This repository was archived by the owner on Nov 18, 2022. It is now read-only.
-
Notifications
You must be signed in to change notification settings - Fork 8
Expand file tree
/
Copy pathtest---.html
More file actions
2031 lines (1800 loc) · 88.6 KB
/
Copy pathtest---.html
File metadata and controls
2031 lines (1800 loc) · 88.6 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
<html>
<head>
<title>Eep² - 3D Game Comparison - Game Entry Form</title>
<style type=text/css>
a:hover {color:#c6ccd0}
body {
scrollbar-3dlight-color:#29333d;
scrollbar-arrow-color:#000000;
scrollbar-base-color:#80828c;
scrollbar-darkshadow-color:#757781;
scrollbar-face-color:#91939d;
scrollbar-highlight-color:#80828c;
scrollbar-shadow-color:#c6ccd0;
scrollbar-track-color:#757781
}
select,input {
font-family:Tahoma,sans-serif;
font-size:8pt
}
tr,td {
font-family:Tahoma,Arial;
font-size:8pt
}
table.a {
border-color: #333
}
#a {font-family:"Trebuchet MS";font-size:10pt}
fieldset {border-color: #333}
</style>
<basefont face="Trebuchet MS, Arial">
</head>
<!--<body text=708088 bgcolor=000000 link=b1babe vlink=708088 alink=cbd0d3 marginwidth=0 leftmargin=0 rightmargin=0>-->
<body text=000000 bgcolor=80828c link=29333d vlink=000000 alink=5a7085 marginwidth=0 leftmargin=0 rightmargin=0 marginheight=0 topmargin=0 bottommargin=0>
<form method=post action="/eep/compare/gameform.html">
<!--<form method=post action=http://tnlc.com/cgi-sys/FormMail.cgi>
<input type=hidden name=required value="email,game">
<input type=hidden name=env_report value=HTTP_REFERRER,REMOTE_HOST,REMOTE_ADDR,HTTP_USER_AGENT>
<input type=hidden name=subject value="3D Game Comparison submission">
<input type=hidden name=recipient value=eep@tnlc.com>-->
<center><b><!--<font face="Trebuchet MS">--><font size=+3>3D Game Comparison</font>
<p><font size=+2>Game Entry Form</font></b>
<p>"Game vs. game. No hype; just facts."™<p>18 compared games (78 comparisons) + 51 honorable mentions = 69 games
<p>Last Modified: 8/4/07
<hr size=1>
<img src=../intro.gif alt=Introduction border=0 width=16 height=15> <a href="" target=_top>Introduction</a> •
<img src=../news.gif alt=News/Updates border=0 width=16 height=16> <a href=./#news target=_top>News/Updates</a> •
<img src=../table.gif align=absmiddle alt="Comparison Table" border=0 width=16 height=13> <a href=table.html target=_top>Comparison Table</a> •
<img src=../medal.gif align=absmiddle alt="Honorable Mentions" border=0 width=16 height=16> <a href=mentions.html target=_top>Honorable Mentions</a> •
<img src=../links.gif alt=Links border=0 width=16 height=16> <a href=./#links target=_top>Links</a>
<p><table width=75%>
<tr><td id=a><div align=justify>
<center><b><font color=red style=background-color:yellow>Note</font></b>: This form is not ready so don't bother filling it in just yet.</center><br>
The final form will have multiple pages to make adding all this information easier and less overwhelming--at least initially. ;)
<p><li>Please enter as much information as possible so your entry is complete and I don't have to email you for more information.
<li>A lot of this information can be found in the game's manual, website(s), or (p)reviews in magazines or on various game websites. It is preferred that you have experienced these things first-hand in order to verify that it actually exists.
<li>If unsure, leave it blank. If semi-unsure, put a question mark (?) and/or describe/elaborate in the most relevant available text-entry field.
<li>If plural, add amounts (mostly for "1" to distinguish between singular and plural) text-entry field.
<p><b>Examples:</b>
<center><h2><b>Category</b></h2></center>
<table align=center cellspacing=2 width=75% class=a style="border: solid 1px #333">
<tbody>
<tr align=center><td colspan=2><font size=2><b>subcategory</td>
<td><b>situation</td>
<td><b>solution</td>
</tbody>
<tbody>
<tr valign=top>
<td><b>feature</td>
<td nowrap><input type=text value="details, # amount"><br>
<input type=checkbox checked>subfeature
</td>
<td>Feature is present but has no checkbox and only a text-entry field and (a) subfeature checkbox(es).
<td>Enter details if a subfeature checkbox doesn't apply.
</td>
</tbody>
<tbody>
<tr valign=top>
<td><b>feature</td>
<td nowrap><input type=checkbox checked>
<input type=text><br>
<input type=checkbox>subfeature
</td>
<td>Feature is present but doesn't have any details or subfeatures (or you don't know).
<td>Just check main feature checkbox.
