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val takeoff by c.setting("Takeoff", true, "Automatically jumps and initiates gliding") { mode ==FlyMode.Bounce }
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val autoPitch by c.setting("Auto Pitch", true, "Automatically pitches the players rotation down to bounce at faster speeds") { mode ==FlyMode.Bounce }
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val pitch by c.setting("Pitch", 80.0, -90.0..90.0, 0.000001) { mode ==FlyMode.Bounce&& autoPitch }
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val jump by c.setting("Jump", true, "Automatically jumps") { mode ==FlyMode.Bounce }
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valinterruptPause by c.setting("Interrupt Pause", 5, 0..100, 1, "How long to pause if the server flags you for a movement check", "ticks") { mode ==FlyMode.Bounce }
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@Group(Y_MOTION_GROUP) val yMotionSetting by c.setting("Y Motion", false, "Cancels the players y velocity to aid speed") { mode ==FlyMode.Bounce }
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@Group(Y_MOTION_GROUP) val onlyOnDiagonal:Boolean by c.setting("Only On Diagonal", true, "Only use y motion when the player is flying on a non-axial angle") { mode ==FlyMode.Bounce&&yMotionSetting }
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@Group(Y_MOTION_GROUP) val minDiagonalAngle by c.setting("Min Diagonal Angle", 15.0, 0.0..180.0, 0.1, "The minimum angle the player must be flying to use y motion") { mode ==FlyMode.Bounce&&yMotionSetting && onlyOnDiagonal }
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@Group(Y_MOTION_GROUP) val yMotionStartSpeed by c.setting("Y Motion Start Speed", 30, 5..40, 1, "bps") { mode ==FlyMode.Bounce&& yMotionSetting }
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@Group(Y_MOTION_GROUP) val speedLimit by c.setting("Speed Limit", 110, 10..400, 1, "bps") { mode ==FlyMode.Bounce&& yMotionSetting }
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privateval takeoff by c.setting("Takeoff", true, "Automatically jumps and initiates gliding")
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privateval autoPitch by c.setting("Auto Pitch", true, "Automatically pitches the players rotation down to bounce at faster speeds")
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privateval pitch by c.setting("Pitch", 80.0, -90.0..90.0, 0.000001) { autoPitch }
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privateval jump by c.setting("Jump", true, "Automatically jumps")
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privatevalflagPause by c.setting("FlagPause Pause", 5, 0..100, 1, "How long to pause if the server flags you for a movement check", "ticks")
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@Group(Y_MOTION_GROUP) val yMotionSetting by c.setting("Y Motion", false, "Cancels the players y velocity to aid speed")
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@Group(Y_MOTION_GROUP) val onlyOnDiagonal:Boolean by c.setting("Only On Diagonal", true, "Only use y motion when the player is flying on a non-axial angle") { yMotionSetting }
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@Group(Y_MOTION_GROUP) val minDiagonalAngle by c.setting("Min Diagonal Angle", 15.0, 0.0..180.0, 0.1, "The minimum angle the player must be flying to use y motion") { yMotionSetting && onlyOnDiagonal }
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@Group(Y_MOTION_GROUP) val yMotionStartSpeed by c.setting("Y Motion Start Speed", 30, 0..40, 1, unit ="bps") { yMotionSetting }
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@Group(Y_MOTION_GROUP) val speedLimit by c.setting("Speed Limit", 110, 10..400, 1, unit ="bps") { yMotionSetting }
Copy file name to clipboardExpand all lines: src/main/kotlin/com/lambda/module/modules/render/ViewModel.kt
+1-1Lines changed: 1 addition & 1 deletion
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@@ -50,7 +50,7 @@ object ViewModel : Module(
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privateconstvalHAND_TAB="Hand"
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@Tab(GENERAL_TAB) privateval swingMode by setting("Swing Mode", SwingMode.Standard, "Changes which hands swing")
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@Tab(GENERAL_TAB)val swingDuration by setting("Swing Duration", 6, 0..20, 1, "Adjusts how fast the player swings", "ticks")
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@Tab(GENERAL_TAB)val swingDuration by setting("Swing Duration", 6, 0..20, 1, "Adjusts how fast the player swings", "ticks")
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@Tab(GENERAL_TAB)privateval noSwingDelay by setting("No Swing Delay", false, "Removes the delay between swings")
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@Tab(GENERAL_TAB)val mainSwingProgress by setting("Main Swing Progress", 0.0f, 0.0f..1.0f, 0.025f, "Renders as if the players main hand was this progress through the swing animation")
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@Tab(GENERAL_TAB)val offhandSwingProgress by setting("Offhand Swing Progress", 0.0f, 0.0f..1.0f, 0.025f, "Renders as if the players offhand was this progress through the swing animation")
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