionService.cs similarity index 100% rename from sources/editor/Stride.Assets.Presentation/AssetEditors/EntityHierarchyEditor/Game/EditorGameEntitySelectionService.cs rename to sources/editor/Stride.Assets.Presentation.Wpf/AssetEditors/EntityHierarchyEditor/Game/EditorGameEntitySelectionService.cs diff --git a/sources/editor/Stride.Assets.Presentation/AssetEditors/EntityHierarchyEditor/Game/EditorGameEntityTransformService.cs b/sources/editor/Stride.Assets.Presentation.Wpf/AssetEditors/EntityHierarchyEditor/Game/EditorGameEntityTransformService.cs similarity index 100% rename from sources/editor/Stride.Assets.Presentation/AssetEditors/EntityHierarchyEditor/Game/EditorGameEntityTransformService.cs rename to sources/editor/Stride.Assets.Presentation.Wpf/AssetEditors/EntityHierarchyEditor/Game/EditorGameEntityTransformService.cs diff --git a/sources/editor/Stride.Assets.Presentation/AssetEditors/EntityHierarchyEditor/Game/EditorGameGraphicsCompositorService.cs b/sources/editor/Stride.Assets.Presentation.Wpf/AssetEditors/EntityHierarchyEditor/Game/EditorGameGraphicsCompositorService.cs similarity index 100% rename from sources/editor/Stride.Assets.Presentation/AssetEditors/EntityHierarchyEditor/Game/EditorGameGraphicsCompositorService.cs rename to sources/editor/Stride.Assets.Presentation.Wpf/AssetEditors/EntityHierarchyEditor/Game/EditorGameGraphicsCompositorService.cs diff --git a/sources/editor/Stride.Assets.Presentation/AssetEditors/EntityHierarchyEditor/Game/EditorGameLightProbeGizmoService.cs b/sources/editor/Stride.Assets.Presentation.Wpf/AssetEditors/EntityHierarchyEditor/Game/EditorGameLightProbeGizmoService.cs similarity index 100% rename from sources/editor/Stride.Assets.Presentation/AssetEditors/EntityHierarchyEditor/Game/EditorGameLightProbeGizmoService.cs rename to sources/editor/Stride.Assets.Presentation.Wpf/AssetEditors/EntityHierarchyEditor/Game/EditorGameLightProbeGizmoService.cs diff --git a/sources/editor/Stride.Assets.Presentation/AssetEditors/EntityHierarchyEditor/Game/EditorGameMaterialHighlightService.cs b/sources/editor/Stride.Assets.Presentation.Wpf/AssetEditors/EntityHierarchyEditor/Game/EditorGameMaterialHighlightService.cs similarity index 100% rename from sources/editor/Stride.Assets.Presentation/AssetEditors/EntityHierarchyEditor/Game/EditorGameMaterialHighlightService.cs rename to sources/editor/Stride.Assets.Presentation.Wpf/AssetEditors/EntityHierarchyEditor/Game/EditorGameMaterialHighlightService.cs diff --git a/sources/editor/Stride.Assets.Presentation/AssetEditors/EntityHierarchyEditor/Game/EditorGameModelSelectionService.cs b/sources/editor/Stride.Assets.Presentation.Wpf/AssetEditors/EntityHierarchyEditor/Game/EditorGameModelSelectionService.cs similarity index 100% rename from sources/editor/Stride.Assets.Presentation/AssetEditors/EntityHierarchyEditor/Game/EditorGameModelSelectionService.cs rename to sources/editor/Stride.Assets.Presentation.Wpf/AssetEditors/EntityHierarchyEditor/Game/EditorGameModelSelectionService.cs diff --git a/sources/editor/Stride.Assets.Presentation/AssetEditors/EntityHierarchyEditor/Game/EditorGameNavigationMeshService.cs