Summary
Resolve All can still require repeated clicks when the stack stays shallow but keeps producing another resolvable stack object. This shows up in PvP-style repeated trigger chains where each resolution is safe to auto-pass but the visible stack depth never reaches the Instant threshold.
Current behavior
- Non-Instant stacks start with 5-item Resolve All chunks.
- A shallow chain that keeps resolving a full chunk can return to priority with more stack objects still pending.
- The user may need to click Resolve All repeatedly even though no interactive choice is needed.
Expected behavior
Resolve All should continue batching shallow repeated chains after it detects full chunks are being consumed, while still stopping for game over, non-priority waits, required choices, or unknown human priority.
Notes
This is a narrower follow-up to #2878 and covers the shallow/net-flat stack case.
Summary
Resolve All can still require repeated clicks when the stack stays shallow but keeps producing another resolvable stack object. This shows up in PvP-style repeated trigger chains where each resolution is safe to auto-pass but the visible stack depth never reaches the Instant threshold.
Current behavior
Expected behavior
Resolve All should continue batching shallow repeated chains after it detects full chunks are being consumed, while still stopping for game over, non-priority waits, required choices, or unknown human priority.
Notes
This is a narrower follow-up to #2878 and covers the shallow/net-flat stack case.