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BattleField.java
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46 lines (42 loc) · 1.6 KB
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import greenfoot.*;
/**
* Setting this as basis for battles, assuming we will
* have multiple different types of battlefields.
*
* @author (your name)
* @version (a version number or a date)
*/
public class BattleField extends World
{
public static final String WRECK = "Attack ";
public static final String REKT = "Attacked by ";
public static final String DEAD = "You died!";
public static final String WIN = " defeated!";
public static final String RECOV = "Recovered ";
public static final String FAITH = " faith!";
public static final String HEALTH= " health!";
public static final String RUNYES= "Escape success!";
public static final String RUNNO = "Escape failed!";
public static final String CHEAT = "Cheater!";
public static final String NOMP = "Not enough faith!";
public static final String FISTS = " with fists dealing ";
public static final String MAGIC = " with magic dealing ";
public static final String DEALT = " which dealt ";
public static final String DAMAGE= " damage!";
public static final String UP = "up";
public static final String DOWN = "down";
public static final String LEFT = "left";
public static final String RIGHT = "right";
public static final String ENTER = "enter";
public static final String SHIFT = "shift";
public static final String ESCAPE= "escape";
/**
* Constructor for objects of class BattleField.
*
*/
public BattleField()
{
// Create a new world with 600x400 cells with a cell size of 1x1 pixels.
super(600, 400, 1);
}
}