b/sources/editor/Stride.Assets.Presentation.Wpf/AssetEditors/EntityHierarchyEditor/Game/EditorGameNavigationMeshService.cs similarity index 100% rename from sources/editor/Stride.Assets.Presentation/AssetEditors/EntityHierarchyEditor/Game/EditorGameNavigationMeshService.cs rename to sources/editor/Stride.Assets.Presentation.Wpf/AssetEditors/EntityHierarchyEditor/Game/EditorGameNavigationMeshService.cs diff --git a/sources/editor/Stride.Assets.Presentation/AssetEditors/EntityHierarchyEditor/Game/EditorGameParticleComponentChangeWatcherService.cs b/sources/editor/Stride.Assets.Presentation.Wpf/AssetEditors/EntityHierarchyEditor/Game/EditorGameParticleComponentChangeWatcherService.cs similarity index 100% rename from sources/editor/Stride.Assets.Presentation/AssetEditors/EntityHierarchyEditor/Game/EditorGameParticleComponentChangeWatcherService.cs rename to sources/editor/Stride.Assets.Presentation.Wpf/AssetEditors/EntityHierarchyEditor/Game/EditorGameParticleComponentChangeWatcherService.cs diff --git a/sources/editor/Stride.Assets.Presentation/AssetEditors/EntityHierarchyEditor/Game/EditorGameRenderModeService.cs b/sources/editor/Stride.Assets.Presentation.Wpf/AssetEditors/EntityHierarchyEditor/Game/EditorGameRenderModeService.cs similarity index 100% rename from sources/editor/Stride.Assets.Presentation/AssetEditors/EntityHierarchyEditor/Game/EditorGameRenderModeService.cs rename to sources/editor/Stride.Assets.Presentation.Wpf/AssetEditors/EntityHierarchyEditor/Game/EditorGameRenderModeService.cs diff --git a/sources/editor/Stride.Assets.Presentation/AssetEditors/EntityHierarchyEditor/Game/EntityHierarchyEditorGame.cs b/sources/editor/Stride.Assets.Presentation.Wpf/AssetEditors/EntityHierarchyEditor/Game/EntityHierarchyEditorGame.cs similarity index 100% rename from sources/editor/Stride.Assets.Presentation/AssetEditors/EntityHierarchyEditor/Game/EntityHierarchyEditorGame.cs rename to sources/editor/Stride.Assets.Presentation.Wpf/AssetEditors/EntityHierarchyEditor/Game/EntityHierarchyEditorGame.cs diff --git a/sources/editor/Stride.Assets.Presentation/AssetEditors/EntityHierarchyEditor/Game/EntitySelectionEventArgs.cs b/sources/editor/Stride.Assets.Presentation.Wpf/AssetEditors/EntityHierarchyEditor/Game/EntitySelectionEventArgs.cs similarity index 100% rename from sources/editor/Stride.Assets.Presentation/AssetEditors/EntityHierarchyEditor/Game/EntitySelectionEventArgs.cs rename to sources/editor/Stride.Assets.Presentation.Wpf/AssetEditors/EntityHierarchyEditor/Game/EntitySelectionEventArgs.cs diff --git a/sources/editor/Stride.Assets.Presentation/AssetEditors/EntityHierarchyEditor/Game/IEditorGameComponentGizmoService.cs b/sources/editor/Stride.Assets.Presentation.Wpf/AssetEditors/EntityHierarchyEditor/Game/IEditorGameComponentGizmoService.cs similarity index 100% rename from sources/editor/Stride.Assets.Presentation/AssetEditors/EntityHierarchyEditor/Game/IEditorGameComponentGizmoService.cs rename to sources/editor/Stride.Assets.Presentation.Wpf/AssetEditors/EntityHierarchyEditor/Game/IEditorGameComponentGizmoService.cs diff --git a/sources/editor/Stride.Assets.Presentation/AssetEditors/EntityHierarchyEditor/Game/IEditorGameEntitySelectionService.cs