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Copy pathLogansRun.py
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executable file
·681 lines (578 loc) · 26.4 KB
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import os, sys, pygame, math, cPickle, time, datetime, random
from pygame.locals import *
from Hero import *
from Wall import *
from Message import *
from Scores import *
import glob
class LogansRun():
"""The game Logans Run."""
def __init__(self, size=(800,800), objectsize=20):
"""Initialize the class."""
if(not isinstance(size, tuple)):
raise TypeError('size is not a tuple');
if(not isinstance(objectsize, int)):
raise TypeError('objectsize is not an int');
pygame.init();
pygame.mixer.init();
pygame.display.set_caption("Logans Run");
pygame.display.set_mode(size);
self.screen = pygame.display.get_surface();
self.objectsize = objectsize;
self.clock = pygame.time.Clock();
self.background = pygame.Surface(self.screen.get_rect().size);
self.background.fill((0,0,0));
self.level = GameLevel();
self.centeroffset = 0.4;
pygame.event.set_allowed(None);
self.walls = pygame.sprite.RenderPlain();
self.badwalls = pygame.sprite.RenderPlain();
self.hero = pygame.sprite.GroupSingle(Hero(pygame.Rect((100,100),(self.objectsize, self.objectsize))));
self.map = None;
self.name = None;
self.scores = Scores();
pygame.mixer.init();
self.music = Music();
def run(self):
"""Run the game."""
self.music.playMusic('./audio/bgmusic.mp3');
self.name = self.askUserInput('Enter your name:');
self.titleSprite = pygame.sprite.GroupSingle(
Message(("Logans Run",), fontsize=140, ));
self.titleSprite.sprite.image.set_alpha(255);
self.menuSprite = pygame.sprite.GroupSingle(
Message(("1. Play",
"2. Play a Single map",
"3. Score List",
"4. Instructions",
"5. Create Map",
"6. Edit Map",
"Q. Quit"),
"Select a menu option:"));
self.menuSprite.sprite.image.set_alpha(0);
self.titleSprite.sprite.rect.midbottom = self.menuSprite.sprite.rect.midtop;
pygame.event.set_allowed((KEYDOWN, pygame.QUIT));
pygame.event.clear();
## Directs the alpha change on titleSprite
alpha = True;
## Master Loop
done = False;
while(not done):
self.screen.fill((0,0,0));
self.titleSprite.draw(self.screen);
self.menuSprite.draw(self.screen);
pygame.display.flip();
for event in self.getEvents():
if(event.type == KEYDOWN):
if(event.key == K_1): self.playLevels();
elif(event.key == K_2): self.playSingleMap();
elif(event.key == K_3): self.scoreList();
elif(event.key == K_4): self.printInstructions();
elif(event.key == K_5): self.createMap();
elif(event.key == K_6): self.editExistingMap();
## Lets handle som cool effects
if(alpha == True):
self.titleSprite.sprite.image.set_alpha(self.titleSprite.sprite.image.get_alpha()-1);
self.menuSprite.sprite.image.set_alpha(self.menuSprite.sprite.image.get_alpha()+1);
else:
self.titleSprite.sprite.image.set_alpha(self.titleSprite.sprite.image.get_alpha()+1);
self.menuSprite.sprite.image.set_alpha(self.menuSprite.sprite.image.get_alpha()-1);
if(self.titleSprite.sprite.image.get_alpha() <= 1): alpha = False;
elif(self.titleSprite.sprite.image.get_alpha() >= 254): alpha = True;
self.clock.tick(50);
def scoreList(self):
"""Print the scorelist of each map."""
maps = glob.glob('./maps/*.map')
self.screen.fill((0,0,0));
for map in maps:
msgSprite = self.scores.printScores(map);
msgSprite.draw(self.screen);
pygame.display.flip();
done = False;
while(not done):
for event in self.getEvents(exitKey=None):
if(event.type == KEYDOWN):
if(event.key == K_RETURN or event.key == K_SPACE):
done = True;
elif(event.key == K_q):
msgSprite.clear(self.screen, self.background);
return;
msgSprite.clear(self.screen, self.background);
def editExistingMap(self):
"""Edit an existing map."""
self.selectMap();
if(self.map != None):
self.loadMap();
self.editMap();
def selectMap(self, prefix=''):
"""Let user select a map."""