</td>
</tbody>
<tbody>
<tr valign=top>
<td><b>feature</td>
<td nowrap><input type=checkbox>
<input type=text value="details, # amount"><br>
<input type=checkbox>subfeature
</td>
<td>Feature is present and you enter more details in its text-entry field).
<td>Don't check the checkbox (some text-entry fields <s>should</s> will automatically check it anyway).
</td>
</tbody>
<tbody>
<tr valign=top>
<td><b>feature</td>
<td nowrap><input type=checkbox>
<input type=text><br>
<input type=checkbox checked>subfeature
</td>
<td>Feature is present but has a subfeature.
<td>You don't have to check the main feature checkbox (some main features will automatically be checked if a subfeature is checked anyway).
</td>
</tbody>
<tbody>
<tr valign=top>
<td><b>feature</td>
<td nowrap><input type=checkbox>
<input type=text><br>
<input type=checkbox>subfeature
<dd><input type=checkbox checked>child-subfeature
</td>
<td>Feature is present but has a child-subfeature.
<td>You don't have to check the main feature or subfeature checkboxes (some will automatically be checked if a child-subfeature is checked anyway).
</td>
</tbody>
</table>
</table>
<p><hr size=1 width=50%>
<p align=center><br><font size=+1><a href=#engine>Engine</a> •
<a href=#character>Player Character</a> •
<a href=#design>Level/World Design</a> •
<a href=#weapons>Weapons</a> •
<a href=#npcs>NPCs</a> •
<a href=#inventory>Inventory</a> •
<a href=#other>Other</a>
</font>
<p><br>
<div style="display:table; text-align:center">
<fieldset>
<legend><font size=+2><b>GENERAL</b></font></legend>
<p><table align=center cellspacing=0 rules=groups>
<colgroup span=1></colgroup>
<tbody>
<tr valign=top><td><b>game</td>
<td><input type=text name=game size=40 value="">
<br>
website: <input type=text name=gameURL size=40 value="http://en.wikipedia.org/wiki/">
</td></tr>
</tbody>
<tbody>
<tr valign=top><td><b>circa
<td><select name=circa>
<option>
<option value=2002 >2002
<option value=2001 >2001
<option value=2000 >2000
<option value=1999 >1999
<option value=1998 >1998
<option value=1997 >1997
<option value=1996 >1996
<option value=1995 >1995
</select>
<input type=text name=circa size=4 maxlength=4 value=""> (year of origin)
</tbody>
<tbody>
<tr valign=top><td><b>genre
<td>
<!--
/* $genres = mysql_query("SELECT id, name FROM genres");
while ($genre = mysql_fetch_array($genres)) {
$genreID = $genre["id"];
$genreName = $genre["name"];
echo("<input type=checkbox name='genre$genreID'>"."$genreName<br>\n");
}
*/
-->
<input type=text name=genre maxlength=40 value=><br>
<input type=checkbox name=genre[] value=action >action<br>
<input type=checkbox name=genre[] value=adventure >adventure<br>
<input type=checkbox name=genre[] value=RPG >role-playing (RPG)
<br>
<input type=checkbox name=genre[] value=simulation >simulation
<!-- <dd><input type=checkbox name=genre[]>city/empire-building
<dd><input type=checkbox name=genre[]>driving/racing/riding
-->
<br>
<input type=checkbox name=genre[] value=strategy >strategy
<!-- (<input type=checkbox name=genre[]>real-time
<input type=checkbox name=genre[]>turn-based)
-->
</tbody>
<tbody>
<tr valign=top><td><b>publisher
<td><select name=publisher>
<option>
<!--
//-->
<!-- <option>3DO
<option>Activision
<option>Electronic Arts
<option >Eidos Interactive
<option>Epic Games
<option>GT Interactive
<option>Gathering of Developers
<option>Hasbro
<option>Infogrames
<option>Interplay
<option>LucasArts
<option>Microsoft
<option>Sierra
<option>THQ
<option>UBI Soft
<option>Virgin
<option>WizardWorks
<option>other
-->
</select>
<input type=text name=publisher-other maxlength=40 value=""><br>
website: <input type=text name=publisherURL size=40 value="http://en.wikipedia.org/wiki/">
</tbody>
<tbody>
<tr valign=top><td><b>developer
<td><input type=text name=developer value="">
<br>
website: <input type=text name=developerURL size=40 value="http://en.wikipedia.org/wiki/">
</tbody>
</table>
<center>
<p><input type=submit name=submit value=Submit> <input type=reset value=Clear>
</fieldset>
</div>
<div style="display:table; text-align:center">
<fieldset>
<legend><img src=3dengine.gif width=51 height=49 align=absmiddle> <font size=+2><b>ENGINE</b></font></legend>
<input type=hidden name=ENGINE>
<table align=center border cellspacing=0 rules=groups>
<colgroup span=1></colgroup>
<tbody>
<tr valign=top><td><b>name
<td colspan=2>
<select name=engine[]>
<option value="">
<option value=propietary >propietary
<option value="Action Forms Carnivore" >Action Forms Carnivore