b/sources/editor/Stride.Assets.Presentation.Wpf/AssetEditors/EntityHierarchyEditor/Game/IEditorGameEntitySelectionService.cs similarity index 100% rename from sources/editor/Stride.Assets.Presentation/AssetEditors/EntityHierarchyEditor/Game/IEditorGameEntitySelectionService.cs rename to sources/editor/Stride.Assets.Presentation.Wpf/AssetEditors/EntityHierarchyEditor/Game/IEditorGameEntitySelectionService.cs diff --git a/sources/editor/Stride.Assets.Presentation/AssetEditors/EntityHierarchyEditor/Game/IEditorGameMaterialHighlightService.cs b/sources/editor/Stride.Assets.Presentation.Wpf/AssetEditors/EntityHierarchyEditor/Game/IEditorGameMaterialHighlightService.cs similarity index 100% rename from sources/editor/Stride.Assets.Presentation/AssetEditors/EntityHierarchyEditor/Game/IEditorGameMaterialHighlightService.cs rename to sources/editor/Stride.Assets.Presentation.Wpf/AssetEditors/EntityHierarchyEditor/Game/IEditorGameMaterialHighlightService.cs diff --git a/sources/editor/Stride.Assets.Presentation/AssetEditors/EntityHierarchyEditor/Game/NavigationMeshManager.cs b/sources/editor/Stride.Assets.Presentation.Wpf/AssetEditors/EntityHierarchyEditor/Game/NavigationMeshManager.cs similarity index 100% rename from sources/editor/Stride.Assets.Presentation/AssetEditors/EntityHierarchyEditor/Game/NavigationMeshManager.cs rename to sources/editor/Stride.Assets.Presentation.Wpf/AssetEditors/EntityHierarchyEditor/Game/NavigationMeshManager.cs diff --git a/sources/editor/Stride.Assets.Presentation/AssetEditors/EntityHierarchyEditor/Services/EntityHierarchyEditorController.cs b/sources/editor/Stride.Assets.Presentation.Wpf/AssetEditors/EntityHierarchyEditor/Services/EntityHierarchyEditorController.cs similarity index 100% rename from sources/editor/Stride.Assets.Presentation/AssetEditors/EntityHierarchyEditor/Services/EntityHierarchyEditorController.cs rename to sources/editor/Stride.Assets.Presentation.Wpf/AssetEditors/EntityHierarchyEditor/Services/EntityHierarchyEditorController.cs diff --git a/sources/editor/Stride.Assets.Presentation/AssetEditors/EntityHierarchyEditor/Services/IEditorGameComponentGizmoViewModelService.cs b/sources/editor/Stride.Assets.Presentation.Wpf/AssetEditors/EntityHierarchyEditor/Services/IEditorGameComponentGizmoViewModelService.cs similarity index 100% rename from sources/editor/Stride.Assets.Presentation/AssetEditors/EntityHierarchyEditor/Services/IEditorGameComponentGizmoViewModelService.cs rename to 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b/sources/editor/Stride.Assets.Presentation.Wpf/AssetEditors/EntityHierarchyEditor/Services/IEditorGameLightProbeService.cs similarity index 100% rename from sources/editor/Stride.Assets.Presentation/AssetEditors/EntityHierarchyEditor/Services/IEditorGameLightProbeService.cs rename to sources/editor/Stride.Assets.Presentation.Wpf/AssetEditors/EntityHierarchyEditor/Services/IEditorGameLightProbeService.cs diff --git a/sources/editor/Stride.Assets.Presentation/AssetEditors/EntityHierarchyEditor/Services/IEditorGameMaterialHighlightViewModelService.cs