forked from TechHead27/EW
-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathMonster.java
More file actions
84 lines (72 loc) · 1.67 KB
/
Monster.java
File metadata and controls
84 lines (72 loc) · 1.67 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
import greenfoot.*;
/**
* Write a description of class Monster here.
*
* @author (your name)
* @version (a version number or a date)
*/
public abstract class Monster extends Actor
{
/**
* Variables for RPG-ness
* health: the monster's Hit Points
* strength: the monster's physical strength
* defense: the monster's physical defense
* piety: the monster's magic strength
* will: the monster's magic defense
* speed: the monster's speed
*/
public int health, strength, defense, piety, will, speed;
/**
* Act - do whatever the Monster wants to do. This method is called whenever
* the 'Act' or 'Run' button gets pressed in the environment.
*/
public void act()
{
// Add your action code here.
}
/**
* Choose which attack a monster will execute
*/
public int chooseAttack(Character player)
{
int damage = 0;
damage = attack(player);
if (cast(player) > damage)
{
damage = cast(player);
}
return damage;
}
public abstract int attack(Character player);
public abstract int cast(Character player);
/** GETTERS **/
public int getHealth()
{
return health;
}
public void setHealth(int hp)
{
health = hp;
}
public int getStrength()
{
return strength;
}
public int getDefense()
{
return defense;
}
public int getPiety()
{
return piety;
}
public int getWill()
{
return will;
}
public int getSpeed()
{
return speed;
}
}