<option value="Monolith LithTech" >Monolith LithTech
<option value="id Quake 2" >id Quake 2
<option value="id Quake 3" >id Quake 3
<option value="NDL NetImmerse" >NDL NetImmerse
<option value="Epic Unreal" >Epic Unreal
<option value="Epic Unreal Tournament" >Epic Unreal Tournament
<option value="Epic Unreal 2/Warfare" >Epic Unreal 2/Warfare
<option value="Vital Engine" >Vital Engine
<option value=other >other
</select>
<input type=text name=engine[] maxlength=40 value="">
<input type=checkbox name=engine[] value=modified>modified<br>
website: <input type=text name=engineURL size=40>
</tbody>
<tbody>
<tr valign=top><td><b>developer
<td colspan=2><input type=text name=engine_developer[] value="">
<input type=checkbox name=engine_developer[] value=game>same as game developer<br>
website: <input type=text name=engine_developerURL size=40>
</tbody>
<tbody>
<tr valign=top><td><b>type
<td><input type=checkbox name=engine_type[] value=polygon>polygon<br>
<input type=checkbox name=engine_type[] value=voxel>voxel<br>
<input type=checkbox name=engine_type[] value=NURBS>NURBS<br>
<input type=text name=engine_type-other size=40>
</tbody>
<tbody>
<tr valign=top><td><b>optimization
<td><input type=checkbox name=engine_optimization[] value=LOD>LOD (level of detail)<br>
<input type=checkbox name=engine_optimization[] value=portal>portal rendering (connected "rooms")<br>
<input type=checkbox name=engine_optimization[] value=farfogclip>far fog clipping plane (landscape/terrain)<br>
<input type=text name=engine_optimization-other size=40>
</tbody>
<tbody>
<tr valign=top><td><b>collision<br>detection
<td colspan=2><input type=checkbox name=collision_detection[] value=2D>2D (axis-aligned)<br>
<input type=checkbox name=collision_detection[] value=vertical_angle_adjustment>vertical angle adjustment<br>
<input type=text name=collision_detection-other size=40>
</tbody>
</table>
<p><input type=submit name=submit value=Submit> <input type=reset value=Clear>
<p><fieldset>
<legend><font size=+1><b>Atmospheric/environmental effects</b></font></legend>
<p><table align=center cellspacing=0>
<tr valign=top><td>
<table align=center cellspacing=0 border rules=groups>
<colgroup span=1></colgroup>
<tbody>
<tr valign=top><td><b>breath</td>
<td><input type=text name=atmfx-breath[]><br>
<input type=checkbox name=atmfx-breath[] value=cold>cold<br>
<input type=checkbox name=atmfx-breath[] value=fire>fire<br>
<input type=checkbox name=atmfx-breath[] value=poison>poison
</td></tr>
</tbody>
<tbody>
<tr valign=top><td><b>dust</td>
<td><input type=checkbox name=atmfx[] value=dust>
<input type=text name=atmfx-dust><br>
<input type=checkbox name=atmfx-dust-impact>impact
</td></tr>
</tbody>
<tbody>
<tr valign=top><td><b>gas</td>
<td><input type=checkbox name=atmfx[] value=gas>
<input type=text name=atmfx-gas><br>
</td></tr>
</tbody>
<tbody>
<tr valign=top><td><b>liquid<br>spray</td>
<td><input type=checkbox name=atmfx[] value=liquid_spray>
<input type=text name=atmfx-liquid_spray[]><br>
<input type=checkbox name=atmfx-liquid_spray[] value=fire_hydrants>fire hydrants<br>
<input type=checkbox name=atmfx-liquid_spray[] value=soda_cans>soda cans<br>
<input type=checkbox name=atmfx-liquid_spray[] value=water_coolers>water coolers
</td></tr>
</tbody>
<tbody>
<tr valign=top><td><b>shards</td>
<td><input type=checkbox name=atmfx[] value=shards>
<input type=text name=atmfx-shards[]><br>
<input type=checkbox name=atmfx-shards[] value=glass>glass<br>
<input type=checkbox name=atmfx-shards[] value=leaves>leaves<br>
<input type=checkbox name=atmfx-shards[] value=wood>wood
</td></tr>
</tbody>
<tbody>
<tr valign=top><td><b>smoke</td>
<td><input type=checkbox name=atmfx[] value=smoke>
<input type=text name=atmfx-smoke[]><br>
<input type=checkbox name=atmfx-smoke[] value=explosions>explosions<br>
<input type=checkbox name=atmfx-smoke[] value=fire>fire<br>
<input type=checkbox name=atmfx-smoke[] value=gunshots>gunshots
</td></tr>
</tbody>
<tbody>
<tr valign=top><td><b>steam</td>
<td><input type=checkbox name=atmfx[] value=steam>
<input type=text name=atmfx-steam[]><br>
<input type=checkbox name=atmfx-steam[] value=manholes>manholes<br>
<input type=checkbox name=atmfx-steam[] value=fire>fire<br>
<input type=checkbox name=atmfx-steam[] value=water>water<br>
</td></tr>
</tbody>
</table>
<td width=10>
<td>
<table align=center border cellspacing=0 rules=groups>
<colgroup span=1></colgroup>
<tbody>
<tr valign=top><td><b>water</td>
<td><input type=checkbox name=atmfx[] value=water>