b/sources/editor/Stride.Assets.Presentation.Wpf/AssetEditors/EntityHierarchyEditor/Services/IEditorGameMaterialHighlightViewModelService.cs similarity index 100% rename from sources/editor/Stride.Assets.Presentation/AssetEditors/EntityHierarchyEditor/Services/IEditorGameMaterialHighlightViewModelService.cs rename to 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rename from sources/editor/Stride.Assets.Presentation/AssetEditors/EntityHierarchyEditor/ViewModels/AddAssetPolicies/IAddAssetPolicy.cs rename to sources/editor/Stride.Assets.Presentation.Wpf/AssetEditors/EntityHierarchyEditor/ViewModels/AddAssetPolicies/IAddAssetPolicy.cs diff --git a/sources/editor/Stride.Assets.Presentation/AssetEditors/EntityHierarchyEditor/ViewModels/EditorLightingViewModel.cs b/sources/editor/Stride.Assets.Presentation.Wpf/AssetEditors/EntityHierarchyEditor/ViewModels/EditorLightingViewModel.cs similarity index 100% rename from sources/editor/Stride.Assets.Presentation/AssetEditors/EntityHierarchyEditor/ViewModels/EditorLightingViewModel.cs rename to sources/editor/Stride.Assets.Presentation.Wpf/AssetEditors/EntityHierarchyEditor/ViewModels/EditorLightingViewModel.cs diff --git a/sources/editor/Stride.Assets.Presentation/AssetEditors/EntityHierarchyEditor/ViewModels/EditorNavigationGroupViewModel.cs b/sources/editor/Stride.Assets.Presentation.Wpf/AssetEditors/EntityHierarchyEditor/ViewModels/EditorNavigationGroupViewModel.cs similarity index 100% rename from sources/editor/Stride.Assets.Presentation/AssetEditors/EntityHierarchyEditor/ViewModels/EditorNavigationGroupViewModel.cs rename to sources/editor/Stride.Assets.Presentation.Wpf/AssetEditors/EntityHierarchyEditor/ViewModels/EditorNavigationGroupViewModel.cs diff --git a/sources/editor/Stride.Assets.Presentation/AssetEditors/EntityHierarchyEditor/ViewModels/EditorNavigationViewModel.cs b/sources/editor/Stride.Assets.Presentation.Wpf/AssetEditors/EntityHierarchyEditor/ViewModels/EditorNavigationViewModel.cs similarity index 100% rename from sources/editor/Stride.Assets.Presentation/AssetEditors/EntityHierarchyEditor/ViewModels/EditorNavigationViewModel.cs rename to sources/editor/Stride.Assets.Presentation.Wpf/AssetEditors/EntityHierarchyEditor/ViewModels/EditorNavigationViewModel.cs diff --git a/sources/editor/Stride.Assets.Presentation/AssetEditors/EntityHierarchyEditor/ViewModels/EditorRenderingViewModel.cs b/sources/editor/Stride.Assets.Presentation.Wpf/AssetEditors/EntityHierarchyEditor/ViewModels/EditorRenderingViewModel.cs similarity index 100% rename from sources/editor/Stride.Assets.Presentation/AssetEditors/EntityHierarchyEditor/ViewModels/EditorRenderingViewModel.cs rename to sources/editor/Stride.Assets.Presentation.Wpf/AssetEditors/EntityHierarchyEditor/ViewModels/EditorRenderingViewModel.cs diff --git a/sources/editor/Stride.Assets.Presentation/AssetEditors/EntityHierarchyEditor/ViewModels/EntityFolderOperation.cs b/sources/editor/Stride.Assets.Presentation.Wpf/AssetEditors/EntityHierarchyEditor/ViewModels/EntityFolderOperation.cs similarity index 100% rename from sources/editor/Stride.Assets.Presentation/AssetEditors/EntityHierarchyEditor/ViewModels/EntityFolderOperation.cs rename to