maps = glob.glob('./maps/*.map')
userFil = './maps/'+self.askUserInput('Enter map name')+'.map';
if(userFil in maps):
self.map = userFil;
else:
self.printMessageWOption(("",), title="Couldn't find the map!");
return None;
def selectLevel(self):
"""Set diffculty. Decreases the surrounding view"""
msgSprite = pygame.sprite.GroupSingle(
Message((self.level.levels),
"Select level", vector=(10,0)));
self.screen.fill((0,0,0));
msgSprite.draw(self.screen);
pygame.display.flip();
pygame.event.set_allowed((KEYDOWN, pygame.QUIT));
pygame.event.clear();
while(True):
for event in self.getEvents():
if(event.type == KEYDOWN and event.key >= K_1 and event.key <= K_3):
self.level.set(event.key - K_0)
msgSprite.clear(self.screen, self.background);
return
self.clock.tick(50);
def play(self):
"""The actual game play loop."""
pygame.event.set_allowed((KEYDOWN, pygame.QUIT));
pygame.mixer.music.fadeout(500);
self.music.playMusic();
## Save start time
playTime = time.time();
done = False;
while(not done):
for event in self.getEvents(exitKey=None):
## Suicide option
if(event.type == KEYDOWN and event.key == K_q):
if(self.askQuestion(("Quitting the game! Are you sure?",
"Y(es) N(o)"),
(K_y, K_n)) == K_y):
pygame.mixer.music.fadeout(1000);
self.music.playMusic('./audio/bgmusic.mp3');
return False;
## Check keys and move Logan
self.hero.update(self.clock.get_time());
keys = pygame.key.get_pressed();
if(keys[pygame.K_LEFT]):
self.hero.sprite.rotate('left');
self.hero.sprite.move((-2,0), self.walls);
if(keys[pygame.K_RIGHT]):
self.hero.sprite.rotate('left');
self.hero.sprite.move((2,0), self.walls);
if(keys[pygame.K_UP]):
self.hero.sprite.rotate('up');
self.hero.sprite.move((0,-2), self.walls);
if(keys[pygame.K_DOWN]):
self.hero.sprite.rotate('up');
self.hero.sprite.move((0,2), self.walls);
## Find surrounding walls according to level
self.hero.sprite.inflate(self.level.size, self.level.size);
wallPaint = pygame.sprite.RenderPlain(pygame.sprite.spritecollide(self.hero.sprite, self.walls, False));
self.hero.sprite.deflate();
self.walls.clear(self.screen, self.background);
wallPaint.draw(self.screen);
self.hero.clear(self.screen, self.background);
self.hero.draw(self.screen);
## Add clock in corner
clockSprite = self.printClock(time.time()-playTime);
clockSprite.draw(self.screen);
pygame.display.flip();
self.clock.tick(50);
## End the game if Logan is outside the screen
if(self.screen.get_rect().contains(self.hero.sprite.rect) == False):
break;
## Calculate game duration
playTime = time.time() - playTime;
self.screen.fill((0,0,0));
## Change music
pygame.mixer.music.fadeout(1000);
self.music.playMusic('./audio/bgmusic.mp3');
## Save the score
self.scores.addScore(self.map, self.name, playTime, self.level.text);
## Tell the player how good they are
self.printMessageWOption((str.format("You helped Logan escape in {0} minutes and {1} seconds.",
time.strftime("%M", time.localtime(playTime)),
time.strftime("%S", time.localtime(playTime))),
"What will wait for him on the other side."),
str.format("Congratulations, {0}!", self.name));
## Print scores and show the player how bad they are
self.printMessageWOption(self.scores.printScores(self.map));
return True;
def playLevels(self):
"""Play each level in turn."""
self.selectLevel();
maps = glob.glob('./maps/Level*.map')
maps.sort();
for map in maps:
self.map = map;
self.loadMap();
self.screen.fill((0,0,0));
self.walls.draw(self.screen);
pygame.event.clear();
if(self.play() == False):
break;
self.printEndGame();
def playSingleMap(self):
"""Play just a single map selected from a list."""