<input type=text name=atmfx-water[]><br>
<input type=checkbox name=atmfx-water[] value=bubbles>bubbles<br>
<input type=checkbox name=atmfx-water[] value=current>current<br>
<input type=checkbox name=atmfx-water[] value=drops>dripping/drops<br>
<input type=checkbox name=atmfx-water[] value=ripples>ripples<br>
<input type=checkbox name=atmfx-water[] value=splash>splash<br>
<input type=checkbox name=atmfx-water[] value=waves>waves<br>
</td></tr>
</tbody>
<tbody>
<tr valign=top><td><b>weather</td>
<td><input type=text name=atmfx-weather[]><br>
<input type=checkbox name=atmfx-weather[] value=transitions>transitions <font size=-2>(smooth change from different weather)</font><br>
<input type=checkbox name=atmfx-weather[] value=clouds>clouds
<input type=text name=atmfx-weather-clouds[]><br>
<dd><input type=checkbox name=atmfx-weather-clouds[] value=moving>moving
<dd><input type=checkbox name=atmfx-weather-clouds[] value=decrease>decrease/<input type=checkbox name=atmfx-weather-clouds[] value=increase>increase
<br>
<input type=checkbox name=atmfx-weather[] value=fog>fog (<input type=checkbox name=atmfx-weather-fog value=volumetric>volumetric)
<br>
<input type=checkbox name=atmfx-weather[] value=lightning>lightning
<input type=text name=atmfx-weather-lightning>
<br>
<input type=checkbox name=atmfx-weather[] value=rain>rain
(<input type=checkbox name=atmfx-weather-rain[] value=decreases>decreases/<input type=checkbox name=atmfx-weather-rain[] value=increases>increases)
<dd><input type=checkbox name=atmfx-weather-rain[] value=splash>splash
<dd><input type=checkbox name=atmfx-weather-rain[] value=ripples>ripples
<br>
<input type=checkbox name=atmfx-weather[] value=snow>snow
(<input type=checkbox name=atmfx-weather-snow[] value=decreases>decreases/<input type=checkbox name=atmfx-weather-snow[] value=increases>increases)
<br>
<input type=checkbox name=atmfx-weather[] value=wind>wind
<input type=text name=atmfx-weather-wind[]>
<dd><input type=checkbox name=atmfx-weather-wind[] value=fans>fans
<input type=text name=atmfx-weather-wind-fans>
<dd><input type=checkbox name=atmfx-weather-wind[] value=flags>flags
<input type=text name=atmfx-weather-wind-flags>
<dd><input type=checkbox name=atmfx-weather-wind[] value=trees>trees
<input type=text name=atmfx-weather-wind-trees>
</td></tr>
</tbody>
<tbody>
<tr valign=top><td><b>other</td>
<td><input type=text name=atmfx-other size=40><br>
<input type=checkbox name=atmfx[] value=camera_shaking>camera shaking
<input type=text name=atmfx-camera_shaking>
</td></tr>
</tbody>
</table>
</table>
<p><input type=submit name=submit value=Submit> <input type=reset value=Clear>
</fieldset>
<p><table>
<tr valign=top>
<td>
<b>lighting</b>
<table align=center border cellspacing=0 rules=groups>
<colgroup span=1></colgroup>
<tbody>
<tr valign=top><td><b>color
<td colspan=2><input type=radio name=light-color value=colored><font color=ff0000>c</font><font color=33ff33>o</font><font color=3333ff>l</font><font color=ffff00>o</font><font color=ffffff>r</font>ed
<input type=radio name=light-color value=white><font color=white>white
</tbody>
<tbody>
<tr valign=top><td><b>type
<td colspan=2><input type=radio name=light-type value=dynamic>dynamic
<input type=radio name=light-type value=static>static<br>
<input type=checkbox name=light[] value=vertex>vertex
<input type=checkbox name=light[] value=volumetric>volumetric
</tbody>
<tbody>
<tr valign=top><td><b>shading
<td><input type=checkbox name=light-shading[] value=flat>flat (Lambert)<br>
<input type=checkbox name=light-shading[] value=Gourard>smooth (Gourard)
<td><input type=checkbox name=light-shading[] value=Phong>smoother (Phong)<br>
<input type=checkbox name=light-shading[] value=specular>specular highlights (Blinn)
</tbody>
<tbody>
<tr valign=top><td><b>effects
<td colspan=2><input type=checkbox name=light_coronas value=coronas onblur="light_coronas.checked=(light_coronas_ex.value!='');">coronas
<input type=text name=light_coronas_ex onfocus="light_coronas.checked=true"; onblur="light_coronas.checked=(this.value!='');"><br>
<input type=checkbox name=light_flicker value=yes>flickering
<input type=text name=light-flicker onfocus="light_flicker.checked=true"; onblur="light_flicker.checked=(this.value!='');"><br>
<input type=checkbox name=light_lensflares value=yes>lens flare
<input type=text name=light-lensflares onfocus="light_lensflares.checked=true"; onblur="light_lensflares.checked=(this.value!='');"><br>
<input type=checkbox name=lightmaps value=yes>lightmaps
