Is your feature request related to a problem? Please describe.
The entity func_dustcloud and func_dustmotes share the same texture, a 32x32 sprite located at particle/sparkles.vmt (in hl2 vpk)
Its fine for dustmotes, however for func_dustcloud size particles it looks very low res and bad.
Describe the solution you'd like
Ability to specify a different texture
Describe alternatives you've considered
overriding the texture works but breaks dustmotes kinda?
Additional context
you could add this functionality to other entitys with hardcoded materials like func_dustmotes maybe
Is your feature request related to a problem? Please describe.
The entity func_dustcloud and func_dustmotes share the same texture, a 32x32 sprite located at particle/sparkles.vmt (in hl2 vpk)
Its fine for dustmotes, however for func_dustcloud size particles it looks very low res and bad.
Describe the solution you'd like
Ability to specify a different texture
Describe alternatives you've considered
overriding the texture works but breaks dustmotes kinda?
Additional context
you could add this functionality to other entitys with hardcoded materials like func_dustmotes maybe