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{
description = "Credence: pinned Godot 4.6.1 and ARM64 Android export tools";
inputs.nixpkgs.url = "github:NixOS/nixpkgs/c06b4ae3d6599a672a6210b7021d699c351eebda";
outputs =
{ self, nixpkgs }:
let
# The Android SDK build tools run on the project's x86_64 Linux hosts.
systems = [ "x86_64-linux" ];
eachSystem = nixpkgs.lib.genAttrs systems;
linuxSystems = [
"x86_64-linux"
"aarch64-linux"
];
linuxBuildPkgs = import nixpkgs {
system = "x86_64-linux";
# Original work is rights-reserved; allow only this game's local package.
config.allowUnfreePredicate = package: nixpkgs.lib.getName package == "credence";
};
linuxGameFor =
system:
import ./nix/linux-game.nix {
buildPkgs = linuxBuildPkgs;
runtimePkgs = import nixpkgs { inherit system; };
source = ./.;
};
toolsFor =
system:
let
pkgs = import nixpkgs {
inherit system;
config = {
android_sdk.accept_license = true;
allowUnfree = true;
};
};
godot =
assert pkgs.godot.version == "4.6.1-stable";
pkgs.godot;
sdk =
(pkgs.androidenv.composeAndroidPackages {
buildToolsVersions = [ "36.0.0" ];
platformVersions = [ "36" ];
abiVersions = [ "arm64-v8a" ];
includeEmulator = false;
includeNDK = false;
includeCmake = false;
}).androidsdk;
archiveUrl = "https://github.com/godotengine/godot-builds/releases/download/4.6.1-stable/Godot_v4.6.1-stable_export_templates.tpz";
archiveHash = "d80001711c07973b1fd3e88077ba99644e19db7c9e52627e16f38a2937879f809f94dbd8493936fb8204908bbc57a521d41173dce5208061fe4c99772490c541";
archive = pkgs.fetchurl {
url = archiveUrl;
sha512 = archiveHash;
};
templates =
pkgs.runCommand "credence-android-templates-4.6.1"
{
nativeBuildInputs = [ pkgs.unzip ];
}
''
mkdir -p "$out"
unzip -p ${archive} templates/android_debug.apk > "$out/android_debug.apk"
unzip -p ${archive} templates/android_release.apk > "$out/android_release.apk"
unzip -p ${archive} templates/version.txt > "$out/version.txt"
test "$(cat "$out/version.txt")" = "4.6.1.stable"
'';
toolchain = pkgs.writeTextFile {
name = "credence-android-toolchain";
destination = "/manifest.json";
text = builtins.toJSON {
engine = "${godot}";
sdk = "${sdk}/libexec/android-sdk";
java = "${pkgs.jdk17}";
python = "${pkgs.python3}";
git = "${pkgs.git}";
templates = "${templates}";
archive_url = archiveUrl;
sha512 = archiveHash;
template_version = "4.6.1.stable";
templates_sha256 = {
"android_debug.apk" = "4f4ae88bab8a49e138e780cdcf4ad0cdb8c0d1c6efa8c0c4dc05a40517664ea1";
"android_release.apk" = "1ed57d6df30f8dc436c251b91208fc88590bbc2bde22445bb3f476f934a6cca6";
};
};
};
environment = {
GODOT = "${godot}/bin/godot";
GDFORMAT = "${pkgs.gdtoolkit_4}/bin/gdformat";
GDLINT = "${pkgs.gdtoolkit_4}/bin/gdlint";
RUFF = "${pkgs.ruff}/bin/ruff";
JAVA_HOME = "${pkgs.jdk17}";
ANDROID_HOME = "${sdk}/libexec/android-sdk";
ANDROID_SDK_ROOT = "${sdk}/libexec/android-sdk";
};
packages = [
godot
sdk
pkgs.jdk17
pkgs.python3
pkgs.git
pkgs.openssh
pkgs.nix
pkgs.gdtoolkit_4
pkgs.ruff
];
app =
name: script: extra:
let
wrapper = pkgs.writeShellApplication {
inherit name;
runtimeInputs = packages;
text = ''
root="$(git rev-parse --show-toplevel)"
test -f "$root/project.godot"
${nixpkgs.lib.concatStringsSep "\n" (
nixpkgs.lib.mapAttrsToList (
key: value: "export ${key}=${nixpkgs.lib.escapeShellArg value}"
) environment
)}
${extra}
exec python3 "$root/tools/${script}" "$@"
'';
};
in
{
type = "app";
program = "${wrapper}/bin/${name}";
};
in
{
inherit
pkgs
godot
sdk
templates
toolchain
environment
packages
app
;
};
in
{
packages = nixpkgs.lib.genAttrs linuxSystems (
system:
{
credence = linuxGameFor system;
}
// nixpkgs.lib.optionalAttrs (builtins.elem system systems) (
let
tools = toolsFor system;
in
{
default = tools.toolchain;
android-toolchain = tools.toolchain;
android-templates = tools.templates;
android-sdk = tools.sdk;
godot = tools.godot;
}
)
);
devShells = eachSystem (
system:
let
tools = toolsFor system;
in
{
default = tools.pkgs.mkShell (
tools.environment
// {
inherit (tools) packages;
CREDENCE_ANDROID_TOOLCHAIN = "${tools.toolchain}";
shellHook = ''export PATH="${tools.sdk}/libexec/android-sdk/platform-tools:$PATH"'';
}
);
}
);
apps = eachSystem (
system:
let
tools = toolsFor system;
check =
tools.app "credence-check" "check.py"
''export CREDENCE_CHECK_REPORT="$root/build/local-checks.json"'';
in
{
default = check;
inherit check;
prepare-android = tools.app "credence-prepare-android" "prepare-android.py" "";
build-android =
tools.app "credence-build-android" "build-android-on-host.py"
''export CREDENCE_ANDROID_TOOLCHAIN="${tools.toolchain}"'';
build-linux = tools.app "credence-build-linux" "build.py" "";
}
);
checks = eachSystem (
system:
let
tools = toolsFor system;
in
{
game =
tools.pkgs.runCommand "credence-checks"
(
tools.environment
// {
nativeBuildInputs = tools.packages;
}
)
''
export HOME="$TMPDIR/home"
mkdir -p "$HOME"
cp -r ${self} source
chmod -R u+w source
cd source
python3 tools/check.py
mkdir -p "$out"
cp verification/local-checks.json "$out/local-checks.json"
'';
}
);
formatter = eachSystem (system: (toolsFor system).pkgs.nixfmt);
};
}