From fd6b77f7cb66baad78f170d3b05abac365966bac Mon Sep 17 00:00:00 2001 From: Renyingying11 <1733091942@qq.com> Date: Wed, 12 Aug 2026 09:51:23 +0800 Subject: [PATCH] Fix: use LoadAsset by name instead of FirstOrDefault to avoid asset ordering issues --- Assets/MATE ENGINE - Scripts/VRMLoader/VRMLoader.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Assets/MATE ENGINE - Scripts/VRMLoader/VRMLoader.cs b/Assets/MATE ENGINE - Scripts/VRMLoader/VRMLoader.cs index 25d2a2dd6..b9c4323f9 100644 --- a/Assets/MATE ENGINE - Scripts/VRMLoader/VRMLoader.cs +++ b/Assets/MATE ENGINE - Scripts/VRMLoader/VRMLoader.cs @@ -225,7 +225,7 @@ private void LoadAssetBundleModel(string path) return; } - var prefab = bundle.LoadAllAssets().FirstOrDefault(); + var prefab = bundle.LoadAsset("__TempExport"); if (prefab == null) { Debug.LogError("[VRMLoader] No prefab found in AssetBundle.");