maps = glob.glob('./maps/*.map')
maps.sort();
i = 0;
## The list lenght. Increase to show more maps on each page.
listLen = 3;
## Change this to the same number as listLen.
lastKey = K_3;
mapNo = 0;
## Outer loop to create map lists
done = False;
while(not done):
msg = [];
lastIndex = i+listLen if(len(maps) > i+listLen) else len(maps);
for j in range(i, lastIndex):
msg.append(str.format("{0} - {1}", j-i+1, os.path.basename(maps[j][0:-4])));
self.screen.fill((0,0,0));
msgSprite = self.printMessage(msg, "Select map: P(revious) N(ext)", align = Message.align_left);
### Inner loop for selection
doneKey = False;
while(not doneKey):
for event in self.getEvents(exitKey=None, allowed = (KEYDOWN, pygame.QUIT)):
if(event.type == KEYDOWN):
if(event.key == K_q):
return;
elif(event.key == K_n):
i = i+listLen if(i+listLen < len(maps)) else i;
doneKey = True;
break;
elif(event.key == K_p):
i -= listLen if(i >listLen+1) else i;
doneKey = True;
break;
elif(event.key >= K_1 and event.key <= lastKey):
mapNo = i + event.key - K_0;
doneKey = True;
self.map = maps[mapNo-1];
self.loadMap();
self.screen.fill((0,0,0));
self.walls.draw(self.screen);
pygame.event.clear();
doneKey = False;
self.selectLevel();
self.play();
self.screen.fill((0,0,0));
msgSprite.draw(self.screen);
pygame.display.flip();
self.clock.tick(50);
msgSprite.clear(self.screen, self.background);
def printEndGame(self):
"""Print the end message."""
self.screen.fill((0,0,0));
self.printMessageWOption(("You helped Logan escape!",
"He will be a free man now, thanks to you!"),
"FREEDOM at LAST!");
def printText(self, msgs, ((x,y),(z,v))):
"""Creates messages and print them on the screen.
msgs: Message list
xy,zv: start (x,y), move each msg (z,v)"""
if(not isinstance(msgs, tuple)):
raise TypeError('msgs is not of type tuple');
if(not isinstance(x, int) or
not isinstance(y, int) or
not isinstance(z, int) or
not isinstance(v, int) ):
raise TypeError('x,y,z or v is not of type int');
i = 0;
textList = [];
for msg in msgs:
# Create text
font = pygame.font.Font(None, 20);
text = font.render(msg, True, (255,255, 255));
textRect = text.get_rect();
# Center the rectangle
textRect.x = x;
textRect.y = y;
textRect = textRect.move((z*i,v*i));
textList.append((text,textRect));
i+=1;
return textList;
def createMap(self):
"""Create a Map."""
self.walls.empty();
self.badwalls.empty();
self.hero.sprite.rect = pygame.Rect((-100,-100),(self.objectsize,self.objectsize));
## Fill the screen with walls
scR = pygame.display.get_surface().get_rect();
width_limit = scR.width/self.objectsize;
height_limit = scR.height/self.objectsize;
for x in range(width_limit):
for y in range(height_limit):
wall = Wall(((x*self.objectsize,y*self.objectsize),(self.objectsize,self.objectsize)));
self.walls.add(wall);
self.editMap();
def editMap(self):
"""Edit a map."""