<input type=text name=light-maps onfocus="lightmaps.checked=true"; onblur="lightmaps.checked=(this.value!='');">
<br>
</tbody>
<tbody>
<tr valign=top><td rowspan=2><b>examples
<td><input type=checkbox name=light-ex[] value=explosions>explosions<br>
<input type=checkbox name=light-ex[] value=candles>candles<br>
<input type=checkbox name=light-ex[] value=fire>fire<br>
<input type=checkbox name=light-ex[] value=flares>flares<br>
<input type=checkbox name=light-ex[] value=flashlights>flashlights<br>
<input type=checkbox name=light-ex[] value=gunshots>gunshots<br>
<input type=checkbox name=light-ex[] value=lanterns>lanterns
<td><input type=checkbox name=light-ex[] value=lightning>lightning<br>
<input type=checkbox name=light-ex[] value=searchlights>searchlights<br>
<input type=checkbox name=light-ex[] value=stoplights>stop-/traffic lights<br>
<input type=checkbox name=light-ex[] value=streetlights>streetlights<br>
<input type=checkbox name=light-ex[] value=torches>torches<br>
<input type=checkbox name=light-ex[] value=windows>windows<br>
<tr valign=top><td colspan=2><input type=text name=light-ex-examples[] size=40>
</tbody>
</table>
<td width=2.5%>
<td><table align=center border cellspacing=0 rules=groups>
<colgroup span=1></colgroup>
<tbody>
<tr valign=top><td><b>particle effects
<td><input type=text name=pfx[] size=40><br>
<input type=checkbox name=pfx[] value=blood>blood
<input type=text name=pfx-blood><br>
<input type=checkbox name=pfx[] value=breath>breath
<input type=text name=pfx-breath><br>
<input type=checkbox name=pfx[] value=debris>debris
<input type=text name=pfx-debris><br>
<input type=checkbox name=pfx[] value=dust>dust
<input type=text name=pfx-dust><br>
<input type=checkbox name=pfx[] value=explosions>explosions
<input type=text name=pfx-explosions><br>
<input type=checkbox name=pfx[] value=fire>fire
<input type=text name=pfx-fire><br>
<input type=checkbox name=pfx[] value=gas>gas
<input type=text name=pfx-gas><br>
<input type=checkbox name=pfx[] value=liquidspray>liquid spray
<input type=text name=pfx-liquidspray><br>
<input type=checkbox name=pfx[] value=rain>rain
<input type=text name=pfx-rain><br>
<input type=checkbox name=pfx[] value=shards>shards
<input type=text name=pfx-shards[]>
<dd><input type=checkbox name=pfx-shards[] value=glass>glass
<dd><input type=checkbox name=pfx-shards[] value=wood>wood
<br>
<input type=checkbox name=pfx[] value=smoke>smoke
<input type=text name=pfx-smoke><br>
<input type=checkbox name=pfx[] value=snow>snow
<input type=text name=pfx-snow><br>
<input type=checkbox name=pfx[] value=sparks>sparks
<input type=text name=pfx-sparks><br>
<input type=checkbox name=pfx[] value=steam>steam
<input type=text name=pfx-steam>
</tbody>
</table>
</table>
<p><input type=submit name=submit value=Submit> <input type=reset value=Clear>
<p><h3><b>physics</b></h3>
<table align=center border cellspacing=0 rules=groups>
<colgroup span=1></colgroup>
<colgroup span=1></colgroup>
<colgroup span=1></colgroup>
<colgroup span=1></colgroup>
<tbody>
<th>
<th>
<th>player<br>character
<th>NPCs
<th>vehicles
</tbody>
<tbody>
<tr valign=top>
<td><b>gravity</b><br>
(bounce,<br>
roll, settle)
<td><input type=text name=physics-gravity[] size=30>
<td><input type=checkbox name=physics-gravity[] value=planame=physics-gravity[] value=vehicles>
</tbody>
<tbody>
<tr valign=top>
<td><b>bouyancy</b><br>
(floatation)
<td><input type=text name=physics-bouyancy[] size=40><br>
<td><input type=checkbox name=physics-bouyancy[] value=player_character>
<td><input type=checkbox name=physics-bouyancy[] value=NPCs>
<td><input type=checkbox name=physics-bouyancy[] value=vehicles>
</tbody>
<tbody>
<tr valign=top>
<td><b>friction</b><br>
(drag, slide)
<td><input type=text name=physics-friction[] size=40><br>
<td><input type=checkbox name=physics-friction[] value=player_character>
<td><input type=checkbox name=physics-friction[] value=NPCs>
<td><input type=checkbox name=physics-friction[] value=vehicles>
</tbody>
<tbody>
<tr valign=top>
<td><b>inertia
<td><input type=text name=physics-interia[] size=40><br>
<td><input type=checkbox name=physics-inertia[] value=player_character>
<td><input type=checkbox name=physics-inertia[] value=NPCs>
<td><input type=checkbox name=physics-inertia[] value=vehicles>
</tbody>
<tbody>
<tr valign=top>
<td><b>momentum
<td><input type=text name=physics-momentum[] size=40><br>
<td><input type=checkbox name=physics-momentum[] value=player_character>