sources/editor/Stride.Assets.Presentation.Wpf/AssetEditors/EntityHierarchyEditor/ViewModels/EntityFolderOperation.cs diff --git a/sources/editor/Stride.Assets.Presentation/AssetEditors/EntityHierarchyEditor/ViewModels/EntityFolderViewModel.cs b/sources/editor/Stride.Assets.Presentation.Wpf/AssetEditors/EntityHierarchyEditor/ViewModels/EntityFolderViewModel.cs similarity index 100% rename from sources/editor/Stride.Assets.Presentation/AssetEditors/EntityHierarchyEditor/ViewModels/EntityFolderViewModel.cs rename to sources/editor/Stride.Assets.Presentation.Wpf/AssetEditors/EntityHierarchyEditor/ViewModels/EntityFolderViewModel.cs diff --git a/sources/editor/Stride.Assets.Presentation/AssetEditors/EntityHierarchyEditor/ViewModels/EntityGizmosViewModel.cs b/sources/editor/Stride.Assets.Presentation.Wpf/AssetEditors/EntityHierarchyEditor/ViewModels/EntityGizmosViewModel.cs similarity index 100% rename from sources/editor/Stride.Assets.Presentation/AssetEditors/EntityHierarchyEditor/ViewModels/EntityGizmosViewModel.cs rename to sources/editor/Stride.Assets.Presentation.Wpf/AssetEditors/EntityHierarchyEditor/ViewModels/EntityGizmosViewModel.cs diff --git a/sources/editor/Stride.Assets.Presentation/AssetEditors/EntityHierarchyEditor/ViewModels/EntityHierarchyEditorViewModel.cs b/sources/editor/Stride.Assets.Presentation.Wpf/AssetEditors/EntityHierarchyEditor/ViewModels/EntityHierarchyEditorViewModel.cs similarity index 100% rename from sources/editor/Stride.Assets.Presentation/AssetEditors/EntityHierarchyEditor/ViewModels/EntityHierarchyEditorViewModel.cs rename to sources/editor/Stride.Assets.Presentation.Wpf/AssetEditors/EntityHierarchyEditor/ViewModels/EntityHierarchyEditorViewModel.cs diff --git a/sources/editor/Stride.Assets.Presentation/AssetEditors/EntityHierarchyEditor/ViewModels/EntityHierarchyElementChangePropagator.cs b/sources/editor/Stride.Assets.Presentation.Wpf/AssetEditors/EntityHierarchyEditor/ViewModels/EntityHierarchyElementChangePropagator.cs similarity index 100% rename from sources/editor/Stride.Assets.Presentation/AssetEditors/EntityHierarchyEditor/ViewModels/EntityHierarchyElementChangePropagator.cs rename to sources/editor/Stride.Assets.Presentation.Wpf/AssetEditors/EntityHierarchyEditor/ViewModels/EntityHierarchyElementChangePropagator.cs diff --git a/sources/editor/Stride.Assets.Presentation/AssetEditors/EntityHierarchyEditor/ViewModels/EntityHierarchyElementViewModel.cs b/sources/editor/Stride.Assets.Presentation.Wpf/AssetEditors/EntityHierarchyEditor/ViewModels/EntityHierarchyElementViewModel.cs similarity index 100% rename from sources/editor/Stride.Assets.Presentation/AssetEditors/EntityHierarchyEditor/ViewModels/EntityHierarchyElementViewModel.cs rename to sources/editor/Stride.Assets.Presentation.Wpf/AssetEditors/EntityHierarchyEditor/ViewModels/EntityHierarchyElementViewModel.cs diff --git a/sources/editor/Stride.Assets.Presentation/AssetEditors/EntityHierarchyEditor/ViewModels/EntityHierarchyItemViewModel.cs b/sources/editor/Stride.Assets.Presentation.Wpf/AssetEditors/EntityHierarchyEditor/ViewModels/EntityHierarchyItemViewModel.cs similarity index 100% rename from