pygame.event.set_allowed((KEYDOWN, pygame.QUIT, MOUSEBUTTONDOWN));
self.screen.fill((0,0,0));
self.printMessageWOption(("Click on the walls you don't want.",
"Click again to restore a wall.",
"Press S when you are done."));
self.walls.draw(self.screen);
done = False;
while(not done):
for event in self.getEvents():
if(event.type == KEYDOWN and event.key == K_s):
key = self.askQuestion(("Are you done?",
"Y(es) N(o)"), (K_y, K_n));
if(key == K_y):
done = True;
break;
elif(event.type == MOUSEBUTTONDOWN):
pos = pygame.mouse.get_pos()
walle = Wall(pygame.Rect((pos),(1,1)));
badWall = pygame.sprite.spritecollideany(walle, self.walls);
if(badWall != None):
badWall.remove(self.walls);
self.badwalls.add(badWall);
else:
badWall = pygame.sprite.spritecollideany(walle, self.badwalls);
self.walls.add(badWall);
badWall.remove(self.badwalls);
self.badwalls.clear(self.screen, self.background);
self.walls.clear(self.screen, self.background);
self.walls.draw(self.screen);
pygame.display.flip();
self.clock.tick(50);
self.walls.draw(self.screen);
self.printMessageWOption(("Click where the hero should start.",));
if(pygame.sprite.spritecollideany(self.hero.sprite, self.walls) != None):
## Put the hero off screen
hero.rect.topleft = ((-100,-100));
self.hero.draw(self.screen);
self.hero.draw(self.screen);
self.walls.draw(self.screen);
done = False;
while(not done):
for event in self.getEvents():
if(event.type == MOUSEBUTTONDOWN):
oldpos = self.hero.sprite.rect.topleft;
self.hero.clear(self.screen, self.background);
self.hero.sprite.rect.topleft = self.adjustposition(pygame.mouse.get_pos());
if(pygame.sprite.spritecollideany(self.hero.sprite, self.walls) != None):
self.hero.sprite.rect.topleft = oldpos
self.hero.draw(self.screen);
elif(event.type == KEYDOWN and event.key == K_s):
key = self.askQuestion(("Are you done?",
"Y(es) N(o)"), (K_y, K_n));
if(key == K_y):
key = self.askQuestion(("Do you want to save the map?",
"Y(es) N(o)"), (K_y, K_n));
if(key == K_y):
self.map = self.askUserInput('Save as:');
self.saveMap();
done = True;
break;
pygame.display.flip();
self.clock.tick(50);
def saveMap(self):
"""Saves positions of all object on a map."""
self.map = "maps/"+self.map+".map";
wall_rects = [];
for wall in self.walls:
wall_rects.append(wall.rect);
badwall_rects = [];
for wall in self.badwalls:
badwall_rects.append(wall.rect);
try:
sFile = open(self.map, "w");
try:
cPickle.dump(self.hero.sprite.rect, sFile);
cPickle.dump(wall_rects, sFile);
cPickle.dump(badwall_rects, sFile);
finally:
sFile.close();
except IOError:
pass;
def loadMap(self):
"""Load a Map from file.
Returns self.walls, self.hero, self.badwalls"""
try:
lFile = open(self.map, "r");
try:
self.hero.sprite.rect = cPickle.load(lFile);
wall_rects = cPickle.load(lFile);
badwall_rects = cPickle.load(lFile);
finally:
lFile.close();
except IOError:
print(str.format("Error: unable to open file {0}", self.map));
sys.exit();
self.walls.empty();
for rect in wall_rects:
wall = Wall(rect);
self.walls.add(wall);
self.badwalls.empty();
for rect in badwall_rects:
wall = Wall(rect);
self.badwalls.add(wall);
def askUserInput(self, question, transparent=255):
"""Ask a question and get user reply in text."""
if(not isinstance(question, str)):
raise TypeError('question is not a string');
pygame.event.set_allowed((KEYDOWN, pygame.QUIT));
scR = self.screen.get_rect();
textQ = self.printText((question,),((0,0),(0,0)));
textSurf = pygame.Surface((textQ[0][1].width+20, textQ[0][1].height*3));
textSurf.set_alpha(transparent);
surfRect = textSurf.get_rect();
surfRect.center = scR.center;
qRect = textQ[0][1];
qRect.center = scR.center;
qRect = qRect.move(0,-textQ[0][1].height);
uInputStr = '';
while(1):
self.screen.fill((0,0,0));
self.screen.blit(textSurf, surfRect);
self.screen.blit(textQ[0][0], qRect);
uInput = self.printText((uInputStr,),((0,0),(0,0)));
uInputRect = uInput[0][1];
uInputRect.center = scR.center;
uInputRect.move(0,uInputRect.height);
self.screen.blit(uInput[0][0], uInputRect);
pygame.display.flip();
event = pygame.event.wait();
if(event.type == KEYDOWN):
if(event.key == K_RETURN or event.key == K_KP_ENTER):
return(uInputStr);
elif(event.key >= K_a and event.key <= K_z or
event.key >= K_0 and event.key <= K_9 or
event.key == K_SPACE or
event.key == K_PERIOD or
event.key == K_MINUS or
event.key == K_UNDERSCORE):
uInputStr += event.unicode;
elif(event.key == K_BACKSPACE or event.key == K_DELETE):
uInputStr = uInputStr[0:-1];
def adjustposition(self, position):
"""Adjusts the position."""
return self.grid2pos(self.pos2grid(position));
def pos2grid(self, position):
"""Calculates the grid coordinate from a position."""