<td><input type=checkbox name=physics-momentum[] value=NPCs>
<td><input type=checkbox name=physics-momentum[] value=vehicles>
</tbody>
<tbody>
<tr valign=top>
<td><b>fabric
<td colspan=4><input type=checkbox name=physics[] value=fabric>
<input type=text name=physics-fabric size=40>
<tr valign=top>
<td><b>fluid
<td colspan=4><input type=checkbox name=physics[] value=fluid>
<input type=text name=physics-fluid size=40>
<tr valign=top>
<td><b>other
<td colspan=4><input type=text name=physics-other size=40>
</tbody>
</table>
<p><table align=center border cellspacing=0 rules=groups>
<colgroup span=1></colgroup>
<tbody>
<tr valign=top><td><b>reflection
<td><input type=checkbox name=reflection[] value=environmental_mapping><a href=#texture>environmental mapping</a><br>
<input type=checkbox name=reflection[] value=raytrace>raytracing
<td><input type=checkbox name=reflection[] value=mirrors>mirrors<br>
<input type=checkbox name=reflection[] value=water>water<br>
other: <input type=text name=reflection[] size=40>
</tbody>
<tbody>
<tr valign=top><td><b>shadows
<td>
<input type=checkbox name=shadows[] value=masks>circular/ovalar masks<br>
cover:
<input type=checkbox name=shadows-cover[] value=player_character>player character
<input type=checkbox name=shadows-cover[] value=NPCs>NPCs (animals/enemies)
<br>
<input type=checkbox name=shadows[] value=projected>projected (soft/stencil)<br>
<input type=checkbox name=shadows[] value=raytraced>raytraced<br>
<input type=checkbox name=shadows[] value=vertical_angle_adjustment>vertical angle adjustment<br>
<input type=checkbox name=shadows[] value=multiple_horizontal_surfaces>multiple horizontal surfaces<br>
<input type=checkbox name=shadows[] value=multiple_light_sources>multiple light sources
<dd><input type=checkbox name=shadows[] value=distance-adjustment>distance adjustment: lengthening/shortening
<td><input type=checkbox name=shadows[] value=player_character>player character<br>
<input type=checkbox name=shadows[] value=NPCs>NPCs (animals/enemies)<br>
<input type=checkbox name=shadows[] value=buildings>buildings<br>
<input type=checkbox name=shadows[] value=trees>trees
<br>
other: <input type=text name=shadows[] size=40>
</tbody>
<tbody>
<tr valign=top><td><a name=texture><b>texture
<td>bit depth: <input type=checkbox name=texture-bit_depth[] value=16>16
<input type=checkbox name=texture-bit_depth[] value=24>24
<input type=checkbox name=texture-bit_depth[] value=32>32
<br>
filtering: <input type=checkbox name=texture-filtering[] value=anistropic>anistropic
<input type=checkbox name=texture-filtering[] value=bilinear>bilinear
<input type=checkbox name=texture-filtering[] value=trilinear>trilinear
<p>mapping:
<input type=checkbox name=texture-filtering-map[] value=bump>bump
<input type=checkbox name=texture-filtering-map[] value=mip>mip
<dd><input type=checkbox name=texture-filtering-map[] value=env>environmental
(<input type=checkbox name=texture-filtering-map[] value=cube>cube
<input type=checkbox name=texture-filtering-map[] value=sphere>sphere)
<dd><input type=text name=texture-filtering-map-env[] size=40><br>
<dd> <input type=checkbox name=texture-filtering-map-env[] value=glass>glass
<input type=checkbox name=texture-filtering-map-env[] value=metal>metal<br>
<td><input type=checkbox name=texture[] value=decals>decals: <input type=text name=decals>
<dd><input type=checkbox name=texture-decals[] value=blood>blood
<dd><input type=checkbox name=texture-decals[] value=bulletholes>bullet holes
<dd><input type=checkbox name=texture-decals[] value=expblasts>explosion blasts
<dd><input type=checkbox name=texture-decals[] value=hits/impacts>hits/impacts
<br>
<input type=checkbox name=texture[] value=detail>detail<br>
<input type=checkbox name=texture[] value=procedural>procedural
</tbody>
<tbody>
<tr valign=top><td><b>transparency</b><br>
<font size=-2>(alpha blending)
<td>fade:
<input type=checkbox name=transparency[] value=fade-deadbodyfade>dead bodies
<input type=checkbox name=transparency[] value=fade-debris>debris
<dd><input type=checkbox name=transparency[] value=fade-playermodel>player model when camera close
<br>
<input type=checkbox name=transparency[] value=glass>glass
<input type=text name=transparency-glass><br>
<input type=checkbox name=transparency[] value=lightbeams>light beams
<input type=text name=transparency-lightbeams>
<td><input type=checkbox name=transparency[] value=water>water
<input type=text name=transparency-water><br>
<input type=checkbox name=transparency[] value=pfx>same as particle effects<br>
