Is your feature request related to a problem? Please describe.
If I use the ModelScale keyvalue on an NPC or the SetModelScale input, it changes the scale of the NPC. This correct adjusts the NPC's hull size and animations. However, if that NPC dies and becomes a ragdoll, regardless of whether or not its using server or client ragdolls, the ragdoll will be scaled at the NPC's normal scale. The model scale does not transfer to death ragdolls.
Describe the solution you'd like
When an NPC dies, it should scale its ragdoll to the NPC's model scale.
Optionally this should also apply to breakable props and their gibs.
Describe alternatives you've considered
I am working around it by scaling the NPC's model directly instead of using model scale, but that has other consequences because the NPC's hull size is fixed.
Is your feature request related to a problem? Please describe.
If I use the ModelScale keyvalue on an NPC or the SetModelScale input, it changes the scale of the NPC. This correct adjusts the NPC's hull size and animations. However, if that NPC dies and becomes a ragdoll, regardless of whether or not its using server or client ragdolls, the ragdoll will be scaled at the NPC's normal scale. The model scale does not transfer to death ragdolls.
Describe the solution you'd like
When an NPC dies, it should scale its ragdoll to the NPC's model scale.
Optionally this should also apply to breakable props and their gibs.
Describe alternatives you've considered
I am working around it by scaling the NPC's model directly instead of using model scale, but that has other consequences because the NPC's hull size is fixed.