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[GAME] env_microphone key value to scale distance from landmark offset #526

@1upD

Description

@1upD

Is your feature request related to a problem? Please describe.

Mapbase adds a keyvalue to env_speaker "landmark" to offset the sounds from the speaker target in speaker mode based on the offset from the sound origin to the landmark. I wanted to use an env_microphone to project sounds from a 3D skybox into regular space. The problem is that I can't use the landmark to do this because the offset is always scaled the same as the offset from the landmark, even if the destination uses a different scale.

Describe the solution you'd like

I would like to have a keyvalue added to the env_microphone entity to scale the offset distance from the landmark for use with 3D skyboxes or other scaling situations.

Describe alternatives you've considered

I am planning on using logic_measurement to move the microphone and speaker relative to the player

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