other: <input type=text name=transparency[] size=40>
</tbody>
<tbody>
<tr valign=top><td><b>other<br>
<td>camera:
<dd><input type=checkbox name=engine-other[] value=camera_distortion>distortion:
<input type=text name=engine-other-camera_distortion>
<dd> <input type=checkbox name=engine-other[] value=camera_distortion-poison>poison
<input type=checkbox name=engine-other[] value=camera_distortion-underwater>underwater
<dd><input type=checkbox name=engine-other[] value=camera_shaking>shaking:
<input type=text name=engine-other-camera_shaking>
<dd> <input type=checkbox name=engine-other[] value=camera_shaking-earthquakes>earthquakes
<input type=checkbox name=engine-other[] value=camera_shaking-explosions>explosions
<td><input type=checkbox name=engine-other[] value=cel_shading>cel shading<br>
<input type=checkbox name=engine-other[] value=IK>inverse kinematics<br>
<input type=checkbox name=engine-other[] value=skeletal_animation>skeletal animation<br>
<input type=checkbox name=engine-other[] value=pixel-shading>pixel-shading<br>
<input type=checkbox name=engine-other[] value=vertex-shading>vertex-shading
</tbody>
</table>
<p><input type=submit name=submit value=Submit> <input type=reset value=Clear>
</fieldset>
</div>
<p><br><a name=character><h2><b>PLAYER CHARACTER</b></h2>
<input type=hidden name="PLAYER CHARACTER">
<table>
<tr valign=top align=center><td>
<table align=center border cellspacing=0 rules=groups>
<colgroup span=1></colgroup>
<tbody>
<tr valign=top><td><b>name
<td colspan=2><input type=text name=character-name size=40><br>
</tbody>
<tbody>
<tr valign=top><td><b>description
<td colspan=2><input type=text name=character-description size=40><br>
<font size=-2>(occupation, age, sex, etc)</font>
</tbody>
<tbody>
<tr valign=top><td><b>other
<td colspan=2> <input type=text name=character-other><br>
<input type=checkbox name=character[] value=customizable>customizable (clothing/skin/textures, etc)<br>
<input type=checkbox name=character[] value=facialexpressions>facial expressions<br>
<input type=checkbox name=character[] value=fatigue>fatigue <input type=checkbox name=character[] value=stamina>stamina<br>
<input type=checkbox name=character[] value=lipsync>lip-syncing<br>
<input type=checkbox name=character[] value=idleactions>idle actions<br>
<input type=checkbox name=character[] value=limping>limping<br>
<input type=checkbox name=character[] value=localbodydamage>localized body damage<br>
<input type=checkbox name=character[] value=underwatertint>underwater tinting<br>
</tbody>
<tbody>
<tr valign=top><td rowspan=2><b>actions/<br>moves
<tr valign=top><td><input type=text name=character-moves-other><br>
<input type=checkbox name=character-moves[] value=climb>climb <input type=text name=moves-climb>
<dd><input type=checkbox name=character-moves-climb value=ladders>ladders
<dd><input type=checkbox name=character-moves-climb value=fences>fences
<dd><input type=checkbox name=character-moves-climb value=poles>poles<br>
<input type=checkbox name=character-moves[] value=crawl>crawl<br>
<input type=checkbox name=character-moves[] value=crouch>crouch<br>
<input type=checkbox name=character-moves[] value=drink>drink<br>
<input type=checkbox name=character-moves[] value=eat>eat<br>
<input type=checkbox name=character-moves[] value=drop>drop object<br>
<input type=checkbox name=character-moves[] value=hit>hit<br>
<input type=checkbox name=character-moves[] value=lie>lie down<br>
<input type=checkbox name=character-moves[] value=jump>jump<br>
<input type=checkbox name=character-moves[] value=kick>kick
<td>lean <input type=text name=character-moves-lean>
<dd><input type=checkbox name=character-moves[] value=lean-left/right>left/right
<dd><input type=checkbox name=character-moves[] value=lean-back/forward>back/forward
<br>
<input type=checkbox name=character-moves[] value=pickup><a href=#pickups>pickup</a> object<br>
<input type=checkbox name=character-moves[] value=run>run<br>
<input type=checkbox name=character-moves[] value=search>search<br>
<input type=checkbox name=character-moves[] value=shoot>shoot<br>
<input type=checkbox name=character-moves[] value=sit>sit<br>
<input type=checkbox name=character-moves[] value=sleep>sleep<br>
<input type=checkbox name=character-moves[] value=strafe>strafe<br>
<input type=checkbox name=character-moves[] value=swing>swing<br>
<input type=checkbox name=character-moves[] value=vault>vault<br>
<input type=checkbox name=character-moves[] value=walk>walk
