A :SlangReflect command that opens a floating window showing the pipeline layout for the current shader — binding indices, descriptor set layouts, push constants, entry points. This is hugely useful when wiring up Vulkan descriptor sets and saves constant back-and-forth between the shader and your C++ renderer code.
A
:SlangReflectcommand that opens a floating window showing the pipeline layout for the current shader — binding indices, descriptor set layouts, push constants, entry points. This is hugely useful when wiring up Vulkan descriptor sets and saves constant back-and-forth between the shader and your C++ renderer code.