if(not isinstance(position, tuple)):
raise TypeError("position is not of type tuple.");
return (position[0]/self.objectsize, position[1]/self.objectsize);
def grid2pos(self, grid):
"""Calculates the position coordinate from a grid."""
if(not isinstance(grid, tuple)):
raise TypeError("grid is not of type tuple.");
return (grid[0]*self.objectsize, grid[1]*self.objectsize);
def printInstructions(self):
"""Write the instructions."""
self.screen.fill((0,0,0));
self.printMessageWOption(("Logan is on the run.",
"He needs to find a way out.",
"Use up, down, left and right to guide him out.",
"Good luck!",""), "Instructions");
def printMessageWOption(self, msg, title=None, align=Message.align_center, wait=True):
if(not isinstance(msg, pygame.sprite.GroupSingle)):
msg += ("Click on screen or", "press return to continue");
msgSprite = self.printMessage(msg, title, align);
if(wait == True):
while(True):
for event in self.getEvents():
if(event.type == MOUSEBUTTONDOWN or
(event.type == KEYDOWN and event.key == K_RETURN)):
msgSprite.clear(self.screen, self.background);
return
self.clock.tick(50);
def printMessage(self, msg, title=None, align=Message.align_center):
pygame.event.set_allowed((KEYDOWN, pygame.QUIT, MOUSEBUTTONDOWN));
if(not isinstance(msg, pygame.sprite.GroupSingle)):
msgSprite = pygame.sprite.GroupSingle(
Message(msg, title=title, align=align));
else:
msgSprite = msg;
msgSprite.draw(self.screen);
pygame.display.flip();
return msgSprite;
def printClock(self, seconds):
"""Creates a sprite with the minute and seconds types."""
msgSprite = pygame.sprite.GroupSingle(
Message((time.strftime("%M:%S", time.localtime(seconds)),)));
msgSprite.sprite.rect.topleft = self.screen.get_rect().topleft;
return msgSprite;
def getEvents(self, exitKey = K_q, allowed = (KEYDOWN, pygame.QUIT, MOUSEBUTTONDOWN)):
"""Handles the normal options.
Returns a list of events."""
eventList = pygame.event.get();
for event in eventList:
if(event.type == pygame.QUIT):
sys.exit();
if(event.type == KEYDOWN and event.key == exitKey):
sys.exit();
return eventList;
def askQuestion(self, msg, keyOptions):
msgSprite = pygame.sprite.GroupSingle( Message(msg, align=Message.align_center));
msgSprite.draw(self.screen);
pygame.display.flip();
done = False;
while(not done):
for event in self.getEvents():
for key in keyOptions:
if(event.type == KEYDOWN and event.key == key):
msgSprite.clear(self.screen, self.background);
return key;
class GameLevel(object):
"""A game level class."""
levels = "1. Expert", "2. Medium","3. Beginner";
def __init__(self):
self.number = 1;
self.text = 'Expert';
self.size = 100;
def set(self, level):
if(level == 1):
self.number = 1;
self.text = 'Expert';
self.size = int(math.pow(self.number, 4) * 20);
elif(level == 2):
self.number = 2;
self.text = 'Medium';
self.size = int(math.pow(self.number, 4) * 10);
elif(level == 3):
self.number = 3;
self.text = 'Beginner';
self.size = pygame.display.get_surface().get_rect().width*2;
class Music(object):
""" Plays selected audio files or picks a random file named music*.mp3."""
def __init__(self):
self.music = {};
musicF = glob.glob('./audio/music*.mp3')
for mus in musicF:
self.music[mus] = False;
if len(self.music) == 0:
print "No music found. Music disabled!";
self.disabled = True;
else:
self.disabled = False;
def playMusic(self, music=None):
if self.disabled:
return;
if(music == None):
while(True):
music = self.music.keys();
music = music[random.randrange(len(music))];
if(self.music[music] == False):
self.music[music] = True;
break;
free = False;
for mu in self.music:
if(self.music[mu] == False):
free = True;
break;
if(free == False): self.resetPlayed();
try:
pygame.mixer.music.load(music);
pygame.mixer.music.play(-1);
except:
print(str.format("Error loading music: {0}.", music));
sys.exit();
def resetPlayed(self):
if self.disabled:
return;
for mus in self.music:
self.music[mus] = False;