</tbody>
</table>
<td width=2.5%>
<td>
<table align=center border cellspacing=0 rules=groups>
<colgroup span=1></colgroup>
<tbody>
<tr valign=top><td><b>footprints
<td colspan=2><input type=checkbox name=character[] value=footprints-blood>blood<br>
<input type=checkbox name=character-footprints[] value=dirt>dirt<br>
<input type=checkbox name=character-footprints[] value=grass>grass<br>
<input type=checkbox name=character-footprints[] value=gravel>gravel<br>
<input type=checkbox name=character-footprints[] value=mud>mud<br>
<input type=checkbox name=character-footprints[] value=sand>sand<br>
<input type=checkbox name=character-footprints[] value=snow>snow<br>
<input type=checkbox name=character-footprints[] value=water>water/wet<br>
other: <input type=text name=character-footprints-other>
</tbody>
<tbody>
<tr valign=top><td><b>footstep<br>sound
<td colspan=2><input type=checkbox name=character value=footstep_sound-dirt>dirt<br>
<input type=checkbox name=character-footstep_sound[] value=grass>grass<br>
<input type=checkbox name=character-footstep_sound[] value=gravel>gravel<br>
<input type=checkbox name=character-footstep_sound[] value=metal>metal<br>
<input type=checkbox name=character-footstep_sound[] value=mud>mud<br>
<input type=checkbox name=character-footstep_sound[] value=snow>snow<br>
<input type=checkbox name=character-footstep_sound[] value=stone>stone (cement, big rocks, etc)<br>
<input type=checkbox name=character-footstep_sound[] value=water>water<br>
<input type=checkbox name=character-footstep_sound[] value=wood>wood<br>
other: <input type=text name=character-footstep_sound-other>
</tbody>
<tbody>
<tr valign=top><td><b>camera<br>view
<td colspan=2><input type=checkbox name=character-view-perspective[] value=1st>1st-person:
<input type=text name=character-view-perspective-1st>
<dd><input type=checkbox name=character-view-perspective[] value=1st-binoculars>binoculars
<input type=checkbox name=character-view-perspective[] value=1st-sniper>gun scope/sniper mode
<br>
<input type=checkbox name=character-view-perspective[] value=3rd>3rd-person: <input type=text name=view-perspective-3rd>
<p>pan: <input type=checkbox name=character-view-pan[] value=keyboard>keyboard
<input type=checkbox name=character-view-pan[] value=mouse>mouse
<input type=text name=character-view-pan[]><br>
zoom: <input type=checkbox name=character-view-zoom[] value=keyboard>keyboard
<input type=checkbox name=character-view-zoom[] value=mouse>mouse
<input type=text name=character-view-zoom[]>
</tbody>
</table>
</table>
<p><input type=submit name=submit value=Submit> <input type=reset value=Clear>
<p><br><a name=design><h2>LEVEL/WORLD DESIGN</b></h2>
<input type=hidden name="LEVEL/WORLD DESIGN">
<p><table align=center border cellspacing=0 rules=groups>
<colgroup span=1></colgroup>
<tbody>
<tr valign=top><td><b># levels
<td colspan=3><input type=text name=#levels maxlength=4 size=4>
<select name=levelterm[]>
<option value="">"level" term
<option>act
<option>area
<option>book
<option>building
<option>camp
<option>cell
<option>chapter
<option>city
<option>country
<option>episode
<option>environment
<option>house
<option>hub
<option>land
<option>level
<option>map
<option>mission
<option>network
<option>node
<option>part
<option>place
<option>portal
<option>region
<option>room
<option>scene
<option>section
<option>sector
<option>set
<option>town
<option>track
<option>view
<option>village
<option>world
<option>zone
<option>other
</select></font>
<input type=text name=levelterm[] size=40>
<br><input type=text name=#levels1 maxlength=4 size=4>
<select name=levelterm1[]>
<option value="">"level" term
<option>act
<option>area
<option>book
<option>building
<option>camp
<option>cell
<option>chapter
<option>city
<option>country
<option>episode
<option>environment
<option>house
<option>hub
<option>land
<option>level
<option>map
<option>mission
<option>network
<option>node
<option>part
<option>place
<option>portal
<option>region
<option>room
<option>scene
<option>section
<option>sector
<option>set
<option>town
<option>track
<option>view
<option>village
<option>world
<option>zone
<option>other
</select></font>
<input type=text name=levelterm1[] size=40>
<br><input type=text name=#levels1 maxlength=4 size=4>
<select name=levelterm2[]>
<option value="">"level" term
<option>act
<option>area
<option>book
<option>building
<option>camp
<option>cell
<option>chapter
<option>city
<option>country
<option>episode
<option>environment