sources/editor/Stride.Assets.Presentation/AssetEditors/EntityHierarchyEditor/ViewModels/EntityHierarchyItemViewModel.cs rename to sources/editor/Stride.Assets.Presentation.Wpf/AssetEditors/EntityHierarchyEditor/ViewModels/EntityHierarchyItemViewModel.cs diff --git a/sources/editor/Stride.Assets.Presentation/AssetEditors/EntityHierarchyEditor/ViewModels/EntityHierarchyRootViewModel.cs b/sources/editor/Stride.Assets.Presentation.Wpf/AssetEditors/EntityHierarchyEditor/ViewModels/EntityHierarchyRootViewModel.cs similarity index 100% rename from sources/editor/Stride.Assets.Presentation/AssetEditors/EntityHierarchyEditor/ViewModels/EntityHierarchyRootViewModel.cs rename to sources/editor/Stride.Assets.Presentation.Wpf/AssetEditors/EntityHierarchyEditor/ViewModels/EntityHierarchyRootViewModel.cs diff --git a/sources/editor/Stride.Assets.Presentation/AssetEditors/EntityHierarchyEditor/ViewModels/EntityTransformationViewModel.cs b/sources/editor/Stride.Assets.Presentation.Wpf/AssetEditors/EntityHierarchyEditor/ViewModels/EntityTransformationViewModel.cs similarity index 100% rename from sources/editor/Stride.Assets.Presentation/AssetEditors/EntityHierarchyEditor/ViewModels/EntityTransformationViewModel.cs rename to sources/editor/Stride.Assets.Presentation.Wpf/AssetEditors/EntityHierarchyEditor/ViewModels/EntityTransformationViewModel.cs diff --git a/sources/editor/Stride.Assets.Presentation/AssetEditors/EntityHierarchyEditor/ViewModels/EntityViewModel.cs b/sources/editor/Stride.Assets.Presentation.Wpf/AssetEditors/EntityHierarchyEditor/ViewModels/EntityViewModel.cs similarity index 100% rename from sources/editor/Stride.Assets.Presentation/AssetEditors/EntityHierarchyEditor/ViewModels/EntityViewModel.cs rename to sources/editor/Stride.Assets.Presentation.Wpf/AssetEditors/EntityHierarchyEditor/ViewModels/EntityViewModel.cs diff --git a/sources/editor/Stride.Assets.Presentation/AssetEditors/EntityHierarchyEditor/ViewModels/GizmoViewModel.cs b/sources/editor/Stride.Assets.Presentation.Wpf/AssetEditors/EntityHierarchyEditor/ViewModels/GizmoViewModel.cs similarity index 100% rename from sources/editor/Stride.Assets.Presentation/AssetEditors/EntityHierarchyEditor/ViewModels/GizmoViewModel.cs rename to sources/editor/Stride.Assets.Presentation.Wpf/AssetEditors/EntityHierarchyEditor/ViewModels/GizmoViewModel.cs diff --git a/sources/editor/Stride.Assets.Presentation/AssetEditors/EntityHierarchyEditor/Views/EntityHierarchyEditorView.xaml b/sources/editor/Stride.Assets.Presentation.Wpf/AssetEditors/EntityHierarchyEditor/Views/EntityHierarchyEditorView.xaml similarity index 99% rename from sources/editor/Stride.Assets.Presentation/AssetEditors/EntityHierarchyEditor/Views/EntityHierarchyEditorView.xaml rename to sources/editor/Stride.Assets.Presentation.Wpf/AssetEditors/EntityHierarchyEditor/Views/EntityHierarchyEditorView.xaml index bfd9ebce33..7e7f688b90 100644 --- a/sources/editor/Stride.Assets.Presentation/AssetEditors/EntityHierarchyEditor/Views/EntityHierarchyEditorView.xaml +++ b/sources/editor/Stride.Assets.Presentation.Wpf/AssetEditors/EntityHierarchyEditor/Views/EntityHierarchyEditorView.xaml @@ -22,8 +22,8 @@ - - + +