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Scenes with "Auto generate" lightmaps can have invalid m_LightingDataAsset reference #5

Description

@kipash

Repro steps

  • Create a new scene
  • Bake lightmaps manually
  • Switch to auto bake
  • Delete the lightmaps from project that are no longer used
  • Observe the issue

While Auto generate is true, reporting m_lightingDataAsset having a missing reference is missleading.

Invalid reference for m_LightingDataAsset should be ignored if m_GIWorkflowMode: 0 (autogenerate is true)

Unity version: 2